lightningsax
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- Joined: 7/25/2009
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Status: offline
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Re:Should I play Final Fantasy 12?
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Monday, November 02, 2009 10:48 AM
FFXII is the product of about three teams that all floundered around on the project and wound up just having to patch it up and release it. There are some awesome things about it - for example, the scope of the cities (although there are really only two or so) or the graphics, which are awesome for the PS2. However, don't get too involved in the story. (no spoilers) There is a tangible point in the story where every plot element just drops off the face of the planet and all the storyline potential fizzes out. I was enraged, because it took a while to get to this point, and I expected better. Also, there are some broken elements to the game. First of all, the License board is a good idea, but in the later parts of the game you have no reason to keep people as "mages-" it works better to just have a bunch of dudes with big swords. There's no real given classes in the game, and there's no push to have them in there either. If you don't mind running GameFAQs challenges, I guess this won't be too much of a problem. Another broken part is the summoning. The summon monsters look awesome, and there's a small group of them. There's also fanservice to be had - some of these guys you'll recognize from other FF games. However, there's no reason to summon. You lose every party member except for yourself and the monster, the monster does whatever the heck he/she wants, and they don't pull off a cool-looking final move unless you do something bad to yourself - for instance, turning yourself into stone or putting your HP under a certain percentage. There's no reason to summon, and most of the time you just wind up with "Game over." Also, the loot. Oh, the loot. You never know what loot it takes to make an item, but the worst thing is that when you visit a bazaar, it takes all of the loot from you automatically and makes whatever the heck it wants to with it. So if you gave the bazaar enough for a really cool sword, but you just gave it an item that would make a bow out of most of those materials, you get a bow. Also, there's no way to keep track of what the bazaar has from you unless you write it all down. Maybe an Excel spreadsheet would work. There's also the annoying fact that you can kill hundreds of one guy in a row to chain and increase your luck and still not get what you're looking for. For a non-online game, this sucks. Also, here's an open world or semi-open world. Airships are a huge part of the story, with awesome past Esper names, and yet you hardly ever have an airship, and when you do, it's nothing but a map. Actually you have better functionality with teleport stones, which teleport you to different save points. Would it have killed them to let you actually fly the airship in the open world? It was done x10 in GTA: San Andreas. Team members from the game talked about how strategic airship battles were supposed to be in the game but were cut. There really is a hole where that combat should be, especially given the detail done on the larger airships. Still, by far the worst thing about it is the story copout in the latter half of the game. All these great characters, complex interactions, cool plot points - they all just disappear and become the most standard, stupid, game-y storyine ever. If you can pick it up for a small amount of cash or borrow it, that's fine, but don't go all out in finding it. My fiancee and I would recommend Persona 4 for a PS2 RPG. It's awesome.
"In the case of archery, the hitter and the hit are no longer two opposing objects, but are one reality." -Eugen Herrigel, Zen in the Art of Archery
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