Arcade video games, their transition to 3D gameplay, its evolution and its futur

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Naonis

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Arcade video games, their transition to 3D gameplay, its evolution and its futur - Wednesday, December 12, 2012 5:20 PM ( #1 )
I really like the video game arcades, and after seeing how they have fallen almost forgotten these games, seems to be recovering a bit these games, with digital distribution platforms and this Internet. Which makes me happy. But I have some questions about these games, some of which you speak and have become by nostalgia and a kind of retro fashion, and therefore, are endangered. One can imagine that there will be others to replace them, but meanwhile, are here with us, at least for a while, hopefully not too short, as some predict, and, when they speak of "The retro fashion is only with the public general and will end when you stop to get money puretas nostalgic. " Some claim that the arcade games that have gone from a lateral and vertical 2D gameplay, a mechanical or 3D gaming developments, whether in first and third person, or isometric, arcade genres are no longer to transform into other genres or game types, different. Although denominating continue: beat 'em up (Final Fight Streetwise, Street of Rage 4, Golden Axe Beast Riders, or Batman Arkhan City), shoot em'up (After Burned Climax, Wing Commanders, Starfox, Panzer Dragon, Sin and Pushniment, Kid Icarus), platforms (Super Mario Galaxy, Tomb Raider, Rayman 3D, Sonic 3D) run and gun (Vanquit, Metal Slug 3D, Gears of war, Neo Contra), and fight Vs (Toshiden, Virtua Fighter). Is not it a platformer New Super Mario Galaxy, as Joe & Mac Return, or Snow Bros. or Sonic and Raymand 3D? A Vanquist not a run and gun game like Metal Slug, Contra or Shoock Troopers. Or a Neo Contra? What to say about Batman Arkhan City, not a beat em up like Final Fight, Final Fight or Street Of Rage Streeetwise or 4? And what about gender arcades that have moved from 2D mechanical or developments, lateral and vertical, a 3D game mechanics? Others argue, however, that progress was indeed being transferred to the 3Ds, with the evolution of the old arcade game genres, to a more complex gameplay, allowing greater depth spectacular and static displays. While at the same level, only to have evolved. If true the latter, arcade games lateral and vertical development 2D, tend to disappear in the future, gradually. No new games becoming such mechanical. Taking over them, arcade video games, first and third person, achieving more spectacular, with more immersive gaming techniques, such as virtual reality. And the isometric arcade video games like Batman Arkhan city and Neo Contra. But all this is true, really? Is it possible, for some, that if by now, have not managed to adapt well to the mechanical 3D gaming or development, they succeed in the future. More if the only support system or display of games, will be the famous virtual reality, and no longer have to then pantalas flat or dynamic holograms in reality, and they can only reproduce inside artificial or synthetic realities, recreated by computer, a video game or simulation. As expeertos think some fans and in this video game.? What is your opinion on this topic? Why some arcade genres have evolved into hybrid genres such as em'up beat, that they have, to the Action-RPG or ARPG, becoming something else. While others, like em'up shoot, fight Vs, and platforms have not, being equal? In the future, we will see new hybrid genres of video games, which will replace the current arcade games (platforms, beat em'up, em'up shoot, run and gun, and fight Vs), and more complex games, take The relay then, arcade games, such as role-platforms, platforms em'up-beat, run and gun-rol, beat em'up-run and gun. And even combinations of three different genres, such as role-beat-em'up Vs fight, or run and gun-beat em 'up-rol.? While waiting to receive soon, hear, receive a warm greeting.
CanadianTurtle

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Re:Arcade video games, their transition to 3D gameplay, its evolution and its fu - Wednesday, December 19, 2012 6:08 PM ( #2 )
Do you mind rephrasing that, or at least editing it smaller, paragraphs maybe? Lol
thorstein

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Re:Arcade video games, their transition to 3D gameplay, its evolution and its fu - Wednesday, December 19, 2012 6:25 PM ( #3 )
 Impenetrable wall of text is impenetrable.

wishingW3L

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Re:Arcade video games, their transition to 3D gameplay, its evolution and its fu - Wednesday, December 19, 2012 7:55 PM ( #4 )
I like talking about old games but dat wall of text....  XD
caseh

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Re:Arcade video games, their transition to 3D gameplay, its evolution and its fu - Thursday, December 20, 2012 3:21 AM ( #5 )
my....eyes.... 
  
 
 
<message edited by caseh on Thursday, December 20, 2012 7:20 AM>
 

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