﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Has 2012 been the year of the PC?</title><link>http://forums.n4g.com/</link><description /><copyright>(c) N4G Community Forums</copyright><ttl>30</ttl><item><title>Re:Has 2012 been the year of the PC? (-MD-)</title><description>  &lt;img src="http://i.imgur.com/SlisY.jpg"&gt;   &lt;br&gt;    &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104430</link><pubDate>Wed, 26 Dec 2012 18:38:57 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (Theo1130)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Whoooop&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  PC gaming still alive? &amp;nbsp;Thought it was dead since 2004.  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; The gaming industry's zombie.&amp;nbsp; &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104405</link><pubDate>Wed, 26 Dec 2012 17:14:58 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (Whoooop)</title><description>  PC gaming still alive? &amp;nbsp;Thought it was dead since 2004. </description><link>http://forums.n4g.com/fb.ashx?m=1104402</link><pubDate>Wed, 26 Dec 2012 17:06:56 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (Ducky)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;ZombieNinjaPanda&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;FatOldMan&lt;/i&gt;&lt;br&gt;    &lt;br&gt;  ...words... &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;img src="http://d22zlbw5ff7yk5.cloudfront.net/images/cm-39876-050cfa989b3408.gif"&gt;   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;img src="http://i119.photobucket.com/albums/o127/jahwob/SAM-JACKSON-CLAPPING-GIF.gif"&gt;  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;  &lt;img src="http://i.imgur.com/lWY8C.gif"&gt; &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104378</link><pubDate>Wed, 26 Dec 2012 14:21:47 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (ZombieNinjaPanda)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;FatOldMan&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;    &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;     &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;      &lt;br&gt;  there is nothing inherently wrong with low budget games, the problem arises when your whole&amp;nbsp;library&amp;nbsp;of exclusives consists of them.&amp;nbsp;      &lt;br&gt;  &lt;/blockquote&gt;      &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  There's nothing wrong with a low budget game but it's a problem when you have a lot of them? Huh?     &lt;br&gt;  &lt;/blockquote&gt;     &lt;br&gt;  Can you read? There's a problem when your system doesn't produce any big&amp;nbsp;budget&amp;nbsp;exclusives, it means it's not getting the kind of support you think it is, if publishers are unwilling to create them.&amp;nbsp;    &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;  It's not a problem.      &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  I don't gain more enjoyment out of a game simply because it is an exclusive. A developer getting paid to release a game for a single platform isn't my idea of support either. I am not sure if you're being serious or pulling your trademark ignorant console player stereotype.   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Publishers have no reason to create truckloads of PC exclusives when most of them can &amp;nbsp;be ported to consoles by scaling things down. If they can cash it in that way, and everyone is happy, then there's really no reason to keep things exclusives.(Although there are some in PC community which are never happy)   &lt;br&gt;  So you end up with games that are multiplatform in name, but offer a different experience depending on which platform they're played on (i.e. console or pc).   &lt;br&gt;  Games like Battlefield3 and Skyrim are recent examples of this, and there's more but I'm not going to waste my time thinking/listing.   &lt;br&gt;   &lt;br&gt;  2012 has seen some high budget games on PC too, such as Diablo3, GuildWars2, SecretWorld, more WoW, and there's upcoming games like Arma3 and Dota2.&amp;nbsp;   &lt;br&gt;  Why a budget even matters is beyond me. I don't know of many sensible people that get their enjoyment out of how much money was spent making the game (not to mention most of that money goes towards marketing, not actual game development)   &lt;br&gt;   &lt;br&gt;  If big budget games is really what you crave, then you should just come out and admit something that all of us have known for quite some time: you is disappoint with PS3 and want a 360. Nothing to be shameful of, &amp;nbsp;it gets the exclusives with the biggest budgets such as Halo after all and unlike Sony which has to buy developers just to make them support their backwater platform, the 360 gets love&amp;nbsp;unconditionally. Just look at how MS has Skyrim's high-budget DLC and how well most big budget titles run on the 360 but not on the PS3.   &lt;br&gt;  Hope Santa&amp;nbsp;delivered&amp;nbsp;this year.   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;img src="http://d22zlbw5ff7yk5.cloudfront.net/images/cm-39876-050cfa989b3408.gif"&gt;  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;img src="http://i119.photobucket.com/albums/o127/jahwob/SAM-JACKSON-CLAPPING-GIF.gif"&gt; &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104364</link><pubDate>Wed, 26 Dec 2012 12:03:24 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (-MD-)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;FatOldMan&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;    &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;     &lt;br&gt;  there is nothing inherently wrong with low budget games, the problem arises when your whole&amp;nbsp;library&amp;nbsp;of exclusives consists of them.&amp;nbsp;     &lt;br&gt;  &lt;/blockquote&gt;     &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  There's nothing wrong with a low budget game but it's a problem when you have a lot of them? Huh?    &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;  Can you read? There's a problem when your system doesn't produce any big&amp;nbsp;budget&amp;nbsp;exclusives, it means it's not getting the kind of support you think it is, if publishers are unwilling to create them.&amp;nbsp;   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;  It's not a problem.     &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  I don't gain more enjoyment out of a game simply because it is an exclusive. A developer getting paid to release a game for a single platform isn't my idea of support either. I am not sure if you're being serious or pulling your trademark ignorant console player stereotype.  &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Publishers have no reason to create truckloads of PC exclusives when most of them can &amp;nbsp;be ported to consoles by scaling things down. If they can cash it in that way, and everyone is happy, then there's really no reason to keep things exclusives.(Although there are some in PC community which are never happy)  &lt;br&gt;  So you end up with games that are multiplatform in name, but offer a different experience depending on which platform they're played on (i.e. console or pc).  &lt;br&gt;  Games like Battlefield3 and Skyrim are recent examples of this, and there's more but I'm not going to waste my time thinking/listing.  &lt;br&gt;   &lt;br&gt;  2012 has seen some high budget games on PC too, such as Diablo3, GuildWars2, SecretWorld, more WoW, and there's upcoming games like Arma3 and Dota2.&amp;nbsp;  &lt;br&gt;  Why a budget even matters is beyond me. I don't know of many sensible people that get their enjoyment out of how much money was spent making the game (not to mention most of that money goes towards marketing, not actual game development)  &lt;br&gt;   &lt;br&gt;  If big budget games is really what you crave, then you should just come out and admit something that all of us have known for quite some time: you is disappoint with PS3 and want a 360. Nothing to be shameful of, &amp;nbsp;it gets the exclusives with the biggest budgets such as Halo after all and unlike Sony which has to buy developers just to make them support their backwater platform, the 360 gets love&amp;nbsp;unconditionally. Just look at how MS has Skyrim's high-budget DLC and how well most big budget titles run on the 360 but not on the PS3.  &lt;br&gt;  Hope Santa&amp;nbsp;delivered&amp;nbsp;this year.  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; &lt;img src="http://d22zlbw5ff7yk5.cloudfront.net/images/cm-39876-050cfa989b3408.gif"&gt; &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104344</link><pubDate>Wed, 26 Dec 2012 08:21:02 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (Ducky)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;    &lt;br&gt;  there is nothing inherently wrong with low budget games, the problem arises when your whole&amp;nbsp;library&amp;nbsp;of exclusives consists of them.&amp;nbsp;    &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  There's nothing wrong with a low budget game but it's a problem when you have a lot of them? Huh?   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;  Can you read? There's a problem when your system doesn't produce any big&amp;nbsp;budget&amp;nbsp;exclusives, it means it's not getting the kind of support you think it is, if publishers are unwilling to create them.&amp;nbsp;  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;  It's not a problem.    &lt;br&gt;  &lt;br&gt;   &lt;br&gt;  I don't gain more enjoyment out of a game simply because it is an exclusive. A developer getting paid to release a game for a single platform isn't my idea of support either. I am not sure if you're being serious or pulling your trademark ignorant console player stereotype. &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Publishers have no reason to create truckloads of PC exclusives when most of them can &amp;nbsp;be ported to consoles by scaling things down. If they can cash it in that way, and everyone is happy, then there's really no reason to keep things exclusives.(Although there are some in PC community which are never happy) &lt;br&gt;  So you end up with games that are multiplatform in name, but offer a different experience depending on which platform they're played on (i.e. console or pc). &lt;br&gt;  Games like Battlefield3 and Skyrim are recent examples of this, and there's more but I'm not going to waste my time thinking/listing. &lt;br&gt;    &lt;br&gt;  2012 has seen some high budget games on PC too, such as Diablo3, GuildWars2, SecretWorld, more WoW, and there's upcoming games like Arma3 and Dota2.&amp;nbsp; &lt;br&gt;  Why a budget even matters is beyond me. I don't know of many sensible people that get their enjoyment out of how much money was spent making the game (not to mention most of that money goes towards marketing, not actual game development) &lt;br&gt;    &lt;br&gt;  If big budget games is really what you crave, then you should just come out and admit something that all of us have known for quite some time: you is disappoint with PS3 and want a 360. Nothing to be shameful of, &amp;nbsp;it gets the exclusives with the biggest budgets such as Halo after all and unlike Sony which has to buy developers just to make them support their backwater platform, the 360 gets love&amp;nbsp;unconditionally. Just look at how MS has Skyrim's high-budget DLC and how well most big budget titles run on the 360 but not on the PS3. &lt;br&gt;  Hope Santa&amp;nbsp;delivered&amp;nbsp;this year. &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104342</link><pubDate>Wed, 26 Dec 2012 08:13:56 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (-MD-)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;    &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;     &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;      &lt;br&gt;  there is nothing inherently wrong with low budget games, the problem arises when your whole&amp;nbsp;library&amp;nbsp;of exclusives consists of them.&amp;nbsp;      &lt;br&gt;  &lt;/blockquote&gt;      &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  There's nothing wrong with a low budget game but it's a problem when you have a lot of them? Huh?     &lt;br&gt;  &lt;/blockquote&gt;     &lt;br&gt;  Can you read? There's a problem when your system doesn't produce any big&amp;nbsp;budget&amp;nbsp;exclusives, it means it's not getting the kind of support you think it is, if publishers are unwilling to create them.&amp;nbsp;    &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  It gets the best versions of every single game that you put inside your PS3 that isn't published by Sony, I'm perfectly fine with the support PC gets.    &lt;br&gt;   &lt;br&gt;  All "big budget" means in a game is scripted, cinematic and dumbed down. The most entertaining, unique and fun games are usually the cheapest ones being made by real gamers and not being held back by massive publishers catering to the most casual audience possible to try and make their money back. &amp;nbsp;  &lt;br&gt;    &lt;br&gt;   &lt;br&gt; &lt;blockquote class="quote"&gt;&lt;i&gt;Eiffel&lt;/i&gt;&lt;br&gt;&amp;nbsp; &lt;br&gt;   &lt;br&gt;  IMO, it's the last place to find games that play like games(don't kill a brain cell comprehending that), exclusively high budget as well as independently. No gimmicks.&amp;nbsp;&amp;nbsp; &lt;br&gt;  &lt;/blockquote&gt;&amp;nbsp; &lt;br&gt;   &lt;br&gt;  Well said. No gimmicks. &lt;br&gt;   &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104327</link><pubDate>Wed, 26 Dec 2012 02:14:58 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (TheLastGuardian)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;toaster&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  How many PC games came out in 2012 anywho?  &lt;br&gt;  &lt;/blockquote&gt;&amp;nbsp;  &lt;br&gt; Over 60 exclusives. &lt;br&gt;    &lt;br&gt;  &lt;img src="https://www.technobuffalo.com/wp-content/uploads/2012/12/2012-gaming-exclusives-all-platforms-640x538.jpg"&gt; &lt;br&gt;    &lt;br&gt;  &lt;a href="http://www.technobuffalo.com/2012/12/04/which-gaming-platform-had-the-most-exclusives-in-2012/" target="_blank" rel="nofollow"&gt;http://www.technobuffalo....st-exclusives-in-2012/&lt;/a&gt; &lt;br&gt;   &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104325</link><pubDate>Wed, 26 Dec 2012 01:56:34 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (Eiffel)</title><description>  PC is the last platform I see that isn't trying so hard to please a certain demographic of consumers who can't learn to adapt to a challenge. You won't find an&amp;nbsp;over saturation&amp;nbsp;of "cinematic&amp;nbsp;experiences" that belittle gameplay for a story that ends up sucking anyway. &amp;nbsp;Of course this is obvious as it's a universal platform with no king to it's own success.&amp;nbsp;   &lt;br&gt;   &lt;br&gt;  IMO, it's the last place to find games that play like games(don't kill a brain cell comprehending that), exclusively high budget as well as independently. No gimmicks.&amp;nbsp; </description><link>http://forums.n4g.com/fb.ashx?m=1104322</link><pubDate>Wed, 26 Dec 2012 01:36:56 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (Rage_S90)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;   &lt;br&gt;  there is nothing inherently wrong with low budget games, the problem arises when your whole&amp;nbsp;library&amp;nbsp;of exclusives consists of them.&amp;nbsp;   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  There's nothing wrong with a low budget game but it's a problem when you have a lot of them? Huh?  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;  Can you read? There's a problem when your system doesn't produce any big&amp;nbsp;budget&amp;nbsp;exclusives, it means it's not getting the kind of support you think it is, if publishers are unwilling to create them.&amp;nbsp; </description><link>http://forums.n4g.com/fb.ashx?m=1104318</link><pubDate>Wed, 26 Dec 2012 00:42:15 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (toaster)</title><description>  How many PC games came out in 2012 anywho? </description><link>http://forums.n4g.com/fb.ashx?m=1104316</link><pubDate>Wed, 26 Dec 2012 00:20:03 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (-MD-)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;  &lt;br&gt;  &amp;nbsp;there is nothing inherently wrong with low budget games, the problem arises when your whole&amp;nbsp;library&amp;nbsp;of exclusives consists of them.&amp;nbsp;  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; There's nothing wrong with a low budget game but it's a problem when you have a lot of them? Huh? &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104307</link><pubDate>Tue, 25 Dec 2012 21:23:16 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (ZombieNinjaPanda)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;thebudgetgamer&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;ZombieNinjaPanda&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;thebudgetgamer&lt;/i&gt;&lt;br&gt;    &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;ZombieNinjaPanda&lt;/i&gt;&lt;br&gt;     &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;thebudgetgamer&lt;/i&gt;&lt;br&gt;      &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;       &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;        &lt;br&gt;   &lt;br&gt;  Ironically, everything on consoles looks low budget when you compare it to a computer game.        &lt;br&gt;  &lt;/blockquote&gt;        &lt;br&gt;  So your telling me something like Uncharted looks low budget, that sound score, and motion capture work alone negates your comment. Even your mighty Witcher 2 doesn't have animation anywhere near UC3 level.&amp;nbsp;       &lt;br&gt;  &lt;/blockquote&gt;       &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Inb4 "Uncharted is linear" So is Half Life yet no one complains about that.      &lt;br&gt;  &lt;/blockquote&gt;      &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Half life came out in 1998. 10 years later and Uncharted cannot even break away from being linear like a game from 98. Your Sony fanboy is showing.     &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;/blockquote&gt;     &lt;br&gt;   &lt;br&gt;  Every Half Life game is linear, up till episode two. Doesn't mean it's a bad thing though like how you would use it against Uncharted. The only games I've been playing lately have been Fez and Halo: Reach. Perhaps you jump to the fanboy card too fast. It's okay though, I understand. Gotta call me something right.    &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  You're the one that brought it up first.   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Yea but I don't feel the need to call people names because the disagree with me.  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; But no one was called a name, I said your fanboy is showing ;) &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104305</link><pubDate>Tue, 25 Dec 2012 21:14:12 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (thebudgetgamer)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;ZombieNinjaPanda&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;thebudgetgamer&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;ZombieNinjaPanda&lt;/i&gt;&lt;br&gt;    &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;thebudgetgamer&lt;/i&gt;&lt;br&gt;     &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;      &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;       &lt;br&gt;   &lt;br&gt;  Ironically, everything on consoles looks low budget when you compare it to a computer game.       &lt;br&gt;  &lt;/blockquote&gt;       &lt;br&gt;  So your telling me something like Uncharted looks low budget, that sound score, and motion capture work alone negates your comment. Even your mighty Witcher 2 doesn't have animation anywhere near UC3 level.&amp;nbsp;      &lt;br&gt;  &lt;/blockquote&gt;      &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Inb4 "Uncharted is linear" So is Half Life yet no one complains about that.     &lt;br&gt;  &lt;/blockquote&gt;     &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Half life came out in 1998. 10 years later and Uncharted cannot even break away from being linear like a game from 98. Your Sony fanboy is showing.    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;   &lt;br&gt;  Every Half Life game is linear, up till episode two. Doesn't mean it's a bad thing though like how you would use it against Uncharted. The only games I've been playing lately have been Fez and Halo: Reach. Perhaps you jump to the fanboy card too fast. It's okay though, I understand. Gotta call me something right.   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  You're the one that brought it up first.  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; Yea but I don't feel the need to call people names because the disagree with me. &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104304</link><pubDate>Tue, 25 Dec 2012 21:00:18 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (Kon)</title><description>  Could we please stop feeding the troll. </description><link>http://forums.n4g.com/fb.ashx?m=1104302</link><pubDate>Tue, 25 Dec 2012 20:54:26 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (ZombieNinjaPanda)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;    &lt;br&gt;   &lt;br&gt;  I know Rage is attempting to troll but isn't he one of the people that champion Journey? How is a 2 hour interactive movie/almost game like Journey anything but low budget?      &lt;br&gt;   &lt;br&gt;  Also when did low budget become a bad thing lol? 99% of the time the higher the budget on a video game the worse it is.&amp;nbsp;    &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;  Journey is as high a budget as an indie game gets, there is nothing inherently wrong with low budget games, the problem arises when your whole&amp;nbsp;library&amp;nbsp;of exclusives consists of them.&amp;nbsp;  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; How is this is a problem is beyond me. If it's a great game, it's a great game. It's funny, the low budget games are normally better than the AAA games console kids try to stick to. Another word that has become a buzzword. It means nothing to indicate quality.&amp;nbsp; &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104301</link><pubDate>Tue, 25 Dec 2012 20:50:40 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (Rage_S90)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  I know Rage is attempting to troll but isn't he one of the people that champion Journey? How is a 2 hour interactive movie/almost game like Journey anything but low budget?     &lt;br&gt;   &lt;br&gt;  Also when did low budget become a bad thing lol? 99% of the time the higher the budget on a video game the worse it is.&amp;nbsp;   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;  Journey is as high a budget as an indie game gets, there is nothing inherently wrong with low budget games, the problem arises when your whole&amp;nbsp;library&amp;nbsp;of exclusives consists of them.&amp;nbsp; </description><link>http://forums.n4g.com/fb.ashx?m=1104300</link><pubDate>Tue, 25 Dec 2012 20:43:59 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (-MD-)</title><description>  I know Rage is attempting to troll but isn't he one of the people that champion Journey? How is a 2 hour interactive movie/almost game like Journey anything but low budget?   &lt;br&gt;   &lt;br&gt; Also when did low budget become a bad thing lol? 99% of the time the higher the budget on a video game the worse it is.&amp;nbsp; &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104297</link><pubDate>Tue, 25 Dec 2012 20:30:32 GMT</pubDate></item><item><title>Re:Has 2012 been the year of the PC? (ZombieNinjaPanda)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;thebudgetgamer&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;ZombieNinjaPanda&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;thebudgetgamer&lt;/i&gt;&lt;br&gt;    &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;Rage_S90&lt;/i&gt;&lt;br&gt;     &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;      &lt;br&gt;   &lt;br&gt;  Ironically, everything on consoles looks low budget when you compare it to a computer game.      &lt;br&gt;  &lt;/blockquote&gt;      &lt;br&gt;  So your telling me something like Uncharted looks low budget, that sound score, and motion capture work alone negates your comment. Even your mighty Witcher 2 doesn't have animation anywhere near UC3 level.&amp;nbsp;     &lt;br&gt;  &lt;/blockquote&gt;     &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Inb4 "Uncharted is linear" So is Half Life yet no one complains about that.    &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  Half life came out in 1998. 10 years later and Uncharted cannot even break away from being linear like a game from 98. Your Sony fanboy is showing.   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;  Every Half Life game is linear, up till episode two. Doesn't mean it's a bad thing though like how you would use it against Uncharted. The only games I've been playing lately have been Fez and Halo: Reach. Perhaps you jump to the fanboy card too fast. It's okay though, I understand. Gotta call me something right.  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; You're the one that brought it up first. &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1104296</link><pubDate>Tue, 25 Dec 2012 20:12:21 GMT</pubDate></item></channel></rss>