killzone needs more details

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killzone needs more details - May-17th-2008 18:46:44   
venmous22

 

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1) more fires  (building on fire) 
2) the ground looks 2D needs to be 3D Rocks and Sand
3) more blood platters
4) need more object to hided behind
5) in the story they need to focus on main characters having friends so there’s sadness and comedy.  
6) they need more dust and that dust will lower your vision like in motorstorm
7)rolling should be copulated in the game in first person view(amazing)
8)man holes should be included environment
9)flame throwers and the sniper and shotgun
10)laying down, crawling should be in game-play
11)body parts should be falling off and armor
12)Unique fire arms should be created not to creative
13) create my own  main character.
14 )Weapon add on (upgrades)
 15)sirens and sirens sounds like in the beginning of the first vid of killzone2 of 2005
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RE: killzone needs more details - May-17th-2008 19:04:44   
KEVERS


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sounds like you already played it (assuming your talking KZ2) lets wait until we've played it before we redicule it is my thinking. as far as "more fires" and "more objects to take cover behind" I don't see how anyone can know this not having played it.

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RE: killzone needs more details - May-17th-2008 19:08:11   
venmous22

 

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because i played the demo? I know people

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RE: killzone needs more details - May-17th-2008 19:08:47   
Satanas


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This guy's an idiot, we should leave it at that.

Most of the complaints are of things we haven't even seen yet/stuff they haven't yet shown off.

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RE: killzone needs more details - May-17th-2008 19:10:03   
KEVERS


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Thats exactly what I'm saying, theres no possible way to pick apart a game in such detail from what we've seen of it so far.

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RE: killzone needs more details - May-17th-2008 19:19:37   
smurfie4

 

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This thread needs more fail. oh wait........*_*  has enough already.

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RE: killzone needs more details - May-17th-2008 19:22:05   
skynidas


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MODS LOCK THIS PLEASE


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RE: killzone needs more details - May-17th-2008 19:23:54   
KEVERS


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quote:

ORIGINAL: smurfie4

This thread needs more fail. oh wait........*_*  has enough already.


your sig should be [image]whatever it is[/image]

.....I got your back, haha

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RE: killzone needs more details - May-17th-2008 19:33:36   
LinuxGuru


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Dude, what the fuck.

Killzone 2 is probably going to end up being hailed as the best looking game of all time, and you nit-pick the hell out of it?

Go away.

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RE: killzone needs more details - May-17th-2008 19:39:15   
SUP3R


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1) more fires  (building on fire) - don't care

2) the ground looks 2D needs to be 3D Rocks and Sand - i don't know if you didn't notice but the lighting on the ground surfaces definitely doesn't make it look 2D

3) more blood platters - judging from the trailer last year it looks more than adequate.

4) need more object to hided behind - haven't played the game, don't know

5) in the story they need to focus on main characters having friends so there’s sadness and comedy.  - same as #4

6) they need more dust and that dust will lower your vision like in motorstorm - there's debris from grenades exploding, pods landing and other environmental effects. They're not in the Sahara desert.

7)rolling should be copulated in the game in first person view(amazing) - sounds good if implemented correctly

8)man holes should be included environment - don't care for it

9)flame throwers and the sniper and shotgun - see #4

10)laying down, crawling should be in game-play - see #7

11)body parts should be falling off and armor - see #8

12)Unique fire arms should be created not to creative - I don't like this idea at all

13) create my own  main character. - They created a unique hero for the single player campaign that works into the story, meant for players to easily identify and relate to. I wouldn't mind this option in the multiplayer portion though.

14 )Weapon add on (upgrades) - see #4

 15)sirens and sirens sounds like in the beginning of the first vid of killzone2 of 2005 - see #1


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RE: killzone needs more details - May-17th-2008 19:45:57   
meepmoopmeep


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the ONLY thing Killzone 2 needs is less nit-picking

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RE: killzone needs more details - May-17th-2008 21:06:23   
Bonsai1214

 

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wow. and you came to these conclusions all by yourself based on playing a fraction of the second level of the game?

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RE: killzone needs more details - May-17th-2008 21:55:20   
sonarus


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hahaha. So basically killzone 2 needs MOAR!!!

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RE: killzone needs more details - May-17th-2008 22:00:26   
Satanas


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Hai guys I'm Veal Rhubarb from Guerilla and I can confirm that these suggestions are being worked on as we speak.

We're almost ready to show off our new "cabbage" system, where you can throw various vegetables at the Helghast in order to disable their inhuman abilities. It runs on our new MEAT (Masked Electronic Attribute Technology) system.

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RE: killzone needs more details - May-17th-2008 22:02:05   
Douchebaggery


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quote:

ORIGINAL: meepmoopmeep

the ONLY thing Killzone 2 needs is less nit-picking

I'm in awe in front of meep's immense wisdom.

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RE: killzone needs more details - May-17th-2008 22:02:31   
SUP3R


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quote:

ORIGINAL: Satanas

Hai guys I'm Veal Rhubarb from Guerilla and I can confirm that these suggestions are being worked on as we speak.

We're almost ready to show off our new "cabbage" system, where you can throw various vegetables at the Helghast in order to disable their inhuman abilities. It runs on our new MEAT (Masked Electronic Attribute Technology) system.


LMAO
I laughed so hard *wipes eyes*

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RE: killzone needs more details - May-17th-2008 22:57:58   
JVIDICAN

 

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"sigh"


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Thumbs up, Lets do this!

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RE: killzone needs more details - May-17th-2008 23:35:34   
loftydj

 

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hes right

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RE: killzone needs more details - May-18th-2008 8:18:34   
Fanboi

 

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quote:

ORIGINAL: venmous22


18)man holes should be included environment



WTF, that was totally random. Whats next, there isn't enough bird nests in KZ2?

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RE: killzone needs more details - May-18th-2008 10:52:53   
CRIMS0N_W0LF


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quote:

ORIGINAL: venmous22

because i played the demo? I know people



You and this thread are http://fail-o-meter.com/yrtervt45efs.html



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