2008 Platforming GOTY?

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2008 Platforming GOTY? - Sep.-1th-2008 17:13:04   
Satanas


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This is a thread for projections on what you think the Platforming GOTY should be and why. This is based on game quality and personal opinion, certainly not sales or popularity. Otherwise my answer would probably be LittleBigPlanet.

Personally, I'm going to nominate these two (and tell you why)

Bonesaw




and

Mega Man 9 (I wasn't even aware this existed until DarkSniper pointed me in the direction, thank you again)



Bonesaw reasoning: this is one of the hardest platformers I've ever played. It has kick ass worlds, some of the best bosses ever, and is relentless. Addicting as hell, it also has excellent platforming sequences taking heavy inspiration from NES/SNES era Kirby and Mega Man titles. The music is also absolutely top notch. Did I mention it's FREE?
Cons: it has frame slowdown on even higher-end PCs, using the keyboard is relatively more difficult than a controller with a dpad/face buttons.

Mega Man 9 projection: first of all, kick ass that it's being made. The Mega Man series is one of the most memorable platformers (even if I was very young when they were out, I still remember the few NES/SNES titles of it I played), and is known for the disappearing block sequences so many platforming games have now. Not only is Mega Man 9 a pure return to form (no super weapons/abilities), but in 1up's latest preview, they say it's super-hard and that it combines many enemies/traps from previous games into nasty duos/trios of enemies. Also, you can turn off the flicker/slowdown that plagued the early games. That is bad ass.
Cons: I predict it will definitely not sell well. It also won't have too much 'new' but that's not surprising, since it's not meant to. Although I hope they fit more enemies on screen than they did on NES, which they seem to be. I also hope it's bug free.


< Message edited by Satanas -- Sep.-1th-2008 17:17:14 >


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RE: 2008 Platforming GOTY? - Sep.-1th-2008 17:23:50   
Mr_Kuwabara


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I'll say that LittleBigPlanet deserves the GOTY for platforming because the amount of customization that this game has is pretty much ridiculous. The fact that the SP mode alone brings about like 12 + hours or so. (Supposedly, there are areas in the game that can only be accessed by friends, meaning co-op and such).

Not only this, but the fact that you, the player, have complete control on what you want to do, use your own imagination and skills to the test to create your own masterpieces, and I to have the opportunity to experience your masterpiece, is something that I personally haven't experienced before on any platform/game I have played.

Pure innovation for console gaming.


I already pre-ordered the game on Gamestop.

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 17:32:29   
Satanas


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Excellent reasoning. I agree that it brings a lot of innovation to the table.

My only gripes with what I've seen so far have been unsatisfying enemies (seem more like obstacles than actual enemies) and fairly easy challenges. I'm sure you can probably make it far harder though, but I'd like to see some variations on enemies. I think it will 'win' GOTY simply due to its innovation and popularity, though, even over BK3.

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 20:29:50   
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I also believe that LBP should be the game of year, it drifts away from your average game because the SP features 12 hours of gameplay and that is simply the beginning as one may draw inspiration from these, everything that you create you can share, users who put effort into making a map will have multiple others defeat the challenge. And the most important thing, no one can be smug enough to say every map is too easy, because there is always a bigger fish, always a new challenge, it game evolves every time you put that disc into your PS3.

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 20:33:47   
Sillyace92


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quote:

Bonesaw
is Bonesaw

coming out this year? or is it already out?

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 20:39:09   
Satanas


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Bonesaw has been out, I've almost beaten it, I've had it since release (Feb 2008). It's very hard and I play it on occasion now. I simply cannot beat the final boss.

Google search it. It's a free game. It's excellent, but it has frame slowdown issues and the keyboard isn't amazing, since it's on PC.

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 20:43:43   
SolidSnake93


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quote:

ORIGINAL: Satanas

Bonesaw has been out, I've almost beaten it, I've had it since release (Feb 2008). It's very hard and I play it on occasion now. I simply cannot beat the final boss.

Google search it. It's a free game. It's excellent, but it has frame slowdown issues and the keyboard isn't amazing, since it's on PC.

I mean no offense to the game, but how does Bonesaw slow down a higher end PC?

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 20:48:20   
ParaDise_LosT


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I'm a HUGE megaman fan, so my oppinion is pretty biased here teehee ^_^'''

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 21:11:43   
Satanas


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quote:

ORIGINAL: SolidSnake93

quote:

ORIGINAL: Satanas

Bonesaw has been out, I've almost beaten it, I've had it since release (Feb 2008). It's very hard and I play it on occasion now. I simply cannot beat the final boss.

Google search it. It's a free game. It's excellent, but it has frame slowdown issues and the keyboard isn't amazing, since it's on PC.

I mean no offense to the game, but how does Bonesaw slow down a higher end PC?


It wasn't coded well for performance. Even NES games slowdown on emulators. The creator probably ran into some difficulty, I assume he used older coding or maybe something that requires emulation of a sort (and therefore, more CPU usage).

Super old-school type games are sometimes harder to get properly running on newer hardware depending on the coding. In this case, you need a solid PC (512 RAM, 128MB VRAM minimum) to experience the game with minimal slowdown, and a very good card to experience it with none.

I'm glad Mega Man will have the ability to turn off these glitches/slowdowns/flicker that it had on NES...though I don't see why they would make it an option at all, which is what they're doing. I see it as a major bonus to play this new retro title developed for newer hardware (I assume that Capcom was able to iron the issues they had on NES with this title, since they seem to have redeveloped/redrawn everything to make the game (the old technology used to make these types of games is apparently not accessible)), and that means I really don't want those things turned on (unless some super hardcore guys REALLY want the TRUE experience with the NES glitches...).

< Message edited by Satanas -- Sep.-1th-2008 21:18:33 >


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RE: 2008 Platforming GOTY? - Sep.-1th-2008 21:18:25   
grantps3

 

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littleBIGPLANET will win hands down.

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 21:22:27   
socomnick

 

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Ill wait for lbp to come out first before I decide. From what I have seen so far it looks pretty robust. I just have a feeling that the level editors are not as great as we have lead to believe and that all we can do is put up stickers.

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 21:26:50   
bama


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Always forgotten. : /

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 21:30:39   
DarkSniper


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quote:

ORIGINAL: Satanas

quote:

ORIGINAL: SolidSnake93

quote:

ORIGINAL: Satanas

Bonesaw has been out, I've almost beaten it, I've had it since release (Feb 2008). It's very hard and I play it on occasion now. I simply cannot beat the final boss.

Google search it. It's a free game. It's excellent, but it has frame slowdown issues and the keyboard isn't amazing, since it's on PC.

I mean no offense to the game, but how does Bonesaw slow down a higher end PC?


It wasn't coded well for performance. Even NES games slowdown on emulators. The creator probably ran into some difficulty, I assume he used older coding or maybe something that requires emulation of a sort (and therefore, more CPU usage).

Super old-school type games are sometimes harder to get properly running on newer hardware depending on the coding. In this case, you need a solid PC (512 RAM, 128MB VRAM minimum) to experience the game with minimal slowdown, and a very good card to experience it with none.

I'm glad Mega Man will have the ability to turn off these glitches/slowdowns/flicker that it had on NES...though I don't see why they would make it an option at all, which is what they're doing. I see it as a major bonus to play this new retro title developed for newer hardware (I assume that Capcom was able to iron the issues they had on NES with this title, since they seem to have redeveloped/redrawn everything to make the game (the old technology used to make these types of games is apparently not accessible)), and that means I really don't want those things turned on (unless some super hardcore guys REALLY want the TRUE experience with the NES glitches...).


Seeing the fact that I grew up playing Megaman games(I own every last one of them in the main series and X series), I plan on keeping the glitches on for that nostalgia factor.  Megaman without glitches isnt a Megaman game.

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RE: 2008 Platforming GOTY? - Sep.-1th-2008 21:40:14   
Satanas


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quote:

ORIGINAL: bama



Always forgotten. : /


Not forgotten. But is this confirmed for 2008? Like, for sure? I would gladly add it to my list. Warioland kicks ass, and this looks beautiful.

@DarkSniper: I've played some of the Mega Man's when I was very young, so I don't have the same connection as you, but I think flicker and some glitches are fine, it's just slow down that I would not wish to have "on." Because I hate slowdown. Flicker could be fun for nostalgic purpose since it shouldn't affect the experience as badly as slow down (flicker only got really bad in very few areas if I remember correctly, in the old games), but part of the fun of having this new retro style on these powerful consoles will be having them run even better than they ever did before, if you ask me. Which according to the production team, they were able to do, like I said they just kept these options for those nostalgic purposes. I might turn flicker on for fun for a bit, and then turn it off if I find it annoying, since it's just that, an option. If it causes any slowdown, I'm definitely keeping it off, but I hope slowdown is a completely separate option so I can just keep it off.

< Message edited by Satanas -- Sep.-2th-2008 16:55:48 >


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RE: 2008 Platforming GOTY? - Sep.-2th-2008 5:23:09   
kwicksandz


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I vote BC:R

Awesome soundtrack
Fun swing mechanic
Campy dialogue
Cheap to buy!
Co op mode
Amusing podcast
Actually challenging - too many easy games these days
Ties into bionic commando 3D

LBP seems less a platformer and more a level editior for a platform game. BC:R has all the right ingredients for a awesome platformer. Maybe banjo will beat it but for $10 BC:R is tough to beat. And how come no one has voted braid yet?

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RE: 2008 Platforming GOTY? - Sep.-2th-2008 7:38:56   
MK_Red


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Jumper 3:
http://www.mattmakesgames.com/games.php

But even then, I'd still pick up LBP.

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RE: 2008 Platforming GOTY? - Sep.-2th-2008 10:53:27   
SolidSnake93


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quote:

ORIGINAL: Satanas

quote:

ORIGINAL: bama



Always forgotten. : /


Not forgotten. But is this confirmed for 2008? Like, for sure? I would gladly add it to my list. Warioland kicks ass, and this looks beautiful.

@DarkSniper: I've played some of the Mega Man's when I was very young, so I don't have the same connection as you, but I think flicker and some glitches are fine, it's just slow down that I would not wish to have "on." Because I hate slowdown. Flicker could be fun for nostalgic purpose since it shouldn't affect the experience much, but part of the fun of having this new retro style on these powerful consoles will be having them run even better than they ever did before, if you ask me. Which according to the production team, they were able to do, like I said they just kept these options for those nostalgic purposes.

I too played some of the later Megaman games when I was young, but I became disconnected from the series with one of their gamecube games.

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RE: 2008 Platforming GOTY? - Sep.-2th-2008 11:03:40   
PS360WII


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I'll give heavy props to Mega Man 9 as platforming GOTY but that's coming from me and probably won't happen in real life

If I had to pick another one I would say Braid.  That game oozes awesomeness

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RE: 2008 Platforming GOTY? - Sep.-2th-2008 11:05:38   
SolidSnake93


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I understand now why Bonesaw could slowdown my laptop. Sometimes my N64 emu slows down.

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RE: 2008 Platforming GOTY? - Sep.-2th-2008 15:50:36   
Satanas


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quote:

ORIGINAL: SolidSnake93

I understand now why Bonesaw could slowdown my laptop. Sometimes my N64 emu slows down.


Yeah...it's hard to explain.

You'd think with newer hardware they could optimize these retro type games to run AMAZING -- and they can, but it's hard. Especially with emulators, since you have to emulate the system and run the game on top of that, which requires even more processing power. That's why I'm pumped for MM9, since they're making this essentially NES game for the newer consoles, and removing all the bugs (making it an option, which is interesting...). I might actually play with the flicker setting since it isn't annoying, but I hope I can turn slowdown off. Either way, it's bound to run better than an emulator.

As for the Gamecube MM games, never played them. My connections with MM were NES/SNES as a younger child and also that anime show of Mega Man with Guts Man, Cut Man and whatnot. Mega Man 2 and the other NES titles are generally seen as the best anyway, so Mega Man 9 is supposed to be the "new" Mega Man 2 sequel: everything it was but better, and still keeping true to the NES roots. To me, that is completely epic.

< Message edited by Satanas -- Sep.-2th-2008 15:51:55 >


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