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XMB_music

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Can we expect universal custom soundtracks with FW 3.10>>? - Saturday, October 24, 2009 9:12 AM

I just want to know the thoughts of others.....  As .. no game recently launching support this feature .. whether it is graphical or not... Do you guys think .. if sony is working on this feature ...?
thor

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Saturday, October 24, 2009 9:44 AM
No

Custom soundtracks are already supported. Implementing universal custom soundtracks would introduce various problems:
- Conflicts with the existing custom soundtrack system
- Conflicts with existing games' music (2 tracks playing at the same time)
- Necessary performance issues (hard drive access, memory, processing power)
sonarus

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Saturday, October 24, 2009 12:31 PM
thor


No

Custom soundtracks are already supported. Implementing universal custom soundtracks would introduce various problems:
- Conflicts with the existing custom soundtrack system
- Conflicts with existing games' music (2 tracks playing at the same time)
- Necessary performance issues (hard drive access, memory, processing power)



Don't forget EA
 

STEVE 09

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Friday, October 30, 2009 10:54 AM
thor


No

Custom soundtracks are already supported. Implementing universal custom soundtracks would introduce various problems:
- Conflicts with the existing custom soundtrack system
- Conflicts with existing games' music (2 tracks playing at the same time)
- Necessary performance issues (hard drive access, memory, processing power)


A universal custom soundtrack would not interfere with the existing custom soundtrack system, simply because... THERE ISN'T ONE!
 
It also wouldn't interfere with existing games because the in-game soundtrack on the Xbox 360 fades out when dashboard music is played, so a universal custom soundtrack feature on PS3 would probably work in a similiar way. 
 
I find it extremely hard to believe that the PS3 couldn't handle a universal custom soundtracks system, when the inferior Xbox 360 system can do it by the simple click of a button on it's brick of a joypad. I'm yet to be proven wrong, but I'm 99.9% sure the PS3 is more than capable of handling universal custom soundtracks, it is definately NOT a system problem.
 
The current method of giving custom soundtracks to developers to include into their games IS NOT the way forward and Sony knows it. Most game developers are not including this feature, mainly because they don't have to include this feature for Xbox 360 games, so they probably can't be bothered including this in the PS3 version of the same games.
 
I admitt some developers are including custom soundtracks, but these are mainly for the PSN games or the occasional retail PS3 exclusive. I think the only multi format games to support custom soundtracks so far are Skate 2, Burnout Paradise, Sega Mega Drive Collection and Midnight Club LA!
 
This isn't good enough. We simply need all PS3 games to support this feature and the easiest most efficent way to do this is if Sony can provide universal custom soundtracks which would *override* the game's own soundtrack. Of course, people aren't forced to use custom music, they could stick to the games original soundtrack if they preffered, but the option to listen to you own music in any game is entirely up to the individual, it would just be nice to have the option.
 
 
 
 
PirateThom

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Friday, October 30, 2009 11:41 AM
The thing is though, these features were written into the 360 software from day 1 and were a requirement for support as well. It's not about being more powerful or anything like that, it's just how the software is.

The PS3 didn't have a lot of of features it now has from day 1 (remember the lack of in-game XMB?!) and, everything they add, is overhead that they need to watch on the firmware side.

If the software was designed to use custom soundtracks from day 1, it wouldn't be an issue, but adding things like that retroactively is dangerous because it can have adverse affects on games with the memory set up. Why do you think the PS3 firmware upgrades are all tiny improvements or nothing for the user side? It's all reducing the OS footprint to add things like in-game XMB or other things users request like cross game chat.

Custom soundtracks have been left up to devs to impliment if they feel they have enough overhead left to do it.

thor

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Friday, October 30, 2009 12:00 PM
STEVE 09


thor


No

Custom soundtracks are already supported. Implementing universal custom soundtracks would introduce various problems:
- Conflicts with the existing custom soundtrack system
- Conflicts with existing games' music (2 tracks playing at the same time)
- Necessary performance issues (hard drive access, memory, processing power)


A universal custom soundtrack would not interfere with the existing custom soundtrack system, simply because... THERE ISN'T ONE!

There is. Warhawk supports this - you can change the music via the XMB. What happens to this system when a new system is implemented? It can't really replace it, so do you have both systems working in parallel? How does that work? Wipeout HD supports custom soundtracks in a different way. The music makes the track pulsate to the beat, and audio effects are added as you go through tunnels and such. What happens to this system? Is it removed? I would hate that! What happens to the in-game custom soundtrack menus? Sony can't adjust them, so do they just remain there and do nothing?
 
It also wouldn't interfere with existing games because the in-game soundtrack on the Xbox 360 fades out when dashboard music is played, so a universal custom soundtrack feature on PS3 would probably work in a similiar way.

The PS3's OS sees each game as a "black box". It provides, via APIs, certain inputs (like controller input, PSN services etc.) and gets out certain outputs (sound, video, PSN service requests etc.) Note that, since the PS3 has not been designed for custom soundtracks, the sound it recieves to play is just an audio stream. It has no way of telling whether that's dialogue, SFX or music! So how can it fade out the music? Each game handles music differently. What about little snippets of music that are often played during a climactic battle sequence?

On the 360, devs would be able to decide whether this would play when there are custom soundtracks on, because the 360's OS sees each game as a black box with inputs (controller input, requests to join game, dashboard music status on/off, XBL services) and outputs (sound FX, music, video, achievements, current XBL game). Note that the outputs can't be changed, because that's up to the game.

It's the same exact reason why you can't magically add trophy support for every older game, though that might seem more obvious to you. It's the same reason you can't just add game invites - there is no output from any game telling the OS which game you are even playing! How can you invite someone to your game when you don't know which game it is?

 
I find it extremely hard to believe that the PS3 couldn't handle a universal custom soundtracks system, when the inferior Xbox 360 system can do it by the simple click of a button on it's brick of a joypad. I'm yet to be proven wrong, but I'm 99.9% sure the PS3 is more than capable of handling universal custom soundtracks, it is definately NOT a system problem.

Again, the same issue crops up, that it wasn't there to start with! The 360 doesn't have to deal with playing 2 music tracks at once, whereas the PS3 would. It might even be that as part of the inputs that the OS gives each game, it gives it some music to play. That means that the game's audio system handles the custom soundtracks. Can't do that with the PS3, because each game is already written and doesn't support this. Even if not, you can't deny that adding this feature would take up more RAM, and the PS3's OS takes up more RAM than the 360's as it is (probably due to inefficient coding). Then when they reduce the RAM used they would surely want to use this for other features.
 
The current method of giving custom soundtracks to developers to include into their games IS NOT the way forward and Sony knows it. Most game developers are not including this feature, mainly because they don't have to include this feature for Xbox 360 games, so they probably can't be bothered including this in the PS3 version of the same games.

Sony could make it mandatory. Even if the devs have to do very little work to get the custom soundtracks to work with their game, it's still extra QA that they need to do. Likely the 360 itself does at least the audio decoding for the game which is not possible for the PS3 because of the aforementioned performance issues. Could these be resolved? Yes, but not easily. Plus, there are the other issues with interference with in-game music and existing custom soundtrack systems.
 
I admitt some developers are including custom soundtracks, but these are mainly for the PSN games or the occasional retail PS3 exclusive. I think the only multi format games to support custom soundtracks so far are Skate 2, Burnout Paradise, Sega Mega Drive Collection and Midnight Club LA!
 
This isn't good enough. We simply need all PS3 games to support this feature and the easiest most efficent way to do this is if Sony can provide universal custom soundtracks which would *override* the game's own soundtrack. Of course, people aren't forced to use custom music, they could stick to the games original soundtrack if they preffered, but the option to listen to you own music in any game is entirely up to the individual, it would just be nice to have the option.

Can't be done, if you really want it to override the game's own soundtrack. With great difficulty, it could be done where the soundtrack plays on top of the existing soundtrack, but I'm sure you can appreciate that playing 2 music tracks at once takes more processing than playing just one. It would interrupt during cutscenes, it would play during menus, whilst the game is paused, and would require a great deal of development effort to get working without any performance hit.

 
 
 
 



thor

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Friday, October 30, 2009 12:07 PM
PirateThom


The thing is though, these features were written into the 360 software from day 1 and were a requirement for support as well. It's not about being more powerful or anything like that, it's just how the software is.

The PS3 didn't have a lot of of features it now has from day 1 (remember the lack of in-game XMB?!) and, everything they add, is overhead that they need to watch on the firmware side.

If the software was designed to use custom soundtracks from day 1, it wouldn't be an issue, but adding things like that retroactively is dangerous because it can have adverse affects on games with the memory set up. Why do you think the PS3 firmware upgrades are all tiny improvements or nothing for the user side? It's all reducing the OS footprint to add things like in-game XMB or other things users request like cross game chat.

Custom soundtracks have been left up to devs to impliment if they feel they have enough overhead left to do it.


Yes I forgot this in my post.

Another big issue is caused by "latent" bugs in game code. No game is bug-free, and some bugs might not actually surface under normal conditions, because it just happens to work. As soon as the memory setup is changed, however, some piece of important data that managed to avoid being erased, is now in a different place, and gets erased. This could cause massive issues with numerous games. That's why some games to this day don't support in-game XMB. If it had been there from the start, however, this bug would clearly have been detected and a simple fix made. But you can't make a simple fix to game code when it varies from game to game as to what you need to fix. This is the reason why firmware sometimes causes certain games to crash, and why other updates need to be released to address specific issues with certain games. The bug will still be there, but they can work around it. Of course, adding a massive new feature might screw up every game, and there's just no way to custom-make a fix for each one.
mquirozz

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Friday, October 30, 2009 1:30 PM
I used to think this was a big deal but with the games that do support it. I've found I particularly don't give a damn. Its nice but so not needed. Besides the outside music kind of messes with the game sounds.
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STEVE 09

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Monday, November 02, 2009 8:57 AM
According to Super Secret's post a few weeks ago though, Sony apparently had working custom soundtrack system in place. It was only 5% of games that didn't support this feature, which I would assume are those few games that don't support in-game XMB. Then as we know according to the rumours, EA threatened Sony with legal action because one of their games fell in this 5% margin and didn't support custom soundtracks, so Sony withdrawn custom soundtracks altogether. Apparently Sony hit upon the same snag with voice chat and some of EA's games don't support this feature either, so Sony may have to withdraw from adding voice chat to the PS3 as well.
 
Now, depending on whether this whole EA argument is indeed true which I personally feel it probably is, then with rumours coming out that Sony are adding voice chat to the PS3 in the next firmware update, could this mean Sony have found some way of getting around the problem? I'm wondering if EA and Sony have secretly hit upon a deal behind closed doors, because it's very good timing for cross game chat to suddenly be revealed for the next PS3 firmware update *not long* after this whole EA argument began.
 
I'm hoping that if a deal has been agreed with EA, Sony will carry out their plans to release custom soundtracks for those 95% of games that support in-game XMB as per Super Secrets post?
 
Of course it's all complete guess work and nothing has ever been confirmed by Sony or EA, but I've got a funny feeling there is a lot of truth behind what Super Secret said, especially since at the time Firmware 2.4 was first announced by Eric Lampell at Sony America, they had a fully workable custom soundtracks system and when FW 2.4 was released it was pulled for mysterious reasons!
 
 
walker01

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Monday, November 02, 2009 5:27 PM
STEVE 09


Of course it's all complete guess work and nothing has ever been confirmed by Sony or EA, but I've got a funny feeling there is a lot of truth behind what Super Secret said, especially since at the time Firmware 2.4 was first announced by Eric Lampell at Sony America, they had a fully workable custom soundtracks system and when FW 2.4 was released it was pulled for mysterious reasons!


rly, you got a video of that.

I dont really care about custom soudtracks, that ruin the game, just imagine playing MGS4 or UC2 with music on throughout the game, it would make the game seem worse. The only time custom soundtracks are good is in racing games and some online games.
STEVE 09

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Tuesday, November 03, 2009 9:55 AM
walker01


STEVE 09


Of course it's all complete guess work and nothing has ever been confirmed by Sony or EA, but I've got a funny feeling there is a lot of truth behind what Super Secret said, especially since at the time Firmware 2.4 was first announced by Eric Lampell at Sony America, they had a fully workable custom soundtracks system and when FW 2.4 was released it was pulled for mysterious reasons!


rly, you got a video of that.

I dont really care about custom soudtracks, that ruin the game, just imagine playing MGS4 or UC2 with music on throughout the game, it would make the game seem worse. The only time custom soundtracks are good is in racing games and some online games.


Here are the links to the video walkthrough Sony released for Firmware 2.4. I think Eric Lampell mentions custom soundtracks in Part 1...
 
http://blog.us.playstation.com/2008/06/firmware-v240-walkthrough-part-1-the-xmb/
 
http://blog.us.playstation.com/2008/06/firmware-v240-walkthrough-part-2-trophies/
 
In this video, Eric doesn't mention anything about giving custom soundtracks to developers.
 
 
walker01

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Tuesday, November 03, 2009 10:49 AM
STEVE 09


Here are the links to the video walkthrough Sony released for Firmware 2.4. I think Eric Lampell mentions custom soundtracks in Part 1...
 
http://blog.us.playstation.com/2008/06/firmware-v240-walkthrough-part-1-the-xmb/
 
http://blog.us.playstation.com/2008/06/firmware-v240-walkthrough-part-2-trophies/
 
In this video, Eric doesn't mention anything about giving custom soundtracks to developers.
 
 

Well to be fair Pixel junk has the current ingame music system enabled so he was probably using that and he probably didnt want to say about it not being universal because he wouldve caused riots amongst the internet

STEVE 09

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Re:Can we expect universal custom soundtracks with FW 3.10>>? - Wednesday, November 04, 2009 5:57 AM
walker01


STEVE 09


Here are the links to the video walkthrough Sony released for Firmware 2.4. I think Eric Lampell mentions custom soundtracks in Part 1...

http://blog.us.playstation.com/2008/06/firmware-v240-walkthrough-part-1-the-xmb/

http://blog.us.playstation.com/2008/06/firmware-v240-walkthrough-part-2-trophies/

In this video, Eric doesn't mention anything about giving custom soundtracks to developers.



Well to be fair Pixel junk has the current ingame music system enabled so he was probably using that and he probably didnt want to say about it not being universal because he wouldve caused riots amongst the internet


I thought custom soundtracks had to be unlocked in Pixel Junk Eden when you complete the game?
 
It came across to me that Eric was promoting custom soundtracks as a universal feature in this FW 2.4 video walkthrough.
 
He did mention that custom soundtracks wouldn't work for every game though which leads me to suspect that, as per the EA argument, one of EA's games (Harry Potter) didn't support it due to not having in-game XMB (Need for Speed Carbon and Call of Duty 3 also don't support in-game XMB!), Sonly were planning to add custom soundtracks to those games that supported in-game XMB access.
 
It's all guess work and it's more than likely Sony felt giving this feature to developers to include was the best option at the time. Sadly it clearly isn't though as hardly any of the game developers are supporting custom soundtracks.
 
I really feel Sony needs to think of a plan B, if possible.
 
 

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