RE: Tekken 6 awesomeness

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RE: Tekken 6 awesomeness - Sep.-18th-2008 0:38:41   
Le-mo


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From: Seattle, Washington
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New info on Tekken 6.

- Two new characters as posted before, bringing the total to 40 playable characters.

- Four new stages, bringing the total to 16.

- New stage is in front of what seems to be a hotel, complete with a glittering water fountain and a fire-engulfed tunnel.

- Other new stages will be coming, but haven't been seen in detail yet.

- Customization has been given an overhaul. For example, you can now customize the front and back of the character's hair instead of just having a general hair item like before.

- It seems like Bound has been given a makeover, although it's still present in the game. You now have to confirm a bit before you can do a bound. Seems like you have to hit confirm or something? I'm not too sure but apparently it's not as brain dead as it was in Tekken 6 Vanilla.

- Wall hits have been changed, so characters won't correct themselves while on a wall, and now tech rolling is faster than before when you hit a wall. Seems like wall combos won't be as easy to do as before.

Alisa Boskonovich - Seems like she's Dr. Boskonovich's daughter....? But... she's a fighting robot!

- By pressing both kick buttons (sorry, I'm unfamiliar with JPN Tekken conventions but it's called "WK") both of her hands change into chainsaws. Basically her stance...

- In this stance she can't step back or forth, but from her back a burner-type thing pops out and she can ... fly.

- The distance she can fly is fixed so it's possible to get caught in someone's attack if they anticipate it.

- During the Chainsaw stance, pressing LP will be a high blade attack that I think attacks vertically. Using RP will be a horizontal attack. Pressing down+LP will execute a low cut attack, which apparently hits pretty easily on people so far.

- PS3 version confirmed for late 09















Sources: Neogaf
SDTekken

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RE: Tekken 6 awesomeness - Sep.-18th-2008 0:45:37   
sonarus


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Joined: May-13th-2007
Status: online
Tekken 6 will be awesome regardless of the console it appears on first:D Tekken 6 FTW

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Post #: 42
RE: Tekken 6 awesomeness - Sep.-18th-2008 6:07:31   
Dragunov


Posts: 937
Joined: Aug.-4th-2008
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Cant wait! Dragunov is much better this time, but heihachi a little worse

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Post #: 43
RE: Tekken 6 awesomeness - Sep.-18th-2008 10:24:17   
SolidSnake93


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Truly a behemoth among fighting games.

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I have 25 $niper $hells.

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Post #: 44
RE: Tekken 6 awesomeness - Sep.-18th-2008 10:57:55   
- The Corrupt -


Posts: 11227
Joined: Jul.-6th-2008
From: If I told you, Dante would have to kill you. :D
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Darn... I actually had a soft spot for Tekken until I heard about the new features... Rage Death Combos and Weapons? What's going on here? The former is so cheap, it's unbelievable. If they intend to properly implement them, I want a story mode that would actually require them - Tekken has never been hard, and they're simply making it easier with RDC's...

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RE: Tekken 6 awesomeness - Sep.-18th-2008 11:01:45   
sonarus


Posts: 7591
Joined: May-13th-2007
Status: online
quote:

ORIGINAL: - The Corrupt -

Darn... I actually had a soft spot for Tekken until I heard about the new features... Rage Death Combos and Weapons? What's going on here? The former is so cheap, it's unbelievable. If they intend to properly implement them, I want a story mode that would actually require them - Tekken has never been hard, and they're simply making it easier with RDC's...


You can't just use the weapons whenever you want...i think the weapon is part of a combo. I like the rage thing so if you have low health you have a better shot for a comeback. Keeps things interesting

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Post #: 46
RE: Tekken 6 awesomeness - Sep.-18th-2008 11:03:50   
ParaDise_LosT


Posts: 3157
Joined: Jul.-25th-2007
From: The Interweb
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Devil kazuya looks like spawn :O

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