About custom soundtracks.

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About custom soundtracks. - Jul.-1th-2008 21:09:46   
vickers500


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So, I understand that the games have to be patched for them to work, but do the game devs have to create the custom soundtrack controls and everything, or is it a really small piece of code that just allows you to do it?  If it's the same situation as the burnout paradise custom soundtrack, where the devs actually have to go through a process of creating their own way to access it (ui programming and such), then we really aren't getting custom soundtracks at all, just the lock that was once there taken off.  I really hope its not that way though, because we've been waiting along time for custom soundtracks for burnout paradise, and if thats how its done, then we wont see support for all our major games for a very long time.

I hope it works like the Backwards compatiblity patches (fast, easy to accomplish) and similar updates, otherwise we technically don't and won't have custom soundtracks unless game devs go back to their old games and take like 3 months of programming just to have the game support it.  Please someone tell me I'm wrong.

< Message edited by vickers500 -- Jul.-1th-2008 21:10:52 >
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RE: About custom soundtracks. - Jul.-1th-2008 21:23:23   
sonarus


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Not too sure but we know its possible and it doesn't cost devs much since its not taking from the memory sony gave them

(in reply to vickers500)
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RE: About custom soundtracks. - Jul.-1th-2008 21:45:18   
ATLRoAcH


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From: Atlanta,GA
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I think that Sony has probably made it a lot easier to implement custom soundtracks. The custom soundtracks that are in in-game XMB are built into the OS. So I imagine developers just have to enable the option to allow you access to custom soundtracks.

Sony may have done it this way to get around the patent that Microsoft supposedly has or they just wanted to give the developers the option to only allow their games music. I don't know for sure. I'm sure it's not hard for devs to implement custom soundtracks though. I think just about every game that is released from here on out will include it. The old way devs had to do it they actually had to put it in the game. It was a lot of work for it to be done the old way. I'm sure that patching it into existing games is also not a hard task.

< Message edited by ATLRoAcH -- Jul.-1th-2008 21:47:45 >


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RE: About custom soundtracks. - Jul.-1th-2008 21:47:52   
sonarus


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quote:

ORIGINAL: ATLRoAcH

I think that Sony has probably made it a lot easier to implement custom soundtracks. The custom soundtracks that are in in-game XMB are built into the OS. So I imagine developers just have to enable the option to allow you access to custom soundtracks.

Sony may have done it this way to get around the patent that Microsoft supposedly has or they just wanted to give the developers the option to only allow their games music. I don't know for sure. I'm sure it's not hard for devs to implement custom soundtracks though. I think just about every game that is released from here on out will include it. The old way devs had to do it they actually had to put it in the game. It was a lot of work for it to be done the old way.


That whole custom soundtracks patent is bull crap. This was exactly the way i expected custom soundtracks to appear on PS3. The xmb comes ontop of the screen while you see the game being played in the background. People who were saying it wouldn't happen because of patent are just fools

(in reply to ATLRoAcH)
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RE: About custom soundtracks. - Jul.-2th-2008 15:01:22   
joe382

 

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Did no one watch the walkthrough to ingame xmb ? When he played pixeljunk monsters he just accessed the music through ingame xmb and used a new music player control thing to skip tracks etc. in ingame xmb. Very simple for developers. Watch from 3:25: http://blog.us.playstation.com/2008/06/29/firmware-v240-walkthrough-part-1-the-xmb/

(in reply to sonarus)
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