RE: GT5 Prologue Impressions

Printable Version
All Forums >> [PS3 Forums] >> PlayStation 3 Games >> RE: GT5 Prologue Impressions Page: <<   < prev  1 2 3 [4]
Login
Message << Older Topic   Newer Topic >>
RE: GT5 Prologue Impressions - Apr.-22th-2008 11:42:30   
FordGTGuy


Posts: 334
Joined: Mar.-22th-2007
From: Norfolk, VA
Status: offline
Please don't try comparing this game to Forza 2 they are completely different one being an eye-candy light sim racer and one being a hardcore physics sim racer.  They spent almost 6 months in full development working on the physics engine in Forza 2 by itself.  The cars just don't handle good like i've heard from everyone in playing GT5P, they handle realisiticley.  I have many buddies who go to the track all the time and even one whos gone around Nurburgring and all of them who have played both say that in terms of phsyics there is no comparison.  However this is why comparing games sucks.  You shouldn't let some Xbox 360 Fanboy ruin your gaming experience its a game and you should enjoy.  Just don't try to say its better then anything else unless your damn sure about it.

_____________________________


"No poor dumb bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-Patton WW2 GamerTag- Bazooka XP

(in reply to Mr_Kuwabara)
Post #: 61
RE: GT5 Prologue Impressions - Apr.-22th-2008 11:46:17   
sonarus


Posts: 3104
Joined: May-13th-2007
Status: online
Yawn forza can have a 360 calculations per second engine i don't give a fvk. They still don't offer as much of a sim experience as GT5P does. I don't care if your friends drive nascar professionally fvkin car manufacturers send their engineers to work on GT5. I'm sorry but if that isn't realistic physics then i don't know what is. I have played forza 2 enough to tell you it is highly over rated in all its strengths. Damage is overrated and so is the physics

(in reply to FordGTGuy)
Post #: 62
RE: GT5 Prologue Impressions - Apr.-22th-2008 12:42:09   
Douchebaggery


Posts: 1171
Joined: Sep.-3th-2007
From: MTL, Canada
Status: offline
It's a game some people like it, some people don't. That's not a new concept.

_____________________________

-News For Gamers come for the news, stay for the drama-

(in reply to FordGTGuy)
Post #: 63
RE: GT5 Prologue Impressions - Apr.-22th-2008 14:38:24   
Proxy


Posts: 454
Joined: Sep.-20th-2007
Status: online
quote:

ORIGINAL: FordGTGuy

Please don't try comparing this game to Forza 2 they are completely different one being an eye-candy light sim racer and one being a hardcore physics sim racer.  They spent almost 6 months in full development working on the physics engine in Forza 2 by itself.  The cars just don't handle good like i've heard from everyone in playing GT5P, they handle realisiticley.  I have many buddies who go to the track all the time and even one whos gone around Nurburgring and all of them who have played both say that in terms of phsyics there is no comparison.  However this is why comparing games sucks.  You shouldn't let some Xbox 360 Fanboy ruin your gaming experience its a game and you should enjoy.  Just don't try to say its better then anything else unless your damn sure about it.


http://www.youtube.com/watch?v=FEtwnFgTxpM&NR=1

Have any of your buddies ever been in a wreck like this, where they get t-boned so hard their car flies into the air and does a full 360 before it even touches the ground?  If so, how were they after the wreck?  Also, was their wheel still attached and undamaged like in the video?

I'm damn sure about one thing: "Realism" doesn't come to mind when I see that video.

(in reply to FordGTGuy)
Post #: 64
RE: GT5 Prologue Impressions - Apr.-22th-2008 14:40:35   
PS360WII


Posts: 3072
Joined: Mar.-22th-2007
Status: online
Oh so GT5P players.  D-Pad or Analog stick?  I use D-Pad myself

_____________________________

What do you mean I don't have a life?
I'm a gamer, I have tons of lives.

(in reply to Proxy)
Post #: 65
RE: GT5 Prologue Impressions - Apr.-22th-2008 14:54:32   
Proxy


Posts: 454
Joined: Sep.-20th-2007
Status: online
quote:

ORIGINAL: PS360WII

Oh so GT5P players.  D-Pad or Analog stick?  I use D-Pad myself


Driving Wheel.  Yup, I had to get one.  It's great!

As for the online, it is frustrating, but if it gets to bumper car like I'll just break my way to be back of the line and race for the fun of it behind all the chaos.  I've had some good games where people drive respectably.  I wonder if the expert races will be any better, because by that time the people have had to beat the full game, which shows they're not some kiddie just goofing around, they actually have skill.  If in the full GT5 they have licences, I'm sure they can get 99% of the kiddies out by using those awesomely hard licence tests.

I was playing online, and drifiting around a corner a bit with an oponent just inches away, it was a great feeling knowing that we were all being serious.  I actually love to drive the 95 capachino, it's so weak and slippery, very fun to drive.  And no, they do not need to speed up the game.  The first time I got going about 150 with the wheel puting up so much resistance, I had a legitimate sense of speed.  Also, they can't really speed it up, it just wouldn't make sense to fly around daytona in 30 seconds.

I love the game, I love the challenge.  I don't mind losing in this game, which is why I play with a wheel, no driving line, weaker cars (IE, I use something other than the Integra-R), and manual transmition.  Good fun.

Well worth the $40 bucks IMO.  I don't care what people call it, it was worth it for me.  I don't understand why so many who don't have a PS3 and don't intend to get one care so much as to rant and try to ruin my experience.  You'll notice I participated on the first page of this thread, and then I've been so busy playing GT5p that I havn't visited this site for days, and I wouldn't be here now if I wern't stuck at school, away from my beloved GT5!  :D

(in reply to PS360WII)
Post #: 66
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:13:27   
sonarus


Posts: 3104
Joined: May-13th-2007
Status: online
quote:

ORIGINAL: PS360WII

Oh so GT5P players.  D-Pad or Analog stick?  I use D-Pad myself


D-Pad all the way but working on getting a wheel

(in reply to PS360WII)
Post #: 67
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:13:29   
FordGTGuy


Posts: 334
Joined: Mar.-22th-2007
From: Norfolk, VA
Status: offline
quote:

ORIGINAL: Proxy

quote:

ORIGINAL: FordGTGuy

Please don't try comparing this game to Forza 2 they are completely different one being an eye-candy light sim racer and one being a hardcore physics sim racer.  They spent almost 6 months in full development working on the physics engine in Forza 2 by itself.  The cars just don't handle good like i've heard from everyone in playing GT5P, they handle realisiticley.  I have many buddies who go to the track all the time and even one whos gone around Nurburgring and all of them who have played both say that in terms of phsyics there is no comparison.  However this is why comparing games sucks.  You shouldn't let some Xbox 360 Fanboy ruin your gaming experience its a game and you should enjoy.  Just don't try to say its better then anything else unless your damn sure about it.


http://www.youtube.com/watch?v=FEtwnFgTxpM&NR=1

Have any of your buddies ever been in a wreck like this, where they get t-boned so hard their car flies into the air and does a full 360 before it even touches the ground?  If so, how were they after the wreck?  Also, was their wheel still attached and undamaged like in the video?

I'm damn sure about one thing: "Realism" doesn't come to mind when I see that video.


You actually think that crash damage is limited by the developer?

The damage is Forza 2 is the best you can get as far as the licensing concerns.

_____________________________


"No poor dumb bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-Patton WW2 GamerTag- Bazooka XP

(in reply to Proxy)
Post #: 68
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:14:51   
myke6699

 

Posts: 3
Joined: Mar.-18th-2008
Status: offline
quote:

ORIGINAL: Zhuk

quote:

ORIGINAL: Altis1

It doesn't look as good as the videos. There are a lot of jagged edges with no AA anywhere. Its still a gorgeous game but I haven't seen anything, besides the cockpit view, that make it better than Forza 2.


yeah it doesnt and PD are famous for their bullshots when it comes to graphics, but it still does look fantastic, the car models are unbelievably gorgeous and blow the competitions away.

I too love the cockpit view its amazing and it really helps you feel like you actually 'own' the cars more than previous titles and in Forza

But in the end I agree that Forza 2 still is on top as a racing game, but GT5:P is only a demo and it shows how fantastic the full game will be for all gamers out there



you need to have your eyes checked. even those who like forza 2, (even turn 10, the publisher) concedes that GT5P looks better than forza 2. on a 1080p screen with the sharpness, turn to below the oversharpened default, what you get is an beautifully accurate rendition of reality. the cars, though shinier than life, is rendered as close to the real thing as possible. in forza 2, the cars, lacks the refinement of even the cars in GT4. the wideangled views that forza picked, seems to distort reality and clearly geared to WOW players/gamers. but in the end, the environment in Forza 2, though attractive, is not photo realistic. the cars in forza 2 seems to travel at a quicker pace but that could be caused by the peripheral distortion created by the wideangled view. in GT5P, PD has wisely decided to not distort the views at all. the replays in GT5P blows forza 2 into the ditch.
forza 2 is a fine game but as a PS3 owner and who at one point considered purchasing xbox 360 because of forza 2, i can only say that i'm glad that i took the playstation route. but if you are xbox 360 owner, then be happy with forza 2. but if you have access to PS3 and GT5P, give it a go and if you have, please don't hate it just because it's a better racer.

(in reply to Zhuk)
Post #: 69
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:18:54   
PS360WII


Posts: 3072
Joined: Mar.-22th-2007
Status: online
personally I think everyone needs to get thier heads out of thier butts over the graphics.  Both Forza 2 and GT5P look great but there are games that look better.  Gameplay wise they both play the same way.  Neither is better than the other.  End of argument thanks for playing

_____________________________

What do you mean I don't have a life?
I'm a gamer, I have tons of lives.

(in reply to myke6699)
Post #: 70
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:22:11   
myke6699

 

Posts: 3
Joined: Mar.-18th-2008
Status: offline
quote:

ORIGINAL: PS360WII

personally I think everyone needs to get thier heads out of thier butts over the graphics.  Both Forza 2 and GT5P look great but there are games that look better.  Gameplay wise they both play the same way.  Neither is better than the other.  End of argument thanks for playing


for a game that celebrates cars, if it ain't looking good, what point is there to make.

(in reply to PS360WII)
Post #: 71
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:39:56   
Proxy


Posts: 454
Joined: Sep.-20th-2007
Status: online
quote:

ORIGINAL: FordGTGuy

You actually think that crash damage is limited by the developer?

The damage is Forza 2 is the best you can get as far as the licensing concerns.


I dunno.  I can't really fault Forza 2 for not being able to flip cars, because GT has the same limitation.

Maybe GT is less forgiving, but from what I've noticed if I fly into the grass at high speeds and try to turn back out of it I usually end up spinning out or burning some serious rubber once I'm back on the pavement.  The car in the video drifts into the grass (in slow motion mind you) and almost imediately turns back out of it without any problems.  In GT it seems I'd be driving sideways if I tried a move like that.

But let the record show, that FordGT has many friends in the racing crowd who have tried both versions, and say that Forza 2 feels better and that their really is no comparison.  It's amazing how you can get the "feeling" of the real life cars as you move your joysticks back and forth a fraction of an inch.

(in reply to FordGTGuy)
Post #: 72
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:47:59   
Proxy


Posts: 454
Joined: Sep.-20th-2007
Status: online
quote:

ORIGINAL: PS360WII

personally I think everyone needs to get thier heads out of thier butts over the graphics.  Both Forza 2 and GT5P look great but there are games that look better.  Gameplay wise they both play the same way.  Neither is better than the other.  End of argument thanks for playing


Thanks, both have their interpretation of physics, but neither is going to be true to life.  Although I feel both are preaty good.  "Preaty good" being good enough for a game.  Versus "very good" which would probably feel exactly the same to all but the most experienced driving using the most expensive hardware.  (As in, your not going to be able to tell the difference between "preaty good" and "very good" using our little game pads, or even our mediocre FFB wheels.)

Like security.

You have preaty good security that will keep all but the FBI out of your files.
Then you have very good security where you have to pay someone big bucks to implement and watch over your files.

You have preat good physics, good enough for all console gamers.
Then you have very good physics where you have a 500,000 dolar simulator running software that that took mechanical engineers a couple years to develop.  Even in this case it's not going to be as good as the real thing.

Argueing over physics differences is as trivial as it gets, but ohh so fun. 

< Message edited by Proxy -- Apr.-22th-2008 15:50:01 >

(in reply to PS360WII)
Post #: 73
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:53:18   
sonarus


Posts: 3104
Joined: May-13th-2007
Status: online
Forza 2 damage is over rated but i do agree it isn't limited by the developer

(in reply to FordGTGuy)
Post #: 74
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:54:43   
Mr_Kuwabara


Posts: 999
Joined: Jun.-11th-2007
Status: offline
quote:

ORIGINAL: PS360WII

Oh so GT5P players.  D-Pad or Analog stick?  I use D-Pad myself


Analog stick with manual transmission all the way.

_____________________________

"You, you've got a nice butt" -Solid Snake

"I'll say this once and only once. I'm not taking out any more Metal Gears! Not rescuing any old men, or VIP. If it's a hot damsel in distress, I'll think about it." -- Solid Snake (MGS3)

(in reply to PS360WII)
Post #: 75
RE: GT5 Prologue Impressions - Apr.-22th-2008 15:59:34   
PS360WII


Posts: 3072
Joined: Mar.-22th-2007
Status: online
quote:

ORIGINAL: Mr_Kuwabara

Analog stick with manual transmission all the way.


manual transmission!  I'm still trying to get this darn slow down for turns idea   Why should I have to let go of the gas in a racing game?  Why I ask! 

quote:

 ORIGINAL: Proxy

Argueing over physics differences is as trivial as it gets, but ohh so fun. 


oh yeah!  I'm with you there

_____________________________

What do you mean I don't have a life?
I'm a gamer, I have tons of lives.

(in reply to Mr_Kuwabara)
Post #: 76
RE: GT5 Prologue Impressions - May-4th-2008 9:52:42   
PS360WII


Posts: 3072
Joined: Mar.-22th-2007
Status: online
Well I know everyone is playing GTAIV or MGO but I was playing GT5P last night and I need to take something back I said at another time.  After finishing a race having restart your first option is the best and a well thought out idea.  I finally got B Class finished up by beating the Honda Integra special mission.  With that you start in 16th place and you have 1 lap to make up a lot of room.  I had to of replayed that mission over a hundered times.  Honestly it took that long, but I walked away not only a richer man I felt so awesome when I finally got a trophy... sure it was only 3rd but hellz yeah

_____________________________

What do you mean I don't have a life?
I'm a gamer, I have tons of lives.

(in reply to PS360WII)
Post #: 77
Page:   <<   < prev  1 2 3 [4]
All Forums >> [PS3 Forums] >> PlayStation 3 Games >> RE: GT5 Prologue Impressions Page: <<   < prev  1 2 3 [4]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.5.5 Unicode

0.297