darkpower
Posts: 155
Joined: Feb.-23th-2008
Status: offline
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quote:
ORIGINAL: BIoodmask quote:
You DO know that the 360 version is going to be on multiple discs, right, and they will probably have to be compressing them in order to get it to fit on as little number of discs as possible (the PS3 version will only have to use one disc The amount of disks something is on has nothing to do the way a game looks. It is just a storage medium. And people who design games use compression for any kind of disk. Even for Blu-ray otherwise the loading times would be horrible. I am talking about game design in general and you are trying to turn this into some stupid fanboy type of thing. It is amusing I guess. I guess if I use your twisted logic then the PS3 version of Bioshock is going to be complete garbage. Seeing as how it was designed for the Xbox 360/PC architecture. See how that works when you try and think things out like a fanboy? Okay, so once again you turn a valid point into a reason why you just throw the label around. It's like that's you're only way to disprove anything. For one, I said it because you failed to bring it up (because you're the one that said it would be the exact same way as the PS3 version, something that in of itself isn't entirely proven because no one really knows for sure how the end result will be. They are intending the version to play the same, but who knows that), and two, because it will have to be on multiple discs and they obviously don't want you to have to have this 10 disc game (we don't know how much space they need for the game, exactly), they'll have to compress certain things some. That may mean graphics (which means the game may not be exactly the same as the other version), sound, among other things. Which means in the end, it may not be as good presentation wise. See, I used simple logic there to provide my answer that you'll obviously not like so you'll immediately throw that fanboy label on me. And yeah, this is about game design because it's about the game medium that AFFECTS how a game IS designed because you have to worry about how much space you will have and what you will be able to do with the game given the disc space. And, umm...have you SEEN the PS3 ports up until now? This is because devs have been really lazy about taking advantage of the increased disc space of BR and how much more powerful the PS3 can be. This is because the 360 was the leading consle to develop the games. In case you forgot, FF13 was originally a PS3 exclusive, so it was made with the PS3 in mind (and will continue to be). And you forgot about control schemes (I don't know if the 360 contoller is meant to play something like that, but I guess it's of personal preference, I like the PS3 controller and I'm sure some people like the 360 one), another thing that will be radically different that could affect what system you get the game on. Besides, up until we found this out about FF13, you dissed the franchise any chance you got? Now you're suddenly acting like it's going to run like a dream on the 360 and you cannot wait for it (me either, but I'm getting it on the PS3, obviously). Wonder why. EDIT SINCE YOU SEEM TO KNOW WHEN I"M RESPONDING AND PUT SOMETHING ELSE IN THERE AT THE LAST SECOND: When did I ever say FF13 would play like garbage on the 360? I'm only saying that the 360 may not get as good of a version because SE is essentially porting the game from the PS3 to the 360. It's you who's twisting my words around to mean something different now. And concerning Bioshock, didn't the developers of that game say something concerning that they were halfway thinking about the PS3 when first developing it or something to that effect (it was on N4G, after all)?
< Message edited by darkpower -- Jul.-18th-2008 1:51:42 >
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