I have some very important tips for new players that you will want to consider (regarding Metamorphosis)
You will read online that pulling off a metamorphosis when a creature is max level every time will increase its stats. This is true, by about 20 points total if you max level first between both
evolution stages. However, this is extremely, extremely tedious and certainly not necessary. The ideal time to metamorphose is when your current familiar has learned all the tricks you want it to learn in that form (so if you want all the tricks, then metamorphose it as soon as it has all of them). In the end, those 20 points vs. the amount of extra grinding you'll have to do is ridiculous, but I guess if your goal is to have an ultimate maxed out team then you can go ahead and do that. One thing to note is if you do the metamorphosis too early and miss out on a trick you wanted, you may not be able to learn it again. For example, Gogo as a Strongo can learn Crosswind at Level 35 I think. But you can metamorphose earlier. If you do this, it will not have the Crosswind ability, nor do either of its third forms learn this via leveling.
As for late bloomers, it's good to have some for end game stuff since their stats spike much more notably than doing what I said above (as far as I've read at least). Like the Bone Baron for example, is one late bloomer I plan to make.
EDIT: With Tokotoko farming, this becomes a little less painful. I would stay still it's not necessary to max a familiar for gameplay purposes, unless you are purposefully trying to just for stats. The Dinoceros is one familiar that I did max between evolutionary stages because his level caps are low between forms (10, 20, 28 - although getting to 28 in his last form actually takes forever.)
<message edited by Satanas on Saturday, February 02, 2013 1:58 AM>
And He provideth us with Knack,
a game of Glory too great for the mind of man.