DarkSniper
Posts: 2385
Joined: Oct.-5th-2007
From: Texas
Status: offline
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quote:
ORIGINAL: TheMART at Xboxkings quote:
ORIGINAL: DarkSniper You should try reading some of my posts around the forums here. But anyway, since I didnt post any reasons for my claims, I'll start here. quote:
Fact is: user mods and maps would have been nice, but although all PS3 fanboys are crying about it, maybe only 5% actively uses it. Besides that, I bet Epic will bring the best PS3/PC user mods/maps to Xbox Live through their certificated XBL items. And in the end, and this is a HUGE problem on PSN. Online games are left alone fast. Users online drop to a sub minimum level and no one plays anymore. It happened to Warhawk, it happened to UT3, it even happens to COD4. On XBL, the gamers seem to hold on to playing their games. Heck, I can even find Halo 2 gamers nowadays to play against. Thus I would say: having a strong online community is the most important thing with a game that's all about online multiplayer. Thus: UT3 will rock the longest (most replay value) on the 360. Also a good thing: the graphics have been updated, so it looks better then the PS3 version In your first sentence, you bring up PS3 fanboys. When the topic is clearly about Xbox 360 and Unreal Tournament III. There's no subjective reason to bring up "fanboys" into the mix. I do agree that Epic will more than likely bring the best mods from the PS3 and PC version over to the 360. The real question is will they be charging for it? Warhawk has a very strong and active online community on the PS3 and if you owned the game and played it, you would see exactly where I'm coming from. Call of Duty 4 I believe is one of the PS3's best selling games on the platform and people still play it to this date. Even Resistance still has an active online community albeit it being a launch title. Yes, Halo 2 players are still active in Xbox live. But so are Socom 2 players on PS2's online as well. Unreal Tournament didnt really impact the online community as expected on consoles period. This dates back from the Dreamcast versions, Original Xbox, PS3 and likely Xbox 360. It's nothing to do with the platform itself, it's the game. Gears of War seems to have made more of an impact on 360 users than I think UTIII would. Unreal Tournament just doesnt have that staying power like games such as Gears of War, Halo, SOCOM, Warhawk and Call of Duty. Unreal Tournament is more of a PC-centric title geared towards that market. I cant think of any UT game that really made a strong impact on consoles. On the original Xbox, it couldnt contend with games such as Doom 3, Counter Strike and Halo. I dont see it contending with Halo 3, Gears of War and Call of Duty 4. Anyway dude, the "legit" points you've made are based on your own personal speculation and not backed up by any facts. But I'd rather keep this subject on Unreal Tournament III and not a PS3 vs Xbox 360 argument. I say PS3 fanboys, because those are the ones that say UTIII is better because of user mods and maps. While only a minority will actually use it (frequently). Because this game is on 360, PC and PS3, its legit to make some comparisons. Socom is about the ONLY game on the PS2 that worked online properly. So after that, how many games can you mention that are around that long and playable? My point is: http://www.computerandvideogames.com/article.php?id=191799&site=psm "Admittedly, PS3 is still in its infancy, but we've got growing concerns over online gaming already..." "It all started with Warhawk. The online-only showpiece that Sony used to promote PS3's network potential. For a solid few months the servers were packed; hundreds and thousands of players keen to wreak havoc in one of the most satisfying virtual battlefields. Then CoD4 came along, and even Unreal Tournament III, and folk began to desert Warhawk's lobbies in favour of traditional FPS death-matches. " It seems PS3 gamers are generally speaking not having a real certain amount of hardcore gamers, that love a game and stick with it, that can make the difference of having an online community that keeps some games alive. You see. Legit points are no speculation from myself. This is all on the net, facts. Strange thing is also: when it hit the PS3 at the end of last year, all PS3 fans were shouting they would play it. Actually it was and is one of the few real great games on the PS3. So its strange it isn't played that much period. Those are not legit points nor "facts" as you may call it. This is just Nathan Irvine's opinion on his view of PS3's online department. With what you said, than it's also fact that Ninja Gaiden II does nothing to enhance the series and is a good reason for Itagaki not to make another game. Even though personally I like the game. http://www.computerandvideogames.com/article.php?id=189652 Nothing based on what you find on the net on details such as this can be viewed as fact, it's like me posting a blog on why I hate console a and console b is better and someone posting a link to my blog claiming that my view on things is a fact. I certainly hope they wouldnt. I was hoping your opinion for the PS3's "declining" online community would be more or less based on some hard numbers or actual viewpoints generated from what you see and not what you read. Anyway, as of right now I took some pictures to show exactly what I've been saying about the difference between Warhawk and Unreal Tournament's online community. I was unable to take pictures of Call of Duty 4 because there were no numbers to show how many people online, but believe me when I say that the game is plenty strong online for the PS3. Right now in Warhawk, there are 275 different servers available for play with people actively playing games in them. For those looking for an online match in Warhawk, you should have no problem whatsoever in engaging in a game. This is Unreal Tournament. Currently there are only 18 active servers online right now playing the game. Not very many people and it's extremely difficult to find a decent game to play. The point I'm trying to make here is that it doesnt have anything to do with the platform itself, it's the specific game. If the game is developed correctly, people will play it. As shown in the difference of Warhawk and UT III. I can imagine the PC version of UT III may either be similar or a bit stronger in terms of online population. As far as your claims on "PS3 fanboys" are concerned, I can only speak for myself as I think UT III will not make an impact any more differently on Xbox 360 as it couldnt on PS3. PS3 owners have Warhawk, Call of Duty, Metal Gear Solid 4, Resistance, Gran Turismo that can easily take the place of Unreal Tournament. I think this will be more obvious on 360 with Gears of War still being very active and being the more popular of the two at the moment. I see more casual 360 owners preferring Gears of War to Unreal Tournament. I think that 360 owners would rather spend their time with Madden, Gears of War, Halo 3, Call of Duty 4, Battlefield, Forza at the moment rather than Unreal. On the Playstation 2, I cant honestly think of any games outside of Socom 2 that people still play online except for Madden 08. But on the original Xbox, can you think of any games outside of Halo 2 that people are still playing? The only other one I can think of is Counter Strike. I picked up Capcom vs SNK: SVC Chaos the other day and was thorougly disappointed when I couldnt find an online match. I'm going to search for Street Fighter Anniversary and hope for better results. Anyway, the point I'm trying to make is that no one website can generate a true undebateable fact on where the state of online is going. Also, Unreal Tournament III is simply not going to make the impact as expected. It has nothing to do with Xbox 360, PlayStation 3 or PC. It's the outdated mechanics of the game and it simply feels too old school for today's standards.
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