fishd
Posts: 496
Joined: Sep.-10th-2007
From: Inside A Cardboard Box
Status: offline
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quote:
ORIGINAL: MK_Red I'm not saying graphics are that important. It's just that they are the main capablity of PS3. The focus of the console has been that with Killzone, Uncharted and such. That doesn't mean graphics are number one important thing here. Since we're talking about PS3's feature, I think storyline, gameplay, ideas ,music and other stuff shouldn't be mentioned since to me, all consoles can have them even though these are PS3 exclusives. Media Molcule first approached MS for LBP and after they rejected them, they went to Sony. Same goes for Heavenly Sword so both PS3 and 360 could have had them. Even with a some less graphical features Wii could have had LBP. Wrong,here is a part of their intrerview with gamasutra : AE: It was very rapid. It was bizarre. We left Lionhead just before the Christmas party in December 2005. Then we were able to get a meeting with a publisher, Sony, which we hadn't really courted. MH: We had the opportunity to meet Phil Harrison [head of development for Sony Worldwide Studios] -- fantastic. AE: We thought this was a one-off opportunity we couldn't pass up. We had a few ideas, so we put together a pretty vague pitch, if we're honest. We pitched it in December 2005, and we had our funding in place by the end of January 2006. We incorporated in February. It was just insanely fast. We spent January painting the offices. Everything happened literally in the space of a month. Suddenly you're buying desks and PCs and starting a studio. People ask us whether we went to lots of different publishers, and the honest answer is "no". We went to Sony, showed them this vague thing, and they just said "Awesome. Go." And even better than that, all the things we really wanted to do that we thought we'd tone down a little for the pitch because we thought they might be a little too weird, these were things he really picked up on, asking why we didn't do more of it. Traditionally, you don't pitch the weird stuff; you pitch the core idea as simply as you can -- so it was great that he picked up on that.
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Shuhei Yoshida(about TEAM ICO) :"They have something really, really good on the way"
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