EL SALVADOR
Posts: 1175
Joined: Feb.-11th-2008
From: I PLEDGE TO SHOVEL XBOT BS
Status: offline
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quote:
ORIGINAL: morganfell takedowns are not real time. you do not control the takedowns except to press 'o' when you have filled your meter. this is the in the top 3 most linear games i have ever played. there will be no replay value. here is a typical example of some of the bad game design. helicopter is chasing me on the docks. i have ridden on a lot of helos in my life. even with protection helos do not handle close range rounds very well. but you can empty round after round in this helo and it won't do you any good. just as a test i put over 50 rounds into him. nothing. but he will eventually hover over a glowing red fuel tank. don't ask me how your agent handler knows everything that is around you. bourne, look in those crates! anyway the helo will hover over this red fuel tank. shoot it. he flies away then comes back at you. don't even think about jumping in the water...because you can't. he hovers over another red fuel tank. shoot it. when he is dumb enough to do it the third time it will destroy the bullet proof helo. who leaves passports just lying around in the street, a bar, an airport. well, pick it up dummy. the pop up button presses are ridiculous because failing to see one and respond when it pops up without warning means game over. prepare for a checkpoint load that ought to be instant with a 5gb install. don't worry, i played the 360 demo and it is the same way. the bad thing about these is miss one because you are taking a drink and now you get pulled compeltely out of the game immersion wise. i will finish it tonight and then it will get traded in on the big green guy. i have traded in 3 games ever and i by a ridiculous amount of games for my ps3, 360, wii, and psp. now here goes number 4. Maybe real time isn't the word for it but when you execute a Takedown there is no delay. Whatever position the enemy is in when you do one is when it happens. Bourne should have been able to jump over things and the game is very linear but it is also filled with action. Sure maybe the helecopter isn't as realistic as the one you were in but most games take liberties. We all know that. The point about passports is to me a minor complaint. It's just a way of unlocking features. If you think they represent real passports that were dropped in the game, most games will disappoint you. The button press sequences don't happen that often. God of War used them and nobody says boo about it. At least it's one button and there is certainly enough time to pull it off. Trading in Bourne for The Incredible Hulk??? Maybe Bourne isn't your kind of game then. Yeah like The Hulk will be a sandbox game where he can swim, etc and the helecopter isn't realistic enough for you so your buying a game that features a huge green monster???
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