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 sixaxis in fps's
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slipkoRn

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sixaxis in fps's - Monday, October 19, 2009 8:58 PM
i was  thinking the sixaxis to have control in the guns in fps's.just in controlling the motion of the gun it be like holding a real gun.you aim with the sixaxis and you shoot.Now I know in killzone you could tilt it when zooming but i dont want to tilt it i want to gain full control of the gun using the sixaxis and not just zoom in either.if you flip the controller  ingame character would do the same with his gun.imagine flipping sixaxis sideways just to look at your gun especially in killzone2
Hellangelzx

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Re:sixaxis in fps's - Monday, October 19, 2009 9:02 PM
Doesn't the Wii already do that?

Would be too annoying to play, wouldn't like this at all.
slipkoRn

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Re:sixaxis in fps's - Monday, October 19, 2009 9:13 PM

no it should be an option like lets say for example hold l2 and freelyaim at anything without moving your sight aim fire wathever it is let go of the button the gun would be put back into place in the middle i think it would work great when you need that far shot.i find it hard to aim with the analog cause you have to get that right clip not to far not to short
X12Celtics3

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Re:sixaxis in fps's - Monday, October 19, 2009 9:14 PM
I don't like motion controls for any purpose.  The only game that I've played with mandatory motion controls is Flower, and even that I wish had an option for analog stick control.  

I guess it wouldn't hurt to be put in as an option (the original poster's idea)... but I don't know that enough people would have any interest in something like that for the developers to want to put the time into creating it.  



"You get my nomination for "dumbest avatar ever" :) Seriously though wtf is that besides a triangle with a rainbow coming out?" -Kigmal 
slipkoRn

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Re:sixaxis in fps's - Monday, October 19, 2009 9:27 PM

it's already put right in killzone  sniper except only in zoom and people like it that should have been in every gun.and you know why people like it cause it gives them that extra nudge when someones in cover and their heads or any part are out. the motion control does that for you.
mrhobot

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Re:sixaxis in fps's - Monday, October 19, 2009 10:48 PM
i see no convenience in sixaxis. i feel better off without it, no i do not want to adjust the distance for the grenade by tilting, no i do not want to feel like a fool turning a valve in killzone 2. 

im fine with them subtly killing off sixaxis or just ending it abruptly.

they dont need it nowadays anyway, they got the wand coming out!

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