Size & Strategy : How "multi" is your ideal Multiplayer Experience?

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Size & Strategy : How "multi" is your ideal M... - Aug.-27th-2008 17:38:35   
Mad Aizen


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does having a small number of players (10) online in a mutliplayer game  in today's age of gaming make you happy or do you wish there were more? 

this is asked due to the incredibly small number of players online available in the new gears of war game on the way,  compared to other tps' like WarHawk (no sp mode) on the playstation.  i know some people will talk about 'strategy & tactics," but two of the best in that dept. SOCOM, boasts 32 players online & Metal Gear Online has 16. 

of course numbers online don't mean anything if the game doesn't run at lag-free, or nearly lag-free speeds.  so, is this in any way indictment of the capabilities or limitations of the sytem, or just what the doctor ordered for gears 2 - considering that the new resistance touts 60 players online (fps) and MAG promises 256?


thoughts?




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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 17:40:22   
Breakfast


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quote:

ORIGINAL: Mad Aizen

does having a small number of players (10) online in a mutliplayer game  in today's age of gaming make you happy or do you wish there were more? 

this is asked due to the incredibly small number of players online available in the new gears of war game on the way,  compared to other tps' like WarHawk (no sp mode) on the playstation.  i know some people will talk about 'strategy & tactics," but two of the best in that dept. SOCOM, boasts 32 players online & Metal Gear Online has 16. 

of course numbers online don't mean anything if the game doesn't run at lag-free, or nearly lag-free speeds.  so, is this in any way indictment of the capabilities or limitations of the sytem, or just what the doctor ordered for gears 2 - considering that the new resistance touts 60 players online (fps) and MAG promises 256?


thoughts?





You are a fanboy

But to answer your question.

Two factors in multiplayer: Competitiveness and Fun-ness
If your game has those, the you have a good game. Numbers dont matter.

< Message edited by Breakfast -- Aug.-27th-2008 17:44:10 >


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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 17:41:52   
- The Corrupt -


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It depends on my mood. If I want carnage, I'll go for as many people in the skirmish as possible. The more there are, the more I can blow up. But when I'm just out for some fun, I'll prefer as small a group as possible (6 is perfect, given how that's three teams of two) - something that allows for far more strategy and depth in the skirmish. The former is mindless fun, and the latter is something you actually have to think about. All depends on the mood I'm in, as I said.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 17:42:31   
Mad Aizen


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quote:

ORIGINAL: Breakfast

quote:

ORIGINAL: Mad Aizen

does having a small number of players (10) online in a mutliplayer game  in today's age of gaming make you happy or do you wish there were more? 

this is asked due to the incredibly small number of players online available in the new gears of war game on the way,  compared to other tps' like WarHawk (no sp mode) on the playstation.  i know some people will talk about 'strategy & tactics," but two of the best in that dept. SOCOM, boasts 32 players online & Metal Gear Online has 16. 

of course numbers online don't mean anything if the game doesn't run at lag-free, or nearly lag-free speeds.  so, is this in any way indictment of the capabilities or limitations of the sytem, or just what the doctor ordered for gears 2 - considering that the new resistance touts 60 players online (fps) and MAG promises 256?


thoughts?





You are a fanboy



pot, meet kettle.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 17:42:57   
LJWooly


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It doesn't make too much difference, since a smaller number of players get put on a smaller map, and a bigger amount of players get put on a bigger map. However, a large number of players often gives a sense of epicness as opposed to chaos (which is also sometimes good) when it's done right.

I never understood why Gears caters for such a small number of players online, but luckily for them, it still works very  well.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 17:43:14   
Hellbringer


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Well from what I heard MAG will actually be in cells, so there are 256 people in a match but I see it being 16vs16 in your area or something around those lines.

For tactical warfare I say 16 players in a match MAX.

But not all games are aiming for using tactical battles, such as Halo, Call of Duty, Resistance, even Gears of War with their low number of players online.

I agree with you on the fact that it doesn't matter how many enemies are on screen if  the game lags.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 17:45:19   
Mad Aizen


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well said.  i just wonder why there aren't more players in gears 2 though?  seems like it would only add to the allure.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 17:48:25   
Hellbringer


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quote:

ORIGINAL: Mad Aizen

well said.  i just wonder why there aren't more players in gears 2 though?  seems like it would only add to the allure.


Could have to do with the 360 being limited itself, its quite noticeable that its beginning to show its age.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 17:53:10   
I toughNAME I


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Well R:FOM had 40 players while Gears of War only had 8, and we all know how that turned out.

Personally, I usually can't stand anything more than 6v6. Any more than that and it just turns into the most random free for all where zero thinking is involved. That, coupled with the fact that all these people are talking at once :| gives me a headache.

The option for huge numbers in multiplayer is pretty sweet (custom games), but so far, the industry has proven the best online multiplayer games have few players.

In regards to Gears of War 2, the game is so up-close-and-personal as it is. Even with huge maps I would say Gears would only work with 8v8, maybe 10v10...but that would be absolute maximum and I shudder imagining that.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 17:53:34   
Dr Pepper


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quote:

ORIGINAL: Mad Aizen

well said.  i just wonder why there aren't more players in gears 2 though?  seems like it would only add to the allure.


Who knows, it could be a gameplay stance and that they don't want it getting too crowded on the maps (they may have tried it with more at some point and found it to be less fun).  I know the Bungie multiplayer folks said they didn't want more players in a match because it lost the individual feeling that the player had and he/she just became another face in the crowd.

Anyway, I think GRAW2 (even though I'm disappointed in their current direction that is less like the original and hope they fix that with the next installment) has a good count in multiplayer, which is 16 players.  Depending on the map, you can have a big firefight on a sort of "frontline", or you can be spread out, allowing for more stealth and individual work.  Either way, it uses tactics with a good amount of people.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 18:12:26   
Mad Aizen


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quote:

I know the Bungie multiplayer folks said they didn't want more players in a match because it lost the individual feeling that the player had and he/she just became another face in the crowd.



is this because they would have to add more to the storyline in terms of character development in an expansive universe, instead of mainly revolving around marcus and his alpha team?  i wonder if gears 3 (most likely on the next console), will boast the aformentioned (16 - 32 player) features, which would negate the dedication to  "individual feeling" theory?  of course this is all speculation as far as the next game goes.

< Message edited by Mad Aizen -- Aug.-27th-2008 18:13:33 >


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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 18:17:58   
Play B3yond


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the bigger the better as long as the maps are sized properly...smaller is worse, look at madden09 2 player online and if im lucky i can complete a match, but R1 40 ppl=lagg free...I just dont understand

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 18:19:18   
Dr Pepper


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quote:

ORIGINAL: Mad Aizen

quote:

I know the Bungie multiplayer folks said they didn't want more players in a match because it lost the individual feeling that the player had and he/she just became another face in the crowd.



is this because they would have to add more to the storyline in terms of character development in an expansive universe, instead of mainly revolving around marcus and his alpha team?  i wonder if gears 3 (most likely on the next console), will boast the aformentioned (16 - 32 player) features, which would negate the dedication to  "individual feeling" theory?  of course this is all speculation as far as the next game goes.


With the Bungie thing, I was talking about Halo 3, not Gears 2, and comparing the situation that the Gears multiplayer team might be going through.  Again, it could be that the game would be too crowded with 8 vs 8, or some other technical reason, I'm not sure. 

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 18:21:26   
Mad Aizen


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quote:

ORIGINAL: Play B3yond

the bigger the better as long as the maps are sized properly...smaller is worse, look at madden09 2 player online and if im lucky i can complete a match, but R1 40 ppl=lagg free...I just dont understand




just like warhawk.  dedicated servers = 0 lag.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-27th-2008 21:50:35   
Satanas


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I like tactical combat, basically what Killzone 2 is preparing. That's why I liked COD and RTCW a lot. To counter this, I did like fast paced combat from UT/UC back in the day. As for amount of players, 16 max for me. I'm not a fan of huge MP clashes, hence why I play no MMOs. Balance is more important than numbers, though.

I think having a 60 player server with no lag is commendable though.

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RE: Size & Strategy : How "multi" is your ide... - Aug.-28th-2008 0:20:49   
Mystery_Person


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I like warhawk. nuff said

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RE: Size & Strategy : How "multi" is your ide... - Aug.-28th-2008 1:15:55   
Satanas


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quote:

ORIGINAL: Mystery_Person

I like warhawk. nuff said


He was talking more of in numbers.

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