mike_mgoblue
Posts: 3
Joined: Aug.-16th-2007
Status: offline
|
MGS4 has received the disappointing review score of only 8 out of 10 by Edge, Eurogamer, 360 Gamer Magazine, and GameCritics. Other reviews in magazines and newspapers have rated Metal Gear Solid 4 with scores as low as 6 out of 10! I think it's safe to say that MGS4 ended up being an even bigger disappointment than Devil May Cry 4. 8 out of 10 isn't "bad" but it won't win any awards or sell any systems. Metal Gear Solid 4 has been reviewed and it has received a disappointing score of only 8 out of 10 by Edge. Here is what Edge had to say: Metal Gear Solid has always been a story of duty in the face of obsolescence, and if this is really it for Kojima’s chapter – and who knows, maybe the entire series – his duty has been fulfilled. MGS4 is not the game it could have been; nor is it the game it would have been had the series grown with the benefit of hindsight; nor is it the game it should have been if you believed that early trailer. Kojima has, of course, admitted to the game’s failings. The greatest is the size of its maps, each venue split between several zones, themselves divided by loading screens. So your objective, rather than something tangible and relevant, often becomes just a marker on the HUD which doubles as a reset point for enemies, making escapes unduly easy. And it creates a sense of restlessness, allowing you all the time you want to explore but giving the levels little space to explore themselves. Technology aside, the problem is that MGS4’s agenda, unlike that of its predecessor, is not its own. Not content to just rekindle memories of Metal Gear, the game insists on physically revisiting them, veering this way and that, back and forth in time, the fates of its characters wrenched in improbable directions. An entire game could (and someday might) plug the gap in Raiden’s backstory, the Patriots’ one-time pet project returning as a Frank Jaeger-style cyborg ninja. And while few would begrudge the return of Metal Gear Solid’s classic bosses in the animalized form of The Beauty And Beast Unit, the shadow of MGS3’s Cobra Unit looms large. That game felt like a dialogue between Kojima and the player, a determined blend of action, cinema and podcast. In contrast, MGS4 feels more like a genie struggling to find enough goodies in the lamp, slave to the demands of everyone but itself. ...................... And look at what Eurogamer said at the end: You're sorry to see Snake go. But should you be? Guns of the Patriots is a frustrating, fractured game that turns Metal Gear Solid's world upside down several times over, but never changes it. It just burrows deeper into what fans love and detractors hate than ever before, and it will make few converts. It's a crying shame, given how many genuinely classic gaming moments there are here, given the countless exquisite creative touches, but Metal Gear Solid 4 is its own worst enemy. You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion to the Metal Gear Solid series, but it's definitely time to move on. We love you, Snake. Don't come back.
|