RE: Kotaku VS PS3

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RE: Kotaku VS PS3 - Apr.-28th-2008 1:55:49   
Nathan2587

 

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PS3 online FTW!

Dedicated Servers are better for gameplay.


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RE: Kotaku VS PS3 - Apr.-28th-2008 5:22:22   
Zhuk


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no point getting into a psn vs live debate, but it is generally accepted that live is the service with a better reputation

and as for Sixaxis, most people think little of it so its not surprising that they would say it, there has yet to be a game which has proven it to be a superior method for control over more traditional options

and hey its Kotaku, just because they say something against the PS3 doesnt mean they have an agenda, they always are cynical about the 360 as well, so dont get caught up about it

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RE: Kotaku VS PS3 - Apr.-28th-2008 8:18:05   
s8anicslayer


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we should all boycott kotaku, biased websites should not hold any credibility for there opinions are just one sided and are the root of all flame wars!

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RE: Kotaku VS PS3 - Apr.-28th-2008 8:26:51   
socomnick


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quote:

ORIGINAL: s8anicslayer

we should all boycott kotaku, biased websites should not hold any credibility for there opinions are just one sided and are the root of all flame wars!


Kotaku is cool though because they hate all console equaly.

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Post #: 24
RE: Kotaku VS PS3 - Apr.-28th-2008 8:57:18   
FordGTGuy


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quote:

ORIGINAL: DomUltra

Well, until XBL can prove it can operate without crashing for more than a couple weeks I think PSN has the 1up over XBL on reliability, kinda like the console, ZING.

Anyway seriously though, XBL's P2P is not gonna win versus PSN's dedicated server, the connection is always reliable, fast, and strong. The only argument you got now really now is custom soundtracks and more stuff in XBL's market place.

Testament to PSN's reliability, it's been functional since day one without crashes.


Xbox Live launched in November 2002 and I've had the service sinced it launched. The first time the service ever crashed on me was last christmas. Thats 5 years and 5 months it worked without a hiccup. ZING.

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RE: Kotaku VS PS3 - Apr.-28th-2008 9:13:20   
sonarus


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Well i haven't noticed anything against the 360 recently.

My point was it was hypocritical for them to insinuate that the psn isn't capable of running GTA4 online like it has been unreliable in the past when the bottom line is 360 online is the one with the most recent memory of going down.

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RE: Kotaku VS PS3 - Apr.-28th-2008 9:16:41   
MrSwede


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quote:

and as for Sixaxis, most people think little of it so its not surprising that they would say it, there has yet to be a game which has proven it to be a superior method for control over more traditional options


I can only name one game and that's Ratchet. Controlling that laser with the Sixaxis was pretty sweet.

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RE: Kotaku VS PS3 - Apr.-28th-2008 9:50:46   
sonarus


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Honestly i enjoyed all the sixaxis elements in ratchet and considered it an extra challenge

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RE: Kotaku VS PS3 - Apr.-28th-2008 9:57:44   
FordGTGuy


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quote:

ORIGINAL: sonarus

Well i haven't noticed anything against the 360 recently.

My point was it was hypocritical for them to insinuate that the psn isn't capable of running GTA4 online like it has been unreliable in the past when the bottom line is 360 online is the one with the most recent memory of going down.


So just because it had the most recent crash, even if it was the first time in 5 and a half years its counted as unreliable?  The PSN hasn't even been around for a year there is nothing wrong with people wanting to be skeptical.  As long as GTA IV will allow dedicated servers it should work fine.

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"No poor dumb bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-Patton WW2 GamerTag- Bazooka XP

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RE: Kotaku VS PS3 - Apr.-28th-2008 10:17:58   
BloodySinner


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You must cry about everything. 

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RE: Kotaku VS PS3 - Apr.-28th-2008 11:26:32   
sonarus


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I never said 360 was unreliable but how can they point fingers at psn when it hasn't crashed and xbox live crashed recently due to COD4 maps aand heavy online usage?


@Bloody . I"M NOT CRYING

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RE: Kotaku VS PS3 - Apr.-28th-2008 12:19:30   
JHFKDFNFGJKFHDKF


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quote:

ORIGINAL: sonarus

I never said 360 was unreliable but how can they point fingers at psn when it hasn't crashed and xbox live crashed recently due to COD4 maps aand heavy online usage?


@Bloody . I"M NOT CRYING



Its like saying an abacus is better than a computer because an abacus never crashes - frankly; If you consider what you can do and what you cant do on either service.

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Post #: 32
RE: Kotaku VS PS3 - Apr.-28th-2008 12:28:10   
sonarus


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I own both consoles and you don't. Based off performance, ps3 and xbox live are the same. 360 has more features period. In the article kotaku already discussed the features of achievements and what not but then they went on to express doubt that psn isn't capable of handling the game.

I would describe psn and xbox live as a comparison between a mercedes and a honda. One has more features but both give the same performance. Both will still get you from point A to point B in the same amount of time. Mercedes on the other hand has more features and costs more

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RE: Kotaku VS PS3 - Apr.-28th-2008 12:42:59   
JHFKDFNFGJKFHDKF


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quote:



I would describe psn and xbox live as a comparison between a mercedes and a honda. One has more features but both give the same performance. Both will still get you from point A to point B in the same amount of time. Mercedes on the other hand has more features and costs more
quote:

ORIGINAL: sonarus

I own both consoles and you don't. Based off performance, ps3 and xbox live are the same. 360 has more features period. In the article kotaku already discussed the features of achievements and what not but then they went on to express doubt that psn isn't capable of handling the game.

I would describe psn and xbox live as a comparison between a mercedes and a honda. One has more features but both give the same performance. Both will still get you from point A to point B in the same amount of time. Mercedes on the other hand has more features and costs more


but what about not being able to send cross-game invites or messages?

How would we incorporate that into your analogy - erm.... one of the cars doesnt have rear doors.

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Post #: 34
RE: Kotaku VS PS3 - Apr.-28th-2008 12:47:58   
sonarus


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New mercedes now ship with GPS built in i believe, so one has GPS the other doesn't however honda GPS is updatable
Cross game invites is a feature and all xbox live features are updatable. The point i am arguing isn't based of features its on PERFORMANCE. PSN and Xbox live have equal performance. Psn isn't laggy or slow it runs at exactly the same speed via the same internet.

(in reply to JHFKDFNFGJKFHDKF)
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RE: Kotaku VS PS3 - Apr.-28th-2008 12:49:09   
JHFKDFNFGJKFHDKF


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quote:

ORIGINAL: sonarus

New mercedes now ship with GPS built in i believe, so one has GPS the other doesn't however honda GPS is updatable
Cross game invites is a feature and all xbox live features are updatable. The point i am arguing isn't based of features its on PERFORMANCE. PSN and Xbox live have equal performance. Psn isn't laggy or slow it runs at exactly the same speed via the same internet.


does PSN use dedicated servers only or does it use dedicated servers and P2P?

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Post #: 36
RE: Kotaku VS PS3 - Apr.-28th-2008 12:56:08   
sonarus


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Not a 100% sure but i am pretty sure they use both. Warhawk is dediicated servers but i think MGO runs on p2p as well as tekkn 5

In fact i think the COD4 guy confirmed that they are using p2p on ps3 as well

(in reply to JHFKDFNFGJKFHDKF)
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RE: Kotaku VS PS3 - Apr.-28th-2008 13:10:46   
Odion


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its cause the companys have to either supply the servers themselves or use P2P

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RE: Kotaku VS PS3 - Apr.-28th-2008 13:37:09   
sonarus


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I'm pretty sure its the same way with live. The frontlines game that runs on dedicated servers, i think they are supplying the servers themselves

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RE: Kotaku VS PS3 - Apr.-28th-2008 14:10:36   
heyheyhey


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quote:

ORIGINAL: Chacron

quote:

ORIGINAL: sonarus

New mercedes now ship with GPS built in i believe, so one has GPS the other doesn't however honda GPS is updatable
Cross game invites is a feature and all xbox live features are updatable. The point i am arguing isn't based of features its on PERFORMANCE. PSN and Xbox live have equal performance. Psn isn't laggy or slow it runs at exactly the same speed via the same internet.


does PSN use dedicated servers only or does it use dedicated servers and P2P?


they basically function the same way really

it's just that way more games on the PS3 use dedicated servers rather than P2P while its the otehr way around on Live

there's not much difference really

you get less lag and you can support more players, but when companies decide to pull the plug you'll never be able to play the game online again while with P2P you can play it forever

although im sure they can just switch to P2P after they shut down the servers

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