﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>The Un-Uncharted Killer.....</title><link>http://forums.n4g.com/</link><description /><copyright>(c) N4G Community Forums</copyright><ttl>30</ttl><item><title>Re:The Un-Uncharted Killer..... (Satanas)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Irishguy95&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  I was looking forward to kicking ass with 2 pistols near the end of the game...That's what I was expecting to happen at some point. Story elements make Lara get her two pistols and then go bat**** for the finale of the game. Am disappoint. Great game though. They teased me twice with the pistols though. Dumb lara giving the second one away when she gets them. Oh also, Lara and the characters are braindead in this. A monkey could deduce what is happening on the island on what relevance Sam is. Took Lara the game to find out.  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; The pistols were a great final thing. I was hoping they'd be a post-game unlock, but I think I prefer them as a teaser. The sequel should capitalize on this &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1122636</link><pubDate>Mon, 18 Mar 2013 11:37:14 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (Irishguy95)</title><description>  I was looking forward to kicking ass with 2 pistols near the end of the game...That's what I was expecting to happen at some point. Story elements make Lara get her two pistols and then go bat**** for the finale of the game. Am disappoint. Great game though. They teased me twice with the pistols though. Dumb lara giving the second one away when she gets them. Oh also, Lara and the characters are braindead in this. A monkey could deduce what is happening on the island on what relevance Sam is. Took Lara the game to find out. </description><link>http://forums.n4g.com/fb.ashx?m=1122627</link><pubDate>Mon, 18 Mar 2013 10:25:04 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (KEVERS)</title><description>  I don't know....having more supernatural&amp;nbsp;enemies&amp;nbsp;in addition to humans would of been cool. Huge giants or&amp;nbsp;demons&amp;nbsp;would of been badass. Maybe&amp;nbsp;a lot&amp;nbsp;of this will be used in the next game, especially the horse back riding because a sequel isn't a sequel unless you've added horse back&amp;nbsp;riding.&amp;nbsp; </description><link>http://forums.n4g.com/fb.ashx?m=1122620</link><pubDate>Mon, 18 Mar 2013 09:05:47 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (Satanas)</title><description>  Good thing they decided to not do that.   &lt;br&gt;   &lt;br&gt; Looks like it would have been received similar to Tomb Raider Legend &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1122511</link><pubDate>Sun, 17 Mar 2013 15:19:12 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (redDevil87)</title><description>  &lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AbJjcBC2rnc&amp;rel=1"&gt;&lt;/param&gt;
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&lt;/embed&gt;&lt;/object&gt;&amp;nbsp; &lt;br&gt;   &lt;br&gt;  What it could have been.&amp;nbsp;     &lt;br&gt;   &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1122465</link><pubDate>Sun, 17 Mar 2013 12:06:31 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (duplissi)</title><description>  so it isnt quite right... lol&amp;nbsp;   &lt;br&gt;   &lt;br&gt; thought it was a little amusing. &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121860</link><pubDate>Tue, 12 Mar 2013 21:36:59 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (ShAkKa)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;duplissi&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  the difference between uncharted and tomb raider summed up in one image.     &lt;br&gt;   &lt;br&gt;  &lt;img src="http://egamer.co.za/wp-content/uploads/2013/03/Uncharted-versus-Tomb-Raider-600x426.jpg"&gt;   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  This image implies TR isn't linear, which it is.  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; It also implies that you can skip a sh*tton of objectives and still be able to finish the game. &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121816</link><pubDate>Tue, 12 Mar 2013 13:51:37 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (cgoodno)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Milky&lt;/i&gt;&lt;br&gt; frAME RATE ISSUES ON PS3 ARE QUITE NOTICEABLE.&lt;/blockquote&gt; Didn't have any on my end. &amp;nbsp;Aiming was a little annoying, but primarily after dodging. &amp;nbsp;You really get turned around when you dodged in the game. &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121812</link><pubDate>Tue, 12 Mar 2013 12:56:53 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (Milky)</title><description>  frAME RATE ISSUES ON PS3 ARE QUITE NOTICEABLE. ALSO AIMING ISNT GREAT. BUT ITS STILL A GREAT GAME REGARDLESS. ITS LIKE UNCHARTED 1.5. NOT AS GOOD AS 2 BUT DEFINITELY A STEP UP FROM UNCHARTED 1 IMO. WE NEED MORE GAMES LIKE THIS.&amp;nbsp;  &lt;br&gt; PS SORRY FOR CAPS, KEYBOARD BROKEN.&amp;nbsp; &lt;br&gt;  ALSO LACK OF GRENADES ANNOYS ME.ENEMIES SEEM TO HAVE TONS OF EXPLOSIVE , WHY CANT LARA USE THEM? &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121793</link><pubDate>Tue, 12 Mar 2013 11:23:30 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (sjaakiejj)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;duplissi&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  the difference between uncharted and tomb raider summed up in one image.    &lt;br&gt;   &lt;br&gt;  &lt;img src="http://egamer.co.za/wp-content/uploads/2013/03/Uncharted-versus-Tomb-Raider-600x426.jpg"&gt;  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;  That's a very poor comparison. TR is just as linear as Uncharted is, and though the areas are a bit more open in TR, the progression is pretty much the same as it is in Uncharted. </description><link>http://forums.n4g.com/fb.ashx?m=1121792</link><pubDate>Tue, 12 Mar 2013 11:07:53 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (Ducky)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;duplissi&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  the difference between uncharted and tomb raider summed up in one image.    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;  I was expecting to see boobs. </description><link>http://forums.n4g.com/fb.ashx?m=1121789</link><pubDate>Tue, 12 Mar 2013 10:46:10 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (Kon)</title><description>  I'm having fun trying to search for all the hidden gps markers and stuff. Nearly 100% in all areas! And i'm yet to finish the game. </description><link>http://forums.n4g.com/fb.ashx?m=1121788</link><pubDate>Tue, 12 Mar 2013 10:44:46 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (Satanas)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;cgoodno&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;  It's linear in design even then. &amp;nbsp;You never have to backtrack from one 'hub' to another with new equipment. &amp;nbsp;The only point in doing that is to get parts for minor upgrades. &amp;nbsp;You otherwise gain access to all weapons to overcome all obstacles automatically and specific to the storyline in each 'hub'. &amp;nbsp; &amp;nbsp;Examples are getting rope arrow and whatever that mechanism is that improves rope arrow to overcome obstacles are all automatically gained during storyline play.    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  The 'hubs' aren't necessarily corridor in design specifically, but when you are playing through the storyline, they most often become corridors, meaning there is only one way to advance though there could be a hallway off to the right with a cache of scrap or treasure. &amp;nbsp; The one exception was an outdoor area where you could take out the guards there by maneuvering around the whole area. &amp;nbsp;If more areas were like this one zone, it would have been a bit better, but the game wasn't bad. &amp;nbsp;Far from.  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; I used the hubs only to go back and do some tombs I missed. But honestly, I'm okay with there not being any backtracking. Can't say I care much for it &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121787</link><pubDate>Tue, 12 Mar 2013 10:39:34 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (cgoodno)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;duplissi&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;coolbeans&lt;/i&gt;&lt;br&gt;     &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;      &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  This image implies TR isn't linear, which it is.      &lt;br&gt;  &lt;/blockquote&gt;      &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  I haven't played it yet, but isn't it technically a 'hub-based' island. &amp;nbsp;You need to acquire certain equipment laid throughout the game to explore every part of the game, right?     &lt;br&gt;  &lt;/blockquote&gt;     &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  The story is linear, but yes the&amp;nbsp;environment&amp;nbsp;is hub based   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;  It's linear in design even then. &amp;nbsp;You never have to backtrack from one 'hub' to another with new equipment. &amp;nbsp;The only point in doing that is to get parts for minor upgrades. &amp;nbsp;You otherwise gain access to all weapons to overcome all obstacles automatically and specific to the storyline in each 'hub'. &amp;nbsp; &amp;nbsp;Examples are getting rope arrow and whatever that mechanism is that improves rope arrow to overcome obstacles are all automatically gained during storyline play.   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  The 'hubs' aren't necessarily corridor in design specifically, but when you are playing through the storyline, they most often become corridors, meaning there is only one way to advance though there could be a hallway off to the right with a cache of scrap or treasure. &amp;nbsp; The one exception was an outdoor area where you could take out the guards there by maneuvering around the whole area. &amp;nbsp;If more areas were like this one zone, it would have been a bit better, but the game wasn't bad. &amp;nbsp;Far from. &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121786</link><pubDate>Tue, 12 Mar 2013 10:29:56 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (Satanas)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Whoooop&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  How does this game run on the PS3? &amp;nbsp;My PC won't handle it and I honestly don't want to take my 360 out of the closet.     &lt;br&gt;   &lt;br&gt;  Haven't read much about performances.   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  I can confirm that visually, the PS3 version is superior to the 360 version. No idea about performance. I'd imagine it's good as I've heard little to the contrary. Cheers &lt;br&gt;    &lt;br&gt;   &lt;br&gt; As great a port as Nixxes did for the PC version, CD pumped out what is also a fantastic looking console game. &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121782</link><pubDate>Tue, 12 Mar 2013 09:31:42 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (duplissi)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;coolbeans&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  This image implies TR isn't linear, which it is.    &lt;br&gt;  &lt;/blockquote&gt;    &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  I haven't played it yet, but isn't it technically a 'hub-based' island. &amp;nbsp;You need to acquire certain equipment laid throughout the game to explore every part of the game, right?   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  The story is linear, but yes the&amp;nbsp;environment&amp;nbsp;is hub based </description><link>http://forums.n4g.com/fb.ashx?m=1121769</link><pubDate>Tue, 12 Mar 2013 08:20:25 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (Whoooop)</title><description>  Thanks dude. </description><link>http://forums.n4g.com/fb.ashx?m=1121767</link><pubDate>Tue, 12 Mar 2013 08:03:28 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (moegooner88)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;Whoooop&lt;/i&gt;&lt;br&gt;   &lt;br&gt;   &lt;br&gt;  How does this game run on the PS3? &amp;nbsp;My PC won't handle it and I honestly don't want to take my 360 out of the closet.     &lt;br&gt;   &lt;br&gt;  Haven't read much about performances.   &lt;br&gt;  &lt;/blockquote&gt;   &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  &lt;a href="http://www.eurogamer.net/articles/digitalfoundry-tomb-raider-face-off" target="_blank" rel="nofollow"&gt;http://www.eurogamer.net/...y-tomb-raider-face-off&lt;/a&gt;  &lt;br&gt;    &lt;br&gt;   &lt;br&gt;  The console versions of Tomb Raider are still thoroughly recommended though. Despite some performance issues on both systems when the action is situated in more complex environments, the game manages to stick closely to the desired 30FPS update with only momentary lapses that impact the quality of the gameplay. While the 360 offers up slightly more consistent overall performance, for the most part the difference between the two games isn't significant, and it's also fair to say that the PS3 holds the advantage with regards to image quality and the general refinement of the overall presentation. This is a game where much of the experience is built around the spectacle and in that respect, PS3 offers an advantage of its 360 sibling. Aside from various instances where performance is visibly lower, the gameplay is otherwise just as enjoyable on Sony's system, and the sharper visuals better suit the overall feel of the game, highlighting the richness of the environments without as many unwanted side-effects. In that respect the PS3 version gets our recommendation as the preferred choice of the two console releases. &lt;br&gt;     &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121759</link><pubDate>Tue, 12 Mar 2013 07:54:59 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (Whoooop)</title><description>  How does this game run on the PS3? &amp;nbsp;My PC won't handle it and I honestly don't want to take my 360 out of the closet.   &lt;br&gt;   &lt;br&gt; Haven't read much about performances. &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121755</link><pubDate>Tue, 12 Mar 2013 07:51:36 GMT</pubDate></item><item><title>Re:The Un-Uncharted Killer..... (coolbeans)</title><description>  &lt;blockquote class="quote"&gt;&lt;i&gt;-MD-&lt;/i&gt;&lt;br&gt;  &lt;br&gt;   &lt;br&gt;   &lt;br&gt;  This image implies TR isn't linear, which it is.  &lt;br&gt;  &lt;/blockquote&gt;  &lt;br&gt;   &lt;br&gt;    &lt;br&gt; I haven't played it yet, but isn't it technically a 'hub-based' island. &amp;nbsp;You need to acquire certain equipment laid throughout the game to explore every part of the game, right? &lt;br&gt;  </description><link>http://forums.n4g.com/fb.ashx?m=1121754</link><pubDate>Tue, 12 Mar 2013 07:48:37 GMT</pubDate></item></channel></rss>