Odion
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Joined: Apr.-16th-2007
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#-------------# Fable 2: #-------------# Originally Posted by Vinterbird: Thought it would be best to keep everything in the same topic, so here we go: So the embargo is finally up. Last week a bunch of journalist saw the game at Lionhead in Guildford. The build we saw was from the 7th of may. The game is content complete and about 5000 bugs from completion. We were shown the magic system, a major plot point when you are a kid, some adult parts and I got hands on with the co-op part (local only, so far. Online announcement could come soon). New stuff: Mini map is dead. Peter hates it. So he made a "bread crump trail". Which is a golden line on the ground that will tell you which direction to go. It works kinda like a GPS system, so it will change if you go another direction, and will guide you in the right direction. Magic system: You can either do a focused on one person attack, or a ranged attack. You can build up your attack in five levels. These five levels can be combined, so you can have level 1 be a fire spell, and then it builds up and adds level 2, which can be a slow spell, and so on. There will be 8 different spells in the game. You can buy every single house in the game. Each house will unlock something new. Either a sidequest, item or a skill The game is 20-30 times larger then Fable 1. The weather is completely dynamic, and will change as time progress. There will be different seasons. Cutscenes are somewhat interactive. You can use the d-pad to do different gestures, and they can change the outcome of conversations. It's not on the scale of Mass Effect, but it can be done so you have some interactivity with the game world. Peter wanted a sex minigame in there, but they had to drop it, due to the nature of the content. Now the screen just goes black, and your hear some moaning. And yes, you can have unprotected sex. The female character also came close to being cut. But the female designers on the game wanted her in, so they made it happen. There is three more Fable games planned. Lionhead is currently working on Fable 2 and a new project. The Black & White studio is no more. I also had a talk with him, about videogames and that stuff. And he thinks that GTA4 is the absolute benchmark of how you can do story in videogames. And with Fable 2 he wants to make people attached to their character, and especially the dog. He talked about how he was flirting with a girl, and her husband came by. And the husband became so pissed, he began kicking your dog. And Peter actually felt bad for flirting with the girl. He wants gamers to feel like he did. Feel free to ask any questions, I'll try to answer as much as I can. Video: Fable 2 Video interview with Peter Molyneux: http://www.9lives.be/gamenieuws/1108...r-fable-2-x360 Screens: Quote: The new pictures: #-------------# Banjo Kazooie 3: Nuts & Bolts - #-------------# Originally Posted by GameInformer: - RARE says they didn't want to make a hi res version of the old Banjo platformer. - You create vehicles with parts you find around the levels. - GI says their first vehicles was a 4 wheeled kart with a spring attached to the bottom that allowed them to jump things. They later found a helicopter blade that allowed their kart to fly. Later they added balloons to the vehicle and put the blade on the back and created a hovercraft. - RARE showed them a vehicle that was a monster truck that was able to detach its chasis to become a mini bike. When the bike ramped off a cliff it revealed collapsible glider wings and started flying. - There will be 1,600 parts including weapons that you'll be able to attach to the vehicles. - The town is called Showdown Town. - GI says that despite the large focus on vehicles it still features platform elements from the previous games like traditional platforming, tight rope walking and jiggy piece collecting. - Showdown Town is 16 times larger than anything RARE has created before. - Every level has a different intro. Nutty Acres begins with a credits spoof of 80's soap opera's like Dallas. - Note collecting is back and will act has currency that'll allow you to bu vehicle blueprints. - RARE says there are 15 different challenges spread across 6 different levels. There will also be side missions. Originally Posted by NeXuSDK: Banjo (slated for November): - Building vehicles is basically like playing with LEGO. You can <i>always</i> jump in and out of the vehicle editor and come right back to the game with the new design. - Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example. Just place everything so they stick together and don't get in the way. - Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel. - Physics are awesome in this game and everywhere! With one design I placed the foot-in-a-box weapon behind a propella, and when I tried to use it, the foot/boot couldn't get past the propella... well, until I used it enough times to actually kick the propella off the vehicle! - Pixel art... imagine the possibilities (Rare already had an example of this, paying homage to a certain plumber) - Multiplayer is great fun with the ability to either chose from pre-fabricated or own vehicle designs. It still needs some polish here and there, but showed great promise. Originally Posted by NeXuSDK: "Originally Posted by Brashnir: So if you put Monster Truck tires on the sides of your vehicle, you can bounce off of walls or even use them to increase speed? " Bounce off walls? I didn't know Monster Truck tires had that effect in real life :) I don't you'll increase speed by using them, as you get speed from engines, propellas etc., but as far as I remeber, they really helped on the stability of the vehicle. "Originally Posted by Ramirez: Do the vehicles have any sort of physical attacks, I know the plane had guns on it, but can you actually destroy or damage other peoples vehicles? " Yes yes, of course. You can also destroy specific parts (and that's why you also have to think about how etc. a weapon is attached to your vehicle). "Originally Posted by Yoshi: I fone doesn't like Lego, is there a way to build the vehicles quick so that they are working well enogh for singleplayer? " Yes, there are prefabricated designs and certain missions will also provide a useful vehicle right away. So you don't need to build from scratch or even alter designs if you don't want to. But man, that's what's so much fun! "Originally Posted by Orodreth: Did you get to see possibilities to go underwater? And woud you mind answering these other Piñata questions: " Yes, I did go underwater. Every vehicle will sink if you don't have anything on it that will make it float. More Info: NeXuSDK Explains Vehicle Construction http://www.neogaf.com/forum/showpost...&postcount=334 Screens: Originally Posted by Rlan: Originally Posted by BobFromPikeCreek: #-------------# Viva Pinata 2: Trouble in Paradise #-------------# Originally Posted by NeXuSDK: VP2 (slated for September): - I will only touch on one feature here, as GI already touched on many of the more traditional improvements. This feature is extremely cool though, in two ways. 1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards. 2. So the game also got a photo mode. Cool, but that's not the best! This photo mode is able to interpret the pictures and create the above-mentioned code based on the picture. Basically, you will have a card generator available on the internet! Imagine this: you have created this really cool pinata and instead of the tiresome task of sending it only to selected friends on Live, you can take a picture of it, get the code/card generated and share it on a forum. Instantly everyone will be able to get the pinata in their game and since the camera can also read from LCD screens, ipods, zunes etc., there is little to no hassle. Now THAT'S sharing! Originally Posted by NeXuSDK: VP garden size is the same as before. Helmets etc. don't make them stronger, but you will get rewarded when spending time customizing them. Everything you do will make them a little bit more stuffed with candy (even changing their name) and so customization becomes a part of the economic cycle of earning money by sending candy-filled pinatas off to parties. You have to build the appropriate climate for the animals. Camels will need desert areas in your garden and penguins need artic areas. Originally Posted by GameInformer: Viva Pinata 2: Trouble in Paradise - Improved interactivity between the pinata's and the environments. - Pinata's will mimic each others action and follow the leader around the garden. - They'll be adding toys for the pinatas to play with like musical instruments, spaced themed toys, and trains that the pinata's will ride around the garden. - 30 new pinatas. - 2 new sub areas called Pinarctic and Dessert that'll allow you to travel to new locations and lay traps for the pinatas. - A photo mode will allow you to upload pictures to the website. - A drop in and drop out co op mode. - Improved UI. Screens: Originally Posted by Rlan: Originally Posted by NeXuSDK: VP2 garden is the same size as before, although you can visit new areas (artic/desert) to collect pinatas. You can't build here, but will have to lure pinatas out with bate and try to trap them in different contraptions. Before I'm off to sleepy land, I wanted to share two pics. The first is of a VP2 card, also called Pinata Vision. Microsoft/Rare had asked us our favorite pet beforehand and we all had our personal pinata created. I was scared to see how much my pinata resembled me! Also, I picked this up on the tour of the barns. Make of it what you will: NOTE: KI3 IS MOST LIKELY JUST RARE PLAYING WITH OUR EMOTIONS #-------------# Ninja Blade #-------------# The following is not confirmed: Originally Posted by bloke: Woo we finally get to see Ninja Blade Things we now about the game so far: - name appeared first on some asian xbox.com sites listed as forthcoming Xbox360 game by From Software - MGS composer mentioned in Play interview that he's working on matrix-esque looking ninja game for Xbox360 developed by From/MS - From Soft. president mentioned in Famitsu interview that their new 360 game is happening in Shinjuku, Tokyo and it has more serious/adult tone - my guess but it's probably produced by Masanori Takeuchi (Otogi 1/2, Metal Wolf Chaos, eM) since he's taking care of all the 360 exclusive stuff at FromSoftware #-------------# Lips #-------------# Not much is known about this title yet. Will update as soon as we get new information. Some speculation: Originally Posted by MirageDwarf: Posted? http://www.8bitjoystick.com/archives...s_tomorrow.php I can confirm the existence of a new Xbox accessory codenamed : Lips A couple months ago I got a hold of a treasure trove of information straight from the internal working of the engineering team at Xbox. I learned a heck of a lot what was really going on with the Red Ring of Death, New Xbox 360 motherboard designs and I learned about three accessories that they are working on. Newton Lips Radon iv ******* has a post up about how the dudes over at NeoGaf have found that Microsoft is scheduled to show off something called Lips tomorrow. Now that matches up with the reports that I’ve seen on the accessories development report coming out of the hardware team at Xbox. Lips : I really don’t know too much about what it is going to be. I suspect that it is going to be a voice communication device and possible voice recognition in games. Newton : Newton is the Wiimote clone flying mouse that is going to bring the waggle willies to the Xbox. Radon iv : We don’t know to much about it but I suspect that it is a cost cutting engineering revision to the Xbox wireless controller. So there might be a price cut coming for the wireless game pad once this is out. The “iv” part sounds like a cost cutting revision. So I don’t have an invitation to Microsoft Gamerday 08 in San Fransisco so I’ll be refreshing my web browser to find out just what the heck the Xbox team is going to show off tomorrow. Hey Xbox360Fanboy.com! Update : Lips is a codename for a piece of hardware that is going to have something to do with voice communications. The reason why I did not mention it before is that I was not sure what exactly it was but when ******* and NeoGAF broke word of it being shown tomorrow I just wanted raise my hand and say that I knew that it is a piece of hardware too. Update 2 : Or it might be a microphone for a singing game like Rockband, Karaoke Revolution and Singstar. I do know that Lips is a separate accessory project from the "Newton" wand. Update 3 – Update Hard with a vengeance : Hey Kotaku I know for a certifiable fact that Lips is some sort of accessory designed and made by Microsoft. It is probably going to have some sort of software or game to go with it but it is essentially a hardware accessory project. I am willing to bet all my NES games on its existence. It’s development was pretty free from drama and that is remarkable in it’s own right and based on what I’ve read about it sounds like some sort of microphone or communicator. Web traffic to my website from Microsoft.com jumped today just like it did when I mentioned the code names of the projects Opus, Valhalla and Orion (Gen 3 Zune for late 2008). Newton is the name of the Xbox motion sensing controller, Darwin is the name of Motus’s flying mouse controller that Microsoft might be partnering with for the Newton. #-------------# Scene It? 2 #-------------# Not much is known about this title yet. Will update as soon as we get new information. ----------------------------------------------------
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