Linger In Shadows ?

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Linger In Shadows ? - Jun.-21th-2008 5:03:17   
sprinterboy

 

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Whats this game all about, what do you do in it. I am confused ?

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RE: Linger In Shadows ? - Jun.-21th-2008 5:11:03   
joe382

 

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nobody knows.

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RE: Linger In Shadows ? - Jun.-21th-2008 5:23:02   
sonarus


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tech engine demo...hopefully for GOW3

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RE: Linger In Shadows ? - Jun.-21th-2008 5:42:11   
fishd


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something like an interactive screen saver

gamesradar :
There's an ongoing debate about whether or not games are art, but Linger In Shadows is a clear case of the art being a game. Based upon the concept of the demoscene and filled with bizarre, dream-like imagery, Linger In isn't a game. It's not a tech demo. It's not a 3D movie, a tech demo, or a puzzle. It's something in between all three, which our demoer called "real-time interactive art." It's also captivating.

Linger In Shadows unfolds like this: when you begin "playing," you watch it, just like a cutscene. It's rendered in real time. For instance, the bit we saw began with a close-up of a nest of stone-looking tentacles surrounding a glop of glowing goop. We then see flashes of a basset hound-looking dog, a fuzzy cat, a panda bear sitting at the entrance to a tunnel that appears to be mounted in a skyscraper, a strange Grecian statue on a sky-high pedestal in the middle of a city, and a couple pulsing, floating collections of cubes and spheres.

What's that? Yeah, we know. It doesn't exactly make the traditional definition of "sense." But neither does your dream with Jessica Alba and the turtle, does it? It's still interesting.

So anyhow, we're watching all this imagery unfold, and then the demoer does something we've never done in a cutscene before. He presses X and the action freezes. Depending upon where you are in the presentation, you can now do things to the environment. You can press triangle to move the camera wherever you like, maybe tilt the controller or twiddle the analog sticks to move things around, or use the shoulder buttons to move forward or backward along the timeline. Or, you can just admire the visuals - much of this stuff, like the realtime goop, or the gorgeous animals with fur shading, and the photoshop-style paint filters that make the whole thing look like a living, moving painting, could be a tech demo. It's stunning.

Why would you do this? Ah, that's the key to it all. Basically, at some point, this "movie" is going to come to an end. And in order to unlock the next bit of "film," you need to wander around its 3D landscape and locate specific triggers, called "greets." Think of them as specific details you have to prove to the game you've seen before it will let you progress.

Here's a very visual example. The stony tentacles belong to a creature - think of those squid-like hunter-killer things from The Matrix, except made of stone and with a tiki mask face and glowing yellow eyes. It's flying around the city and it passes a flower on a floating chunk of earth. If you just watch it, you'll soon dead-end. But if you pause, then use the controller to rotate the flower's platform, you'll soon reveal a "greet" in the form of a sign at the flower's base. Once you've seen that, it'll show up on your "greet board" (viewable by pressing square) and you'll unlock the next bit of "film."

Will it be worth it? Depends upon how much you love bizarre stuff. In the sequence we watched, the hound began swimming - through the sky, mind you - toward the statue. As the cat watched impassively, a swirling black cloud chased down the hound, and when it reached him, the hound was turned to stone. The Matrix squid-thing then climbed out of the tunnel the Panda was sitting beside, raced to the stone hound, still levitating, and shattered it, collecting the pieces. The black cloud then formed the shape of a face and apparently told the cloud to rip the top off the statue's temple. It does, but the process shatters the glass of the player's TV screen and the chapter ends.

Don't you want to know what happens next? Or at least what on Earth happened already? Linger In Shadows comes out this summer, and nothing and no one is gonna keep us from finding out.

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RE: Linger In Shadows ? - Jun.-21th-2008 5:44:46   
fishd


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quote:

ORIGINAL: sonarus

tech engine demo...hopefully for GOW3


Ahhhh....GOW3,my mouth is watery!

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RE: Linger In Shadows ? - Jun.-21th-2008 6:08:42   
LJWooly


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quote:

ORIGINAL: fishd

Ahhhh....GOW3,my mouth is watery!


Gears Of War, or the real GOW?

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ORIGINAL: Odion

to really grasp and enjoy halo 3 you need to be a mature person who has experienced life, love and loss

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RE: Linger In Shadows ? - Jun.-21th-2008 6:19:15   
fishd


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The almighty GOD OF WAR 3.

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RE: Linger In Shadows ? - Jun.-21th-2008 6:25:33   
LJWooly


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quote:

ORIGINAL: fishd

The almighty GOD OF WAR 3.


Yes indeedy, and I can't wait.

This Shadows thing actually sounds pretty cool, too. If it's a PSN download, I might end up getting it.

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quote:

ORIGINAL: Odion

to really grasp and enjoy halo 3 you need to be a mature person who has experienced life, love and loss

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RE: Linger In Shadows ? - Jun.-21th-2008 6:28:19   
MK_Red


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I hope it has nothing to do with GOW3. (Even though it's Santa Monica studio).

That "thing" should be a full game. It would make a really REALLY surreal experiece that will be pushing the limits of art and creativity, not to mention visual mastery and dreamy design.
Seriously, I want Linger to be a full game

Still, either that or God of War 3 will be UUUUUUUUUUUUUBEEEEEEEEERRR big, awesome and legendary.

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RE: Linger In Shadows ? - Jun.-21th-2008 6:33:53   
Mc Fadge


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It has been announced as interactive art, made by less than 10 people. It will be released over PSN :3

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RE: Linger In Shadows ? - Jun.-21th-2008 10:26:18   
Altis1


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quote:

ORIGINAL: sonarus

tech engine demo...hopefully for GOW3


Maybe, but I think developers need to kick the habit of making EVERYTHING BROWN.

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RE: Linger In Shadows ? - Jun.-22th-2008 5:47:29   
sonarus


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Yea but thats demoscene art style. Doesn't mean the engine can't kick colors. GOW has very colorful art style, if it is indeed for GOW expect enough colors. Not enough to stand against halo's skittles color scheme but enough to stand against the other GOW games

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RE: Linger In Shadows ? - Jun.-22th-2008 9:12:08   
meepmoopmeep


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i'm a little upset that the PSN trailer was a short snippet of the actual trailer. i have no clue what it's about but it has to be something if they added it to PSN

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RE: Linger In Shadows ? - Jun.-22th-2008 9:23:57   
e-ray

 

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quote:

ORIGINAL: sonarus

Yea but thats demoscene art style. Doesn't mean the engine can't kick colors. GOW has very colorful art style, if it is indeed for GOW expect enough colors. Not enough to stand against halo's skittles color scheme but enough to stand against the other GOW games


You know, people complain about PS3 games such as Killzone having a lack of color and such, but I feel any FPS that tries a rainbow color scheme like Halo is going to be shunned and slammed for copying...

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