THC CELL
Posts: 390
Joined: Jul.-11th-2007
From: Amsterdam,NL
Status: offline
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PLAYER MOD Unreal Tournament 3 Player Skeletons No screen shot sorry Filename UT3_Skeletons.zip Type Full Version Author ambershee Date Nov 20th, 2007 Size 3.32mb (3,476,606 bytes) Downloads 283 (6 today) Mirrors http://files.filefront.com/UT3+Skeletonszip/;9086319;/fileinfo.html Description These are three max files containing the Male, Female and Krall player skeletons from Unreal Tournament 3, for use in creating and developing custom player meshes and characters. These are three max files containing the Male, Female and Krall player skeletons from Unreal Tournament 3, for use in creating and developing custom player meshes and characters. These are ideal for use as a reference when creating custom player models. These are designed for 3dsMax 9 users, and may or may not be compatible with other versions Action Cam v1.0 http://www.moddb.com/games/169/unreal-tournament-3/downloads/9447/action-cam-v10 Filename ActionCam_v10.zip Type Full Version Author Fall_mod Date Dec 19th, 2007 Size 0.01mb (13,657 bytes) Downloads 350 (11 today) Mirrors  Here is the 1.0 final of my Zombie Head Thanks to Davision @ epic forums Mirrors: http://download.beyondunreal.com/fil...zombie_ut3.zip First UT3 Model at Skincity  : http://skincity.beyondunreal.com Online play works, it seems that a new map needs to be started before all can see the model. Most of the Headgear wont look good on him because his shape is much different from the normal heads and the head is more placed to the front. I think he needs no Headgear, his beauty needs to be shown! (Its the same 1.0 Version i allready posted in the Beta Thread) Add this code to your UTCustomChar.ini (The file is located under: My Games\Unreal Tournament 3\UTGame\Config): Code: Parts=(Part=PART_Head,ObjectName="CH_DHZombie_Male.Mesh.SK_CH_DHZombie_Male_Head01",PartID="ZO",FamilyID="IRNM") Parts=(Part=PART_Head,ObjectName="CH_DHZombie_Male.Mesh.SK_CH_DHZombie_Male_Head01",PartID="ZO",FamilyID="TWIM") Characters=(CharName="Zombie",Description="<Strings:UTGameUI.CharLocData.Harlin_Description>",CharID="ZO",Faction="Ironguard",PreviewImageMarkup="<Images:CH_DHZombie_Male.pix.UI_Potrait_Character_DHZombie_Male_Head01>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="A",ShoPadID="A",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="A",BootsID="A")) Characters=(CharName="Zombie",Description="<Strings:UTGameUI.CharLocData.Reaper_Description>",CharID="ZO",Faction="TwinSouls",PreviewImageMarkup="<Images:CH_DHZombie_Male.pix.UI_Potrait_Character_DHZombie_Male_Head01>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="C",BootsID="C"),AIData=(Accuracy=0.5,StrafingAbility=1.0,CombatStyle=0.5,FavoriteWeapon="UTGame.UTWeap_RocketLauncher")) Characters=(CharName="Zombie Slain",Description="<Strings:UTGameUI.CharLocData.Slain_Description>",CharID="RZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Ironguard_Male_Head03>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=True,bHasRightShoPad=true,ArmsID="C",ThighsID="C",BootsID="C")) Characters=(CharName="Zombie Johnson",Description="<Strings:UTGameUI.CharLocData.Johnson_Description>",CharID="SZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Ironguard_Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="A",ShoPadID="B",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="C",BootsID="C")) Characters=(CharName="Zombie Blain",Description="<Strings:UTGameUI.CharLocData.Blaine_Description>",CharID="TZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Ironguard_Male_Head02>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=false,bHasRightShoPad=true,ArmsID="C",ThighsID="A",BootsID="C")) Characters=(CharName="Zombie Drake",Description="<Strings:UTGameUI.CharLocData.Drake_Description>",CharID="UZ",bLocked="true",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_Ironguard_Male_Head03>",CharData=(FamilyID="IRNM",HeadID="ZO",TorsoID="C",ShoPadID="C",bHasLeftShoPad=True,bHasRightShoPad=true,ArmsID="C",ThighsID="C",BootsID="C")) Characters=(CharName="Zombie Bishop",Description="<Strings:UTGameUI.CharLocData.Bishop_Description>",CharID="BZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_TwinSouls_Male_Head04>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="A",ShoPadID="A",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="A",ThighsID="A",BootsID="A"),AIData=(FavoriteWeapon="UTGame.UTWeap_SniperRifle")) Characters=(CharName="Zombie Othello",Description="<Strings:UTGameUI.CharLocData.Othello_Description>",CharID="CZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_TwinSouls_Male_Head02>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="ZO",ShoPadID="B",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="B",BootsID="B"),AIData=(Aggressiveness=0.6,CombatStyle=0.3,Tactics=0.3,FavoriteWeapon="UTGame.UTWeap_Stinger")) Characters=(CharName="Zombie Reaper",Description="<Strings:UTGameUI.CharLocData.Reaper_Description>",CharID="AZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_TwinSouls_Male_Head03>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="ZO",ShoPadID="C",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="C",ThighsID="C",BootsID="C"),AIData=(Accuracy=0.5,StrafingAbility=1.0,CombatStyle=0.5,FavoriteWeapon="UTGame.UTWeap_RocketLauncher")) Characters=(CharName="Zombie Kensai",Description="<Strings:UTGameUI.CharLocData.Kensai_Description>",CharID="FZ",bLocked="true",Faction="TwinSouls",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_TwinSouls_Male_Head04>",CharData=(FamilyID="TWIM",HeadID="ZO",TorsoID="C",ShoPadID="E",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="B",ThighsID="C",BootsID="D")) Davision also put some Zombiefied Bots in the code, so you could play against a whole Zombie team. Hope you like it and have fun BattleTRANS V1
The Battle Translocator replaces the hoverboard and the regular translocator. It's a powerful replacement for the standard UT3 translocator that adds unlimited ammo, much more range and less fall damage. It has been inspired by the UT2004 XxxX Translocator. Download: http://bigbattleservers.com/ut3mods.php (includes instructions and sourcecode). Thanks to BattleMode@epic forums
< Message edited by THC CELL -- Jan.-5th-2008 4:53:47 >
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Be the Best Join THC British birds ain't complicated. Buy 'em a Bacardi Breezer and they'll ride you like Sea biscuit. http://triggerhappygamers.4umer.net/index.htm LOOKING FOR MODS
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