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☼PlayStation® All-Stars Battle Royale Mothership☼
Friday, April 27, 2012 3:36 AM
You guys know what to do. Let's try to keep it on topic & of course, stay classy. Now go wild for Battle Royalel! Just post whatever you like so far about PSASBR and what you'd like to see & maybe what you don't want to see. You guys & gals talk about how you think it's going to distinguish itself from SupSmashBros. and how it might even pay the ultimate homage to old grandpa Ninty. I'm going to start a list. You guys add to it subtract, whatever... let's just soak it in and imagine how fun it's going to be!
Eiji Shinjo Spyro
Eddie Raja Dante
Katherine Marlow Sackboy
Chloe Frazier Schweitzer
Scolar Visari Kevin Butler
Jan Stahl Helghast Soldier
Sir Daniel Fortesque
James Earl Cash
Raven King Kazuya Kiryu
Nathan fkn Hale
Leon S. Kennedy
Jill GT Man
Lara Croft Wells
Forty - Five
Whatever they charge for DLC, I will gladly pay. I predict massive, massive sales for this game. Massive. Brawl!
Check out this write up from IGN:
Let's not beat around the bush: PlayStation All-Stars Battle Royale has blatantly and unabashedly borrowed from Nintendo's ubiquitous brawler Super Smash Bros. in innumerable ways. But let's not sell it short, either. Even though All-Stars pays serious homage to what came before it, it still looks like a game that the PlayStation Faithful will absolutely eat-up in droves.
Rumored to have existed for several months under the monikerTitle Fight, PlayStation All-Stars Battle Royale is currently under development at SuperBot Entertainment (with the help of Sony's super-powered group at Santa Monica Studio). And after getting extensive hands-on time with the game, it's difficult not to get excited about the possibility that, while incredibly and undeniably similar to Smash Bros., it could turn out to be a very strong game in its own right.
The paramount reason why All-Stars has such incredible potential is simple. As SuperBot's president Chan Park explained, his development house has been "purpose-built" to create a fighting game like this. A lot of the talent working on the game has extensive experience in the genre. The development team totes guys that worked on series from UFC Undisputed to Mortal Kombat. These guys didn't just look at what Nintendo did and outright copy it. Rather, PlayStation All-Stars Battle Royale represents the definition of iteration, an evolution of the style of game that attempts to take the formula to another level.
For the time being, Sony allowed SuperBot Entertainment to show-off six of the game's characters, and the cast represents a hodgepodge of PlayStation franchises. Fat Princess, Parappa the Rapper and Sly Cooper join the likes of Twisted Metal's Sweet Tooth, Killzone's Colonel Radec and God of War's Kratos on the preliminary roster, though Sony will reveal many more characters leading up to the game's launch, which should occur during the lead-up to 2012's holiday season.
Each character has his or her own combat style, which immediately becomes evident when you begin playing for yourself. Parappa the Rapper has strength at close range, where he can use his Chop Chop Master Onion-learned kung-fu stylings on his opponents. Colonel Radec, on the other hand, is almost entirely ineffective unless at a distance, relying on a plethora of Helghan firearms and pieces of technology from afar.
Sweet Tooth's considerable strength complements his brutal fighting style while Kratos' skill with his arsenal of weapons is obvious. But the two most interesting characters in this preliminary roster were undoubtedly Sly Cooper and Fat Princess. Sly Cooper's agility shines through almost immediately, and he has a special skill that no other character has. He forfeits his ability to block -- something every other character can do -- instead going invisible when the L1 button is held down. This allows him to sneakily slink around and get the jump on other characters. Fat Princess, on the other hand, relies on her deceptive, innocent look to get in close and cause the brunt of her damage. She can even summon forth minions such as the sword-wielding warrior or the fire-throwing wizard from her self-titled game to briefly supplement her attacks.
In a game like this, it should come as no surprise that SuperBot Entertainment wants it to feel accessible. And it most certainly does. Attacks are mapped to the Square, Triangle and Circle buttons coinciding with the direction you're pressing on the d-pad or left analog stick, giving each character an exceptional amount of moves. The right stick can be used to throw opponents, while the R1 button lets players pick up items (such as the Hedgehog Grenade from Resistance) in the environment to use on enemies.
And then there's the most powerful button in the game: R2. By building a special meter for each character -- a la Street Fighter or Marvel vs. Capcom -- players can unleash a torrent of special attacks that grow in power the higher the meter gets. For instance, Sly Cooper's standard first level attack might be fairly unimpressive, but his second level attack allows him to bomb enemies from above and can easily kill everyone on the screen. And if you get to a third level attack, watch out: Colonel Radec will get into a body-encompassing machinegun from Killzone 3, while Sweet Tooth turns into a gigantic truck to rain down destruction on his foes. These attacks spell almost certain death for everyone else on-screen.
But with accessibility comes inevitable depth, and it quickly becomes apparent that the more you play, the more nuance you'll be able to derive from the experience. You'll develop a play style and preferences for certain characters; as an example, Colonel Radec will be a complete turnoff if you're not into ranged attacks, while Sly Cooper may just be too damn fast for you to keep track of. But there is balance, too, and no one character seems to have an edge over anyone else… at least not in this small group of six.
Another stand-out in PlayStation All-Stars Battle Royale is its stages, of which SuperBot Entertainment showed-off four. Unlike Smash Bros., which has levels mostly relegated to a single franchise, All-Stars has stages dedicated to two franchises each. The Metropolis level is dedicated to Ratchet & Clank and God of War, while Jak and Daxter's Sandover Village also incorporates Hot Shots Golf. Likewise, Hades (not surprisingly) revolves around God of War, but includes the famous PSP franchise Patapon, too. And then there's the Dreamscape, which combines LittleBigPlanet with Buzz!, complete with ingenious in-game quizzes that keep things fresh on the fly.
The best news of all, though, is that PlayStation All-Stars Battle Royale is primed with options. The game can be played locally or online with up to four players, which will no doubt be the meat of the experience for many players. But a single-player campaign has also been promised, one that will satisfy solo gamers while supplementing everyone else's experience. It's not only about online or only about single-player, but rather a combination of both. In other words: the best of both worlds.
After playing the game, speaking to the president of the studio and then playing the game some more, PlayStation All-Stars Battle Royale is no longer a game I'm profoundly skeptical of, but one of my most-anticipated upcoming projects. There's no reason to be coy about its inspiration -- Super Smash Bros. undeniably paved the way for it -- but no reason exists to dismiss it as a clone, either. After all, it's not very often that a clone gives its inspiration a serious run for its money. And from what I've seen and played of PlayStation All-Stars Battle Royale, it seems ready to do just that. http://ps3.ign.com/articles/122/1223840p1.html
<message edited by Maddens Raiders on Monday, April 30, 2012 10:42 AM>
....and another thing........you kept reading!