Thepro318
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Joined: Jan.-10th-2008
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NOTE: article from gamerader source The world is going GTA IV crazy - and quite rightly so - but we've also been catching up with another anticipated open-world action game, Mercenaries 2. Developer Pandemic were on hand at a recent EA event, with senior producer Jonathan Zamkoff ready to update us on the Venezuelan bang-fest. First, Zamkoff kicked off with a status report on the two console versions. Currently the Xbox 360 version leads the way, with the Sony-bound edition yet to be properly optimised for framerates and the like - though remember that both versions are still at a very early pre-Alpha stage. There's a lot more tweaking to be done. But it sounds like PS3 might actually get the better looking version in the end. Zamkoff reckons that PlayStation 3 is better than Xbox 360 at anti-aliasing, which suggests to us that Sony's version will be a sharper and perhaps more pleasing visual experience. We'll have to wait until our own eyes see the evidence to get excited, but it's interesting nonetheless. Gameplay-wise, Zamkoff took us through some great new aspects - starting with Just Cause-style territory battles, centered around outposts dotted across the map, which you can assault by taking on certain side missions. Roll in, smash up the defenders and then call in commandos from the faction you're working for and your allies will gain control of the area - opening up new heli pads and places to buy warzone kit. Heli pads are a real time-saver. Instead of wearily pounding from A to B on foot, by car or in any other vehicle, you'll be able to call up a helicopter to dive in, pick you up and then drop you off at any of the heli pad landing points currently unlocked around the gigantic world map. Zamkoff was also keen to fill us in on what he called Pandemic's "punk moment". Thanks to EA's ties with Massive - the in-game advertising company - Mercs 2 is filled with advertising billboards populated with real-world ads (or government propaganda). But don't sneer in disgust too quickly. One appealing mission involves the mass destruction of such captalist iconography, providing a welcome opportunity to decimate swathes of real-world in-game ads. Très punk, non? Destruction is Pandemic's watchword. Zamkoff tells us that he wants every gamer to be able to stand on a mountainside, see a 80-storey building or towering power plant or enormous statue and think "Can I blow that up? Yes I can!". Disappointingly, our Bob the Builder reference was lost on the American producer, leaving the room in awkward silence. Sigh.
< Message edited by Thepro318 -- May-9th-2008 11:10:41 >
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