How can the FPS genre evolve on consoles?

Change Page: 12 > | Showing page 1 of 2, messages 1 to 20 of 27 - powered by ASPPlayground.NET Forum Trial Version
Author Message
CanadianTurtle

  • Total Posts : 73
  • Reward points : 0
  • Joined: 12/1/2009
  • Status: offline
How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 11:54 AM ( #1 )
I personally love FPS games. But there comes a time where even someone like me comes to a conclusion and says, "okay, been there. Done that. Whats next?" From being over-cumbered by WW2 shooters, and nowadays over-saturated by military shooters. What can the FPS genre do to make itself feel fresh again?

Personally, I think there should be more FPS games that take fantasy over reality. Games such as bulletstorm, Resistance, or even TimeSplitters, where you have laser weapons, guns that shoot through walls, and just a variety of weapons that give you the ability to play the game the way you intend to play it. I would even call KillZone a great example even though it is technically a military shooter, it still has a unique and vast universe such as foreign planets such as Helghan. 

I would like to see more FPS games that have a strong emphasis on "quality" single player offerings. Games with outstanding set pieces and great storylines, along with weapons that are diverse. One thing I love about FPS games are the weapon wheel.

The reason I got bored of the CoD campaigns is because all the guns just feel the same. Although guns have different fire-mechanisms, they still kill enemies in about 2 shots.

I am currently waiting for Gurrila Game's and Respawn Entertainment's new FPS franchises. GG is known for KZ so I'm pretty sure that they'll come up with a game with a fantastic universe. RE's game is already set to be a futuristic game, so I'm looking forward to what the universe and lore will look like in those games.

Something that I would find very interesting is an FPS version of Contra. If you think about it, it's a great concept in general. You have aliens invading the earth which equals to a large variety of enemies. And the amazing selection of unique weapons that all feel different, added with a weapon wheel would be a really great offering. The contra games have great set pieces too! 
Kon

  • Total Posts : 10015
  • Reward points : 0
  • Joined: 12/13/2010
  • Location: Brasil
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 11:58 AM ( #2 )
CanadianTurtle


Something that I would find very interesting is an FPS version of Contra. If you think about it, it's a great concept in general. You have aliens invading the earth which equals to a large variety of enemies. And the amazing selection of unique weapons that all feel different, added with a weapon wheel would be a really great offering. The contra games have great set pieces too!  

It's called Serious Sam/Duke Nukem.


N4G Adventure Part 1 - screw it
Pandamobile

  • Total Posts : 1519
  • Reward points : 0
  • Joined: 5/18/2009
  • Location: Oshawa, Ontario
  • Status: online
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:22 PM ( #3 )
I couldn't think of a worse example than Killzone 2 to model future FPS games on.
Eiffel

  • Total Posts : 9624
  • Reward points : 0
  • Joined: 8/5/2008
  • Location: Yorktown, VA
  • Status: online
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:22 PM ( #4 )
CanadianTurtle


I personally love FPS games. But there comes a time where even someone like me comes to a conclusion and says, "okay, been there. Done that. Whats next?" From being over-cumbered by WW2 shooters, and nowadays over-saturated by military shooters. What can the FPS genre do to make itself feel fresh again?


#1. Stop catering to a generation of casuals with a challenge deficiency.
#2. Remove quicktime events.
#3. Stop making variations of the same weapons, it's a balance hazard; countless patches prove it's too much for Developer's to wrap their mind around.
#4. Remove perks and additional toys that detract from actually earning a fair score. 
#5. Remove modifications to weapons; see balance hazard.
#6. Stop rewarding Veteran players with toys that disadvantage newcomers from an equal playing field; see balance hazard.
#7. Stop placing spawn points around maps randomly, go back to the old triangle three base spawns on both sides of a map.
#8. Any and everyone who supported lag compensation to commit  seppuku at E3. 
#9. Stop charging bloated prices for three maps a pack. 
#10. Stop making four hour campaigns.
#11. Bring back boss fights.

This genre hasn't evolved, it's devolved for the most part. 
<message edited by Eiffel on Saturday, December 22, 2012 1:25 PM>
ZombieNinjaPanda

  • Total Posts : 11124
  • Reward points : 0
  • Joined: 6/23/2008
  • Location: Uranus
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:29 PM ( #5 )
Pandamobile


I couldn't think of a worse example than Killzone 2 to model future FPS games on.



This. While I loved Killzone 2, taking inspiration from that is terrible. The universe is rather bland (even though I really like the Helghast). Killzone 2 was a mediocre game spouted as something amazing because of it being a Sony Exclusive. Again, I really loved the game, I still do. It still destroys Killzone 3, but it's not something that should be used as a model for anything. It really did nothing special save for maybe the FPS cover aspect.

Ducky

  • Total Posts : 1277
  • Reward points : 0
  • Joined: 11/21/2010
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:31 PM ( #6 )
Get rid of regenerating health and the restrictive weapon selection.

That means getting rid of the recent 'innovations' in FPS games.
Doubt it'll happen for most AAA games though. Games with big budgets require broad appeal, and that means keeping things simple.

Oddly enough, Bioshock is a game that has "outstanding set pieces and great storylines, along with weapons that are diverse", but it seemed you couldn't handle it.
Kon

  • Total Posts : 10015
  • Reward points : 0
  • Joined: 12/13/2010
  • Location: Brasil
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:37 PM ( #7 )
Boss fights what are we in the 90's?


N4G Adventure Part 1 - screw it
moegooner88

  • Total Posts : 1778
  • Reward points : 0
  • Joined: 12/6/2009
  • Location: Alexandria, Egypt
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:39 PM ( #8 )
I thought KZ2, and COD4 were the only two decent fps this gen, the others all played the same, more, or less.
Eiffel

  • Total Posts : 9624
  • Reward points : 0
  • Joined: 8/5/2008
  • Location: Yorktown, VA
  • Status: online
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:40 PM ( #9 )
Kon


Boss fights what are we in the 90's?


I can't wait till this industry reaches the point where all you do is press a button and the game is one big cut scene. Kon will be the one in out cry while new generations will laugh at him. 



Ducky

  • Total Posts : 1277
  • Reward points : 0
  • Joined: 11/21/2010
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:40 PM ( #10 )
Kon


Boss fights what are we in the 90's?

We still have boss fight now.
They're usually a normal enemy with four times the health, or a giant invulnerable beast with bright glowing weakness points.
ZombieNinjaPanda

  • Total Posts : 11124
  • Reward points : 0
  • Joined: 6/23/2008
  • Location: Uranus
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:47 PM ( #11 )
Kon


Boss fights what are we in the 90's?



You're right. QTEs for the final boss are so much better than real boss fights. CoughHalo4

Eiffel

  • Total Posts : 9624
  • Reward points : 0
  • Joined: 8/5/2008
  • Location: Yorktown, VA
  • Status: online
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:47 PM ( #12 )
This video best describes what's happened.

caseh

  • Total Posts : 280
  • Reward points : 0
  • Joined: 11/24/2010
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 1:51 PM ( #13 )
CanadianTurtle
] If you think about it, it's a great concept in general. You have aliens invading the earth which equals to a large variety of enemies. And the amazing selection of unique weapons that all feel different, added with a weapon wheel would be a really great offering. The contra games have great set pieces too!

 
Yah that would totally evolve the FPS genre, never before have aliens, unique weapons or a weapon wheel been done before...  
 

   
 

 
 
<message edited by caseh on Saturday, December 22, 2012 1:53 PM>
 
TheKindRoost

  • Total Posts : 644
  • Reward points : 0
  • Joined: 3/7/2011
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 3:08 PM ( #14 )
Dust 514 is the future
O'er azure skies And emerald plains Where freedom and justice prevail With courage and strength We'll fight to the end For liberty in our land
Kon

  • Total Posts : 10015
  • Reward points : 0
  • Joined: 12/13/2010
  • Location: Brasil
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 3:14 PM ( #15 )
Crysis 3 is going to make a revolution in the gaming industry itself.


N4G Adventure Part 1 - screw it
caseh

  • Total Posts : 280
  • Reward points : 0
  • Joined: 11/24/2010
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 3:46 PM ( #16 )
Kon


Crysis 3 is going to make a revolution in the gaming industry itself.


Unlikely, it just looks pretty.
 
CanadianTurtle

  • Total Posts : 73
  • Reward points : 0
  • Joined: 12/1/2009
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 3:51 PM ( #17 )
For the person a few posts above, I've already beaten Resistance 1, 2, and 3 multiple times, plus on the hardest difficulties, so ya thanks...

As for Bioshock, I don't like games that force me to play in skinny hallways and elevator sized rooms with a bunch of enemies flanking me. It seems more "cheap" than it does "difficult."

Also, boss fights are not an outdated thing. I think a lot of people would like boss fights in an FPS, they just have to be done right. For example, inFamous 2 pretty much plays like an FPS/TPS, and has managed to prove legitimate boss fights with similar FPS controls. Maybe FPS games could benefit from a "roll out of the way." I don't see why not. It would have to look less sloppy but I think it's do-able. I mean, we already have "slide into cover" gameplay from KZ3.

Also, Radec is a great example of a good boss fightl. The ability to teleport and shoot. It gives the player more incentive to move around the map and form a strategy using the level layout. Boss Battles like that could work more often.

Also, Resistance 3 had really good Boss Battles. The widowmaker, and the Brawler really forced you to use your weapons efficiently. I thought they worked really well.





caseh

  • Total Posts : 280
  • Reward points : 0
  • Joined: 11/24/2010
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 4:00 PM ( #18 )
CanadianTurtle


For the person a few posts above, I've already beaten Resistance 1, 2, and 3 multiple times, plus on the hardest difficulties, so ya thanks...

As for Bioshock, I don't like games that force me to play in skinny hallways and elevator sized rooms with a bunch of enemies flanking me. It seems more "cheap" than it does "difficult."

Also, boss fights are not an outdated thing. I think a lot of people would like boss fights in an FPS, they just have to be done right. For example, inFamous 2 pretty much plays like an FPS/TPS, and has managed to prove legitimate boss fights with similar FPS controls. Maybe FPS games could benefit from a "roll out of the way." I don't see why not. It would have to look less sloppy but I think it's do-able. I mean, we already have "slide into cover" gameplay from KZ3.

Also, Radec is a great example of a good boss fightl. The ability to teleport and shoot. It gives the player more incentive to move around the map and form a strategy using the level layout. Boss Battles like that could work more often.

Also, Resistance 3 had really good Boss Battles. The widowmaker, and the Brawler really forced you to use your weapons efficiently. I thought they worked really well.


Think you missed the point slightly, it wasn't a recommendation to look the Resistance games up. If you're talking about evolving FPS games applying those mechanics to a franchise like Contra is pointless. Its been done countless times, in countless games.
 
ZombieNinjaPanda

  • Total Posts : 11124
  • Reward points : 0
  • Joined: 6/23/2008
  • Location: Uranus
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 4:02 PM ( #19 )
CanadianTurtle



As for Bioshock, I don't like games that force me to play in skinny hallways and elevator sized rooms with a bunch of enemies flanking me. It seems more "cheap" than it does "difficult."





And yet every single game you listed in that previous thread of yours is exactly like that. I guess enemies employing real tactics instead of infinite numbers spawning/homing missile bullets/infinite grenades is a lot harder for you. 





Ducky

  • Total Posts : 1277
  • Reward points : 0
  • Joined: 11/21/2010
  • Status: offline
Re:How can the FPS genre evolve on consoles? - Saturday, December 22, 2012 4:39 PM ( #20 )
CanadianTurtle

Also, boss fights are not an outdated thing. I think a lot of people would like boss fights in an FPS, they just have to be done right. For example, inFamous 2 pretty much plays like an FPS/TPS, and has managed to prove legitimate boss fights with similar FPS controls. Maybe FPS games could benefit from a "roll out of the way." I don't see why not. It would have to look less sloppy but I think it's do-able. I mean, we already have "slide into cover" gameplay from KZ3. 

Also, Radec is a great example of a good boss fightl. The ability to teleport and shoot. It gives the player more incentive to move around the map and form a strategy using the level layout. Boss Battles like that could work more often.

Also, Resistance 3 had really good Boss Battles. The widowmaker, and the Brawler really forced you to use your weapons efficiently. I thought they worked really well.

Infamous2 just has the typical shoot-into-the-glowing-thing-to-win, which is a pretty watered down version of what a boss fight should be.  It's not really comparable to an FPS though.

Radec's fight wasn't that bad since he actually had a pattern that you had to exploit. It's too bad the regenerating health ruined any tension that an invisible teleporting commando would have created.

Resistance3 is a pretty good game... Insomniac in general was doing a decent job this gen. Then they realized that there is seemingly no real market for their kind of FPS based on R3's sales.
... and now they're slaving away at EA, making Syndicate2. Huzzah.
<message edited by FatOldMan on Saturday, December 22, 2012 4:43 PM>
Change Page: 12 > | Showing page 1 of 2, messages 1 to 20 of 27 - powered by ASPPlayground.NET Forum Trial Version

Jump to:

Current active users
There are 0 members and 2 guests.
Icon Legend and Permission
  • New Messages
  • No New Messages
  • Hot Topic w/ New Messages
  • Hot Topic w/o New Messages
  • Locked w/ New Messages
  • Locked w/o New Messages
  • Read Message
  • Post New Thread
  • Reply to message
  • Post New Poll
  • Submit Vote
  • Post reward post
  • Delete my own posts
  • Delete my own threads
  • Rate post

© 2000-2009 ASPPlayground.NET Forum Version 3.6