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FAT MAN GO BOOM

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Re:Final Fantasy XIV - Friday, September 25, 2009 1:17 PM
OK pain I am going to do it... I make sure I am set for it.... when it comes out next year...

Pain

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Re:Final Fantasy XIV - Friday, September 25, 2009 2:17 PM
FAT MAN GO BOOM


OK pain I am going to do it... I make sure I am set for it.... when it comes out next year...


grrr Kool! just hope logitech remakes the bigass keyboard controller thingy again,that things pure win.

Odion

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Re:Final Fantasy XIV - Friday, September 25, 2009 2:18 PM
Pain


Odion


Pain


FAT MAN GO BOOM


I am not a fan of MMOs but I am getting this game I hope it is fun...
Cause it looks awesome...

Never really played an mmo... the Sims one... oh god that sucked....


MMO's Rock...and i mean MMORPGs not Babies first MMO aka World of warcraft..  so Join us... mmm MMO's...


Oh and you can Download a HD version of the New FFXIV trailer from JP PSN store under TGS movies number 4 vid... looks beyond great on a Big screen tv. wow....


You talk a big game for someone who loves FFXI, it wasn't a good MMO, it was tedious and frustrating, and bland.

But here you think you WoW is so easy lets see you 40 man 4 Horse Men, I would love to see you have the exact tanking rotation needed to survive the debuff cycles.

Or Better yet I'll give you an easier one do Twin Emporer in AQ, just remember if they get to close to each other they will heal one another to full health and start massive AOE damage.

Or do Chromagnus without using the cubby cheat, will see how baby WoW is when you raid is split in two and you need to be taking debuffs off every few seconds.

I hear Kael is also a walk in the part, he only has 6 stages to the fight, or try just the first boss in Uldaman, the one where you need to launch people onto the back of a gaint tank while the rest of the raid tries to survive and keep its attention.


lol your funny. ..  its ok that FFXI was to much to hack and you had to go to Baby's first MMO. ..but then a again your a Blizzard fan soo...  go get your dwarf on.


@Fatman PS3 version please.


LOL did you just try to use blizzard as an insult? Sorry that my favorite company is easily the best PC developer of all time.

BLIZZARD BURN IN THE FIRES OF RAGE

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meepmoopmeep

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Re:Final Fantasy XIV - Friday, September 25, 2009 2:27 PM
Odion


LOL did you just try to use blizzard as an insult? Sorry that my favorite company is easily the best PC developer of all time.


i think they're like Square Enix

stuck in the same franchises, genre and very good at CGI

:P


they really need to get out of the 2d/3d birds eye view and get into full 3D, isn't Diablo 3 doing that?
<message edited by meepmoopmeep on Friday, September 25, 2009 2:30 PM>

Pain

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Re:Final Fantasy XIV - Friday, September 25, 2009 3:59 PM
Odion


Pain


Odion


Pain


FAT MAN GO BOOM


I am not a fan of MMOs but I am getting this game I hope it is fun...
Cause it looks awesome...

Never really played an mmo... the Sims one... oh god that sucked....


MMO's Rock...and i mean MMORPGs not Babies first MMO aka World of warcraft..  so Join us... mmm MMO's...


Oh and you can Download a HD version of the New FFXIV trailer from JP PSN store under TGS movies number 4 vid... looks beyond great on a Big screen tv. wow....


You talk a big game for someone who loves FFXI, it wasn't a good MMO, it was tedious and frustrating, and bland.

But here you think you WoW is so easy lets see you 40 man 4 Horse Men, I would love to see you have the exact tanking rotation needed to survive the debuff cycles.

Or Better yet I'll give you an easier one do Twin Emporer in AQ, just remember if they get to close to each other they will heal one another to full health and start massive AOE damage.

Or do Chromagnus without using the cubby cheat, will see how baby WoW is when you raid is split in two and you need to be taking debuffs off every few seconds.

I hear Kael is also a walk in the part, he only has 6 stages to the fight, or try just the first boss in Uldaman, the one where you need to launch people onto the back of a gaint tank while the rest of the raid tries to survive and keep its attention.


lol your funny. ..  its ok that FFXI was to much to hack and you had to go to Baby's first MMO. ..but then a again your a Blizzard fan soo...  go get your dwarf on.


@Fatman PS3 version please.


LOL did you just try to use blizzard as an insult? Sorry that my favorite company is easily the best PC developer of all time.


No if i wanted to insult you id call you a tool for comparing a game that was designed for Playstation 2 to run on 56k modems created by a culture that like to work togethere to a game designed on High End computers for PC/Mac on Cable Highspeed internet by a Western company with casual play in mind.


And let alone you have Zero clue that FFXI end game is Just like all the dribble you just type.
cept the raids..FF's  kind is and was different..

so Bland No. looks great for a old game 56k modem PS2 game.

Tedious? Sorry the Japanese thought everyone liked working together., did you not get past the Dunes?

40 man whats? Take it you never herd of a guy called Kirin? or a thing called 2 party alliance? thats 16 + 16 =?or Dynamis? 64 huh?


And beside Insult you? with Blizzard? eh? i'm sorry i thought you where  Huge Blizzard so taking side's with Wow was natural?. my bad?
<message edited by Pain on Friday, September 25, 2009 4:02 PM>

sidar

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Re:Final Fantasy XIV - Friday, September 25, 2009 5:31 PM





...liquid....

(i know thats random, but...)

[It is not so much that I give a damn about corporations, but the amount of garbage being spewed is just ridiculous] ~Arius Dion

Pain

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Re:Final Fantasy XIV - Saturday, September 26, 2009 11:38 AM
sidar







Spy kids was stupid.... . . . . ... . . .... No lol i kid.. i laughed.


register for the beta kids. cuz if i dont get in..i still want Screenies.

Pain

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Re:Final Fantasy XIV - Monday, September 28, 2009 12:01 PM




Game-watch-interviews-tanaka-and-komoto-at-tgs.

A surprise interview! GAME Watch got to spend a little bit of time with both Producer Hiromichi Tanaka and Director Nobuaki Komoto at Tokyo Game Show this past week. The two dropped by Makuhari Messe for the interview, which was conducted in the public lobby area. They talked about the trailer and the upcoming beta as well! Click to read more of this rather extensive interview.

The Trailer

Once again, they say that the setting is not science fiction, but high fantasy. They are making the game with fantasy in mind, but presenting it in a much prettier way than has been done before. The attention to detail is evident with the high quality images you can see in the trailer.


Near the beginning of the trailer, there is a scene with adventurers coming into port. This was done to visually show the idea behind how the game will start. Komoto says you can think of it as the prologue for Limsa Lominsa. Being a port town, new players will start their adventure coming into town by sea. Other towns will be different but further information isn’t available because they are still working on the prologue scenes for the other two starting city-states.

People on the forums have been wondering how much of the new trailer is pre-rendered and how much is done in real time. The answer Komoto gives is a little confusing. If you talk about the length, then the stuff done in real time is longer. However, if you talk more about the elements used to make up the trailer, the pre-rendered material wins out by just a smudge. There are scenes that switch between the two in the trailer and they are very proud of how it came out. It’s hard for even them to tell which is which. It’s also best not to pay too much attention to the order of the scenes. Komoto says the ones towards the end with the fight in the sky between Magitek are scenes that aren’t actually related to each other. The interviewer also asked if there would be psychic powers as a skill in the game due to the addition of Magitek. Komoto says even if there was such a skill, it would be called something else and it’s hard to make a distinction between psychic powers and magic.

The music playing in the trailer was made by Nobuo Uematsu. The scenes and the music used in the trailer have nothing to do with each other when it comes to how the tracks will be used in the actual game. The track from the first part of the trailer will be used in cutscenes while the second track is for battles.



The Game


The demo shown off at gamescom represented a game that isn’t even 50% complete yet. They worked on it to the last minute. It wasn’t so much about wanting to show off something at gamescom specifically but that the timing was right for them. As for nothing be available at TGS, the company’s decision was to focus on FFXIII. Rather than being unhappy about this, Tanaka says he was more relieved than anything. They really didn’t know how the gamescom demo would go since they didn’t have experience with showing off a game at this stage in development. They didn’t know how users in Germany would accept it. It sounds like they also had technical problems getting the demo to play on machines there.

Director Komoto says to expect changes between that demo and how things turn out in the end. Even Final Fantasy XI had changes to the final product when compared with its beta. While the user interface doesn’t look much like what people are familiar with in FFXI, it was inspired by the game. For example, the abilities that you set at the bottom were inspired by the macros you would create and set in FFXI. They haven’t decided the maximum number of abilities you can register yet. Tanaka laughs when recalling that some people think that the 200 possible slots in FFXI aren’t enough. Also not included in the demo was the ability to do skillchains, which will also be a part of FFXIV. However, due to a different battle system, the way skillchains are done is also expected to change drastically. There may be a way to do solo skillchains in the future, but for now they are focusing on chains you have to build with other people.


They then get into party dynamics and battle strategies. It will be very important to think about your position and the timing of attacks during battle. The enemies can also be in parties so you have to take that under consideration as well. This was something they wanted to show with the guildleves made available at gamescom. In FFXI, players primarily pulled back enemies one at a time and thought about how to do that without nearby enemies linking. For FFXIV, however, you have to think more about how to deal with an entire party of enemies. If you pull one, then many times the rest of them will come to fight as well. You have to learn how to deal with “many-versus-many” type fights. Sometimes you’ll find yourself in situations where you can just pull one enemy though.

There is still no official decision on the maximum number of players or enemies that can be in one party. However, they don’t want to make set patterns with the number of people in a party like with what happened in FFXI. Rather than saying that a party can have a maximum of six people, they want the system to be flexible enough that if you have two people, that’s ok, and if you have three, that’s ok too. That said, there won’t be any bonuses for having a certain number of players in your party as well. For example, sometimes you could get an exp bonus in FFXI depending on the number of people in your party and other factors. FFXIV is more about the difference in the level between you and what you are fighting rather than the difference in levels amongst players.

The interviewer also brought up the fact that you can brandish your weapon and walk into town during the middle of battle. According to Komoto, there are some people who don’t like the idea. However, there are also some who argue for it. For example, your movement speed changes when you brandish your weapon. They can also make differences in how you recover depending on whether your weapon is out or not. The combination of being able to pull out your weapon anywhere with a largely seamless world also allows them to do other things not possible in FFXI. For example, you could bring your fight into town. It may not happen frequently, but Komoto says it’s a definite possibility.


The Classes

The first thing the interviewer asks about the classes in FFXIV is how they came up with the idea. It was partially inspired by Komoto’s own experience with FFXI wishing he could be an adventurer based just on the crafting and gathering elements. Then they started to divide out the different types of classes based on what you’d want during battle, like a magic user or a swordsman. Breaking them into different groups led to the creation of the Armoury System. You’ll be able to change your class just by changing your weapon. However, if you change to a weapon you aren’t skilled with, you will become weaker than if you had changed to a weapon you are skilled with.

The number of classes we’ll see at the start of service isn’t set yet. However, they do think they will add classes with version updates rather than with major expansions like they did with FFXI.

In prior interviews, they talked about how it will be important to set and decide roles during battle. They hint on that again with more information on how classes work. Some classes will be more suited to certain roles than others. For example, some classes might be better at tanking. However, they don’t want players to pigeon hole certain jobs. The goal is to design classes that are flexible. If a player wants to be an attacker, they can set more abilities suited to that. However, if their party needs a tank, they could set abilities for tanking instead and switch roles without switching classes. Some familiar abilities will also be making a comeback in FFXIV but people will need to be open minded about them. Komoto says Flee will most likely be included but that doesn’t mean the person using it is a Thief.

When it comes to crafting, the sky is basically the limit but they do have to start somewhere. They think armor will come first but they also have to think about other elements as well. For instance, furnishings or even larger items. If they don’t plan for those, there are people who will lose interest since they can’t do what they would like to do. Komoto says they’d like to support people who still want to advance in the game but mainly be crafters. He thinks there will be people in the game who specialize like that as well. There will surely be a need for people to repair items due to FFXIV’s weapon degradation. However, it’s not just weapons. Komoto says that, in a very overarching way, anything can degrade. Weapons, armor, and tools are given as examples. Even rare weapons can degrade over time and it will take somebody with a lot of skill to repair them.

The Specs

Right now, the game is being developed with DirectX 9 in mind. They looked into DirectX 10 and the machines currently available on the market as well. In the end, they decided that DirectX 9 was the best choice. Tanaka says they will also work on how to incorporate new technology in the future. Expect that you will need a computer on the high end of the current market to play FFXIV. They were told the specs for FFXI were too high when that game was released 7 years ago but look at the situation now. They have to design a game that will age gracefully. They also have to guess at what things will be like when the game is released in 2010. People will be switching from Windows Vista to Windows 7. There are people who will go from a 32bit system to a 64bit one. Tanaka also says device drivers can lead to different problems they have to try to foresee as well. They are also planning to support a wide variety of possibilities. For example, this time expect support for 64bit and multicore systems. Information on what that means exactly, for example, how much FFXIV will take advantage of such systems, is not available at this time. However, things will be different from FFXI. FFXI was made for consoles and ported to Windows. For FFXIV, it’s made with Windows in mind and then they’ll make adjustments as needed for any console systems.

Graphics will also be different. They are preparing separate graphics for the PS3 and Windows versions. For example, textures will be different. When the interviewer asked about HDTV video modes, Tanaka says the PS3 version will probably be 720p instead of 1080p. It will vary for Windows users depending on their system.

There is no deep reasoning for Art Director Akihiko Yoshida being on the team. At the time they were putting together the team for FFXIV, Yoshida had just finished working on FFXII so the timing worked out well that way. Tanaka mentions that Yoshida checks all of the PR material they send out for the game as well.

The Beta

Can you believe it? GAME Watch got actual information about beta testing! The first round of beta testing will be done with a relatively small group and be conducted worldwide. It won’t be a continuously running beta test but broken down into small 3 or 4 hour tests held at different times. They plan on doing very detailed testing on FFXIV so users will see how the game develops over time. At the beginning, tests will only be conducted with the Windows version. From the initial 3 or 4 hour tests they will expand to daily or weekly beta tests that run for 24 hours a day. After that comes stress tests which will require a lot of people. Tanaka says it could start with 10 thousand people and go up from there to 20, 40, and 80 thousand people. Finally, there will be a free open beta. Originally he thought it would take half a year to go from a development build to the open beta, but he now thinks it will be shorter than that. The interviewer guesses at a summer release based on that and Tanaka says it all depends on the feedback they get from players during the beta testing. It doesn’t sound like the development build he is referring to is the same demo shown at gamescom. He says whether or not a development build is made by year’s end will depend on the developers.

The interview ends with Tanaka saying things will be different from how FFXI started because they will take action against RMT from the very beginning this time around. People will also be able to use the security tokens and one time passwords. Komoto says visitors to gamescom were able to try out the game first but for people in Japan to please be patient because it will be awhile longer before they will have a chance to play it. Tanaka laughs and says he’ll be lighting a fire under the bums of all the developers.

And there you have it! A surprise Tokyo Game Show interview with quite a lot of new information. Will there be more surprise interviews? We’ll just have to wait and watch the Japanese media closely over the coming days and weeks.

http://game.watch.impress.co.jp/docs/news/20090928_318027.html





No PS3 beta for awhile = good for me ,more time to play Demons souls. 

Death to babies First MMO!!  

<message edited by Pain on Monday, September 28, 2009 12:03 PM>

PS360WII

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Re:Final Fantasy XIV - Monday, September 28, 2009 12:35 PM
With my luck no beta for me 

and no reason to bring up the myspace/secondlife wow game on this holy grail of mmo's thread 
What do you mean I don't have a life?
I'm a gamer, I have tons of lives.

meepmoopmeep

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Re:Final Fantasy XIV - Monday, September 28, 2009 1:17 PM
PS360WII


With my luck no beta for me 

and no reason to bring up the myspace/secondlife wow game on this holy grail of mmo's thread 


you might get lucky, especially if you use any email or something related to your IX days or something.
i'm just hoping they release codes for both PS3 & PC which they probably will, i don't see them having a beta for just one platform

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Re:Final Fantasy XIV - Monday, September 28, 2009 1:21 PM
meepmoopmeep


you might get lucky, especially if you use any email or something related to your IX days or something.
i'm just hoping they release codes for both PS3 & PC which they probably will, i don't see them having a beta for just one platform


Early on the beta will be just for windows but sure I'd imagine they would bring the beta to the PS3 as well.  Mmm yeah it would be nice if my XI days would help me get into the beta ^^  I still remember the first 3 days I had that game I put in 48 hours lol 
What do you mean I don't have a life?
I'm a gamer, I have tons of lives.

meepmoopmeep

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Re:Final Fantasy XIV - Monday, September 28, 2009 2:04 PM
PS360WII


meepmoopmeep


you might get lucky, especially if you use any email or something related to your IX days or something.
i'm just hoping they release codes for both PS3 & PC which they probably will, i don't see them having a beta for just one platform


Early on the beta will be just for windows but sure I'd imagine they would bring the beta to the PS3 as well.  Mmm yeah it would be nice if my XI days would help me get into the beta ^^  I still remember the first 3 days I had that game I put in 48 hours lol 


hahha, that's pretty crazy.

yeah, i'm assuming PC gets the beta first :(

i never knew you actually pick another name for your character, i always assumed it would be the PSN tag or something

PS360WII

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Re:Final Fantasy XIV - Monday, September 28, 2009 2:08 PM
meepmoopmeep


i never knew you actually pick another name for your character, i always assumed it would be the PSN tag or something



Yeah I know I did for the PC but I would almost assume that's how it would work on the console as well. 
What do you mean I don't have a life?
I'm a gamer, I have tons of lives.

meepmoopmeep

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Re:Final Fantasy XIV - Monday, September 28, 2009 2:12 PM
PS360WII


meepmoopmeep


i never knew you actually pick another name for your character, i always assumed it would be the PSN tag or something



Yeah I know I did for the PC but I would almost assume that's how it would work on the console as well. 


cool, i hope you can grab Layton, that sounds fitting for some reason

i might have to think up a name that will fit in the universe as well

PS360WII

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Re:Final Fantasy XIV - Monday, September 28, 2009 2:26 PM
meepmoopmeep


cool, i hope you can grab Layton, that sounds fitting for some reason

i might have to think up a name that will fit in the universe as well


In XI you could have a comment pop up if anyone tried to send you a tell/invite/whatever and if I get Layton I know I'll throw in some riddles and such in there   if they keep that feature that is
What do you mean I don't have a life?
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meepmoopmeep

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Re:Final Fantasy XIV - Monday, September 28, 2009 4:15 PM
PS360WII


meepmoopmeep


cool, i hope you can grab Layton, that sounds fitting for some reason

i might have to think up a name that will fit in the universe as well


In XI you could have a comment pop up if anyone tried to send you a tell/invite/whatever and if I get Layton I know I'll throw in some riddles and such in there   if they keep that feature that is


hahah, t'would be cool

i mainly want to get in the beta to try out the MMO life, mostly.
i'm pretty sure it will be subscription but yeah, i'd like to get in the beta since it'll be free for me to try it
and see if i like it or not.

Pain

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Re:Final Fantasy XIV - Monday, September 28, 2009 5:07 PM
PS360WII


With my luck no beta for me 

and no reason to bring up the myspace/secondlife wow game on this holy grail of mmo's thread 


i want picture's screenys vids, spoilers Movies and al thats. 

go go beta!!!


edit: 
And @ Meep, Yea u choose your name from scratch just like FFXI so its not going to be your PSN tages name, but its like a real name in that u get 1 capatal letter and no spaces or symbols.

eg : if your name is David its spelled like that not DaVid or Dav-id just David. oh and u might get to choose/take a sir name but its not needed a nice option for old FFXI players that want to remake there XI's Avatar and use there old name as a sir name.
<message edited by Pain on Monday, September 28, 2009 5:15 PM>

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Re:Final Fantasy XIV - Tuesday, September 29, 2009 12:05 AM
nice, i'm gonna try to figure out a good name.

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Re:Final Fantasy XIV - Friday, October 02, 2009 12:57 PM
BLIZZARD BURN IN THE FIRES OF RAGE

STARCRAFT2 DELAYED TILL POSSIBLY JUNE 2010
Pain

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Re:Final Fantasy XIV - Friday, October 02, 2009 1:35 PM
Odion


Pain looks like beta is PC only

http://www.joystiq.com/2009/10/02/final-fantasy-xiv-beta-will-be-pc-only/


yea its all good, its easier for PC 'rs to beta test it.


And its not going to be a fun beta as i thought it would ; ; its going to be like Mag was in that theres set times to beta and what not so bla ... and u wont get to keep your beta file so bla again... but there was word back few weeks ago that they said it might just be PC beta onry so i wasnt expecting to play let alone my luck with beta's ><;; i never get in..

So no big thang ~ more time for Demons souls and ..ugg.. work...


So get your asses in it and make sure you post screen shots/movies or ima wipe eastern Canada of the map.



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