Bit of Devil's Advocate.
LOL NO. terrible idea. Ford doesn't block me from selling their car if I don't feel like keeping it anymore, why the hell should games do it? It's my property, I bought it. If developers wanna make people keep their games or pay full price, they should start putting out content that is worth the price.
The car comparison, as well as non-software-based retail products, is a horrible one to make. You don't own the software, just the medium upon which it is located. And the cost of the car primarily goes back to Ford, not the dealership, which makes next to nothing (~$23/car sold in 2011) except on warranties and repairs. This is not true of software-based products. Far from.
Also, no one will need to keep a game for longer than a year considering that the same will be released in the following year unless they already keep their games.
We don't get movies that everyone wants to see every week, we're not going to get 90+ scored AAA games every week of the year either. Don't you think that this view is a bit 'idealistic' rather than 'realistic'?
While it's cool to have the idea that what you bought is yours to do with as you please, TV, movie, and book media has moved to digital distribution for the same reasons as the issues that video games are facing now. It's unlikely that this move won't continue, as well as attempts to reduce used game sales which have a much higher and faster rate of turn over than the other medias listed here.
Just curious, but how much do you actually get back when you give used games to places like GameStop? If you got a $60 and returned it two weeks later, how much would you get?
$10-15 on average. As high as $20-25 for a major release titles like Halo 4 or CoDBO2 in their first few weeks (the major sellers). And, most of the time, it's store credit., not cash. Especially on those higher return deals. They turn around and sell the used copies for $5 less than new price.
<message edited by cgoodno on Saturday, January 05, 2013 12:05 AM>