RE: The Bourne Conspiracy is....

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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 2:26:45   
morganfell


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okay. u3 engine. i was playing stranglehold this morning and now bourne. stranglehold looks better. no excuse. it also has a more destructible environment and about the same linearity. doors lock behind you all the time - pure bs. in the first level you get that see the button don't press the button die from the button crap and it comes quick. a very bad gameplay maneuver.

5gb install should bring a better load time.

bourne vision to see ammo in crates? dumb. bourne has a strong foundation in keeping things just real enough to make the films great. devs missed this. the helicopter in the first level is far too scripted. replay value is going to be very low. i smell a trade coming.

some of the fighting looks great. the issue is you control none of the spectacular moments. easy way to beat any opponent - block (X) until they throw a punch, charge up triangle and that kick is lethal. 1 or 2 and it's takedown time.

despite all of the issues i am enjoying it but it is linear as can be. i mean the docks at the beginning has boxes and such stacked just so to prevent a free run on the docks. hey devs - go play stranglehold. even they opened up a few levels.

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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 12:12:09   
Mitchell


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If it goes on sale, I'll use a paycheck and pick it up when the 3 Bourne movies are out on Blu-Ray and experience them all in a row. The movies were topnotch action blockbusters with a brain to boot.

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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 13:00:27   
RuJoshin


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I'll rent it here soon, And Im keeping my hopes low

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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 13:05:57   
Mr_Kuwabara


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I saw the comercial, it looked cool but it seems that they weren't trying to make the main character the same as the movie actor. (Doesn't bother me though)

Anyway I downloaded the demo a while back just for the hell of it and it was.... so so.

7/10 in my books.

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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 17:39:40   
EL SALVADOR


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Well I'm glad I picked up the game. The game has been compared to Stranglehold. The graphics in Stranglehold are not as good and everything you can use in the environment flashes. Really distracts from the game.

I never cheered a character on before in a game until Bourne.

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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 19:15:03   
KEVERS


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so you bought it did you? Let us know how you find it. It seems you pick the games that I am never quite sure of but almost sold on it

< Message edited by KEVERS -- Jun.-5th-2008 19:16:12 >


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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 19:37:07   
meepmoopmeep


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the demo screamed "Rent me!"
i'm going to rent it with an open mind.

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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 22:08:06   
EL SALVADOR


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Playing the game further:

-The action is non-stop.
-You notice that Takedowns are real time. If an enemy is throwing a punch, Bourne will grab his arm at the exact position it is in when you perform a Takedown which is absolutely seamless.
-There is real time facial damage with Bourne and all enemies.
-The locations vary and don't become boring.
-You can run from cover to cover by sprinting (R2) and then hitting "X".

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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 22:30:44   
morganfell


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takedowns are not real time. you do not control the takedowns except to press 'o' when you have filled your meter. this is the in the top 3 most linear games i have ever played. there will be no replay value. here is a typical example of some of the bad game design. helicopter is chasing me on the docks. i have ridden on a lot of helos in my life. even with protection helos do not handle close range rounds very well. but you can empty round after round in this helo and it won't do you any good. just as a test i put over 50 rounds into him. nothing. but he will eventually hover over a glowing red fuel tank. don't ask me how your agent handler knows everything that is around you. bourne, look in those crates!

anyway the helo will hover over this red fuel tank. shoot it. he flies away then comes back at you. don't even think about jumping in the water...because you can't. he hovers over another red fuel tank. shoot it. when he is dumb enough to do it the third time it will destroy the bullet proof helo.

who leaves passports just lying around in the street, a bar, an airport. well, pick it up dummy.

the pop up button presses are ridiculous because failing to see one and respond when it pops up without warning means game over. prepare for a checkpoint load that ought to be instant with a 5gb install. don't worry, i played the 360 demo and it is the same way. the bad thing about these is miss one because you are taking a drink and now you get pulled compeltely out of the game immersion wise. i will finish it tonight and then it will get traded in on the big green guy. i have traded in 3 games ever and i by a ridiculous amount of games for my ps3, 360, wii, and psp. now here goes number 4.

< Message edited by morganfell -- Jun.-5th-2008 22:32:46 >

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RE: The Bourne Conspiracy is.... - Jun.-5th-2008 23:08:15   
EL SALVADOR


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quote:

ORIGINAL: morganfell

takedowns are not real time. you do not control the takedowns except to press 'o' when you have filled your meter. this is the in the top 3 most linear games i have ever played. there will be no replay value. here is a typical example of some of the bad game design. helicopter is chasing me on the docks. i have ridden on a lot of helos in my life. even with protection helos do not handle close range rounds very well. but you can empty round after round in this helo and it won't do you any good. just as a test i put over 50 rounds into him. nothing. but he will eventually hover over a glowing red fuel tank. don't ask me how your agent handler knows everything that is around you. bourne, look in those crates!

anyway the helo will hover over this red fuel tank. shoot it. he flies away then comes back at you. don't even think about jumping in the water...because you can't. he hovers over another red fuel tank. shoot it. when he is dumb enough to do it the third time it will destroy the bullet proof helo.

who leaves passports just lying around in the street, a bar, an airport. well, pick it up dummy.

the pop up button presses are ridiculous because failing to see one and respond when it pops up without warning means game over. prepare for a checkpoint load that ought to be instant with a 5gb install. don't worry, i played the 360 demo and it is the same way. the bad thing about these is miss one because you are taking a drink and now you get pulled compeltely out of the game immersion wise. i will finish it tonight and then it will get traded in on the big green guy. i have traded in 3 games ever and i by a ridiculous amount of games for my ps3, 360, wii, and psp. now here goes number 4.


Maybe real time isn't the word for it but when you execute a Takedown there is no delay. Whatever position the enemy is in when you do one is when it happens.

Bourne should have been able to jump over things and the game is very linear but it is also filled with action. Sure maybe the helecopter isn't as realistic as the one you were in but most games take liberties. We all know that.

The point about passports is to me a minor complaint. It's just a way of unlocking features. If you think they represent real passports that were dropped in the game, most games will disappoint you.

The button press sequences don't happen that often. God of War used them and nobody says boo about it. At least it's one button and there is certainly enough time to pull it off.

Trading in Bourne for The Incredible Hulk??? Maybe Bourne isn't your kind of game then. Yeah like The Hulk will be a sandbox game where he can swim, etc and the helecopter isn't realistic enough for you so your buying a game that features a huge green monster???

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RE: The Bourne Conspiracy is.... - Jun.-6th-2008 2:18:15   
morganfell


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there were plenty of easy ways to unlock things. watch this, i will make something up on the spot. these enemies can take tons of shots to the body. so how about headshots as a qualifier. they could have tracked how long it took to defeat opponents in hand to hand. instead of picking up a passport you get the same credit for taking down an enemy  15 seconds. they could have given you credit for a perfect run - no checkpoint reloads. stealth kills. there are plenty of ways to do it.

i found a new annoyance. tonfas, nightsticks, whatever you want to call them. bourne beats a bad guy down and takes his nightstick - then with a second guy facing him with a nightstick he throws the one he has away.

that sniping level was ridiculous. you never really controlled anything. you just had to hit the right buttons to advance a movie. that is one level you should have had full control to get the job done. it would have been a blast.

in god of war you usually don't die or end the level completely and have to reload when you miss a button sequence. that mechanic is the game's biggest shortfall. they spend time trying to get you to feel like bourne and then pull a stunt that takes you out of the moment when you have to reload.

you are missing the point about realism. i have worked on enough games as a realism advisor. when i am playing a game that pretends to be realistic then i want realism. even in certain scifi titles it is possible. mass effect could have had more of that. but when i am running a fantasy title then i don't mind. even in games like the hulk i don't want to see certain things that are unrealistic. i want the devs to say, "okay. how would this really work?" i am a bourne fan and have been for a long time having watched the original airing of the original bourne tv movie quite a long time ago. i wanted this game to be good but it just fails on too many levels.

there are some great flashes of brilliance in bourne and just like a flash of lightning you blink your eyes and they are gone.

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RE: The Bourne Conspiracy is.... - Jun.-6th-2008 18:23:46   
EL SALVADOR


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quote:

ORIGINAL: morganfell

there were plenty of easy ways to unlock things. watch this, i will make something up on the spot. these enemies can take tons of shots to the body. so how about headshots as a qualifier. they could have tracked how long it took to defeat opponents in hand to hand. instead of picking up a passport you get the same credit for taking down an enemy  15 seconds. they could have given you credit for a perfect run - no checkpoint reloads. stealth kills. there are plenty of ways to do it.

i found a new annoyance. tonfas, nightsticks, whatever you want to call them. bourne beats a bad guy down and takes his nightstick - then with a second guy facing him with a nightstick he throws the one he has away.

that sniping level was ridiculous. you never really controlled anything. you just had to hit the right buttons to advance a movie. that is one level you should have had full control to get the job done. it would have been a blast.

in god of war you usually don't die or end the level completely and have to reload when you miss a button sequence. that mechanic is the game's biggest shortfall. they spend time trying to get you to feel like bourne and then pull a stunt that takes you out of the moment when you have to reload.

you are missing the point about realism. i have worked on enough games as a realism advisor. when i am playing a game that pretends to be realistic then i want realism. even in certain scifi titles it is possible. mass effect could have had more of that. but when i am running a fantasy title then i don't mind. even in games like the hulk i don't want to see certain things that are unrealistic. i want the devs to say, "okay. how would this really work?" i am a bourne fan and have been for a long time having watched the original airing of the original bourne tv movie quite a long time ago. i wanted this game to be good but it just fails on too many levels.

there are some great flashes of brilliance in bourne and just like a flash of lightning you blink your eyes and they are gone.


I see the game this way. There are fighting sequences and shooting sequences. Actually Takedowns are done so well it's like another section. I like the fighting because you have to mix it up. Then the payoff is the Takedown with showcases Bourne perfectly. The shooting sequences are decent. Nothing spectacular but well done.

Nobody has mentioned the destructable envirnments which should be in shooting games. Nothing worse than having a bullet hit a crate, glass object etc and it doesn't break. In Bourse if you are taking cover behind a crate and it's shot, the crate starts getting blown apart and you start getting shot. Same goes for enemies. Last night on the train level I was hiding for cover behind a concrete pillar and pieces of it started getting shot away then the metal girder was exposed. That's attention to detail that people sometimes overlook. There are games where you shoot up a car and it doesn't explode. They do in Bourne.

This is High Moon Studios first attempt at Bourne. They don't have Matt Damon's likeness in the game yet on their first attempt they get more right than wrong. From blasting guys that fall down escillators to trains that drag the enemies bodies as they fly by, the game is full of action.

< Message edited by EL SALVADOR -- Jun.-6th-2008 18:25:37 >


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RE: The Bourne Conspiracy is.... - Jun.-6th-2008 18:35:30   
SpikeSpiegel


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They couldn't get Matt Damon's likeness in the game because they couldn't get permission for it.

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RE: The Bourne Conspiracy is.... - Jun.-6th-2008 19:32:00   
KEVERS


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quote:

ORIGINAL: SpikeSpiegel

They couldn't get Matt Damon's likeness in the game because they couldn't get permission for it.


because they couldn't capture his deep blue eyes......

downloading the demo now. should get a chance to play it tonight, I'll post what I think of it then

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RE: The Bourne Conspiracy is.... - Jun.-6th-2008 19:32:55   
EL SALVADOR


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quote:

ORIGINAL: SpikeSpiegel

They couldn't get Matt Damon's likeness in the game because they couldn't get permission for it.


It would have been a nice touch but the game is still good IMHO.

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RE: The Bourne Conspiracy is.... - Jun.-6th-2008 19:56:29   
Mystery_Person


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The developers said (ON T.V.) that this game wasn't made in a rush like other movie games and this one wouldn't get bad reviews. And they said they weren't gonna say "oh, well we didn't have enough time". HAHA! it would be so funny if the game sucked.

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RE: The Bourne Conspiracy is.... - Jun.-6th-2008 19:58:16   
EL SALVADOR


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ORIGINAL: Mystery_Person

The developers said (ON T.V.) that this game wasn't made in a rush like other movie games and this one wouldn't get bad reviews. And they said they weren't gonna say "oh, well we didn't have enough time". HAHA! it would be so funny if the game sucked.


The average Metacritic score is 72 so it's just blow average. Remember people here are still saying GTA IV sucked.

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RE: The Bourne Conspiracy is.... - Jun.-6th-2008 19:59:27   
Mystery_Person


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I just know this game is getting a low score. I don't think it has online (no online = bad score from me... and hopefully everyone else)

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RE: The Bourne Conspiracy is.... - Jun.-7th-2008 10:01:36   
KEVERS


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I played the demo today. It was between Dark Sector and Bourne and I have decided to get Bourne. I thought there was alot of action judging by the demo and seems like alot of fun. and I didn't find the driving bad at all, it was actually pretty easy, but I like that non realistic driving feel. Take downs are the coolest thing ever, but I find it hard using square and triangle to fight sensibile so I just mash both of them at the same time until I get enough adrenaline to do a take down. So yeah, picking it up in about an hour.

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RE: The Bourne Conspiracy is.... - Jun.-7th-2008 10:17:33   
EL SALVADOR


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quote:

ORIGINAL: KEVERS

I played the demo today. It was between Dark Sector and Bourne and I have decided to get Bourne. I thought there was alot of action judging by the demo and seems like alot of fun. and I didn't find the driving bad at all, it was actually pretty easy, but I like that non realistic driving feel. Take downs are the coolest thing ever, but I find it hard using square and triangle to fight sensibile so I just mash both of them at the same time until I get enough adrenaline to do a take down. So yeah, picking it up in about an hour.


The action continues and IMHO between the two games, you made a wise choice.

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