TheMART at Xboxkings
Posts: 212
Joined: Mar.-30th-2007
Status: offline
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quote:
ORIGINAL: - The Corrupt - quote:
ORIGINAL: TheMART at Xboxkings Well I've just booted Daedalus v13 and am running Mario 64 now, this is what each button does: X = jump [ ] = hit /\ = duck Analog stick = move/walk around arrow buttons make you zoom/rotate start = start/pause select = go back to emu right shoulder button = easy zoom Enough info on the buttons? Thanks! That sums it up quite nicely, actually. I do wonder how a game like Ocarina of Time would work on it, however. The N64 pad has more buttons than the PSP... Well I ran Ocarina of Time, although between loading it gives a strange graphical error, the game runs. Its not the most smooth game on the emu, but it runs rather ok. You can get the PSP Dpad to correspond to the N64 Dpad, and then the crross/square/traingle/circlo to match the A/B/L/R N64 buttons, if you hold down the PSP left trigger the cross etc buttons change to N64 Cbuttons. You can also change that setup. I ran Ocarina, then came to the first saving point, but strangely I can only confirm save and not return to the game. Maybe I use the wrong button combination, and maybe it has a shortage of buttons/right one. Not sure yet. If someone can fill me in (its not my kind of game, only play the old Marios) do so
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