Yeah I hope hard mode is unlocked from the get go too. I'm used to the blocking system and dodging + sprinting etc, definitely haven't mastered them yet though I still take the odd hit from Multiple Gekko's and the Boss.
Even though I found him to be rather easy once the parrying system was well learned, the boss in the demo was really quite fun. The combo system is interesting since you must 'discover' combos. Even after three lengthy playthroughs of the ZoE MGRR demo, I'm sure I did not discover every combination available. Though I did discover many. In contrast, games like NG give you the combo list for certain weapons, which is also fine I guess.
I suppose I like that Rising is a technical title (unlike these Western titles), but notably different than NG.
I totally get you. I just never been able to enjoy H&S games with fast, deep combat like Bayo, DMC or Ninja Gaiden that rely on complex combos and challenging combat to be efficient and fun. GOW made it easy for me to get into the genre because it dialed back a few notches on combat challenge and put some effort on the story and the overall epic feeling of being just a tiny part of an immense world.
For example, I never finished a Gaiden game, never even tried a DMC until I tried DMC4's demo and it wasn't for me either (this one was a combination of combat and art-style) and Bayo? well I pretty much disliked everything about it when I tried the demo, I could try playing the full game, but I honestly don't think it will help at all.
Yeah, I understand. GOW is a game for the experience, for the adventure, and sometimes that's all a game needs. Now I'm not trying to completely dismiss Ninja Gaiden's feeling of 'adventure' - the different areas are great and varied, and the bosses are very memorable. But the story and dialogue are utter trash. GOW does not lack in that regard.
I suppose whether you play these games for an overall experience or whether you are scrutinizing the meticulousness of the combat will determine what you think of them. Vashlion and I are technical action fans - we've torn through the NGs on Master Ninja, and their mission modes, and we used to compete for the Bloody Palace #1 Canadian spot on DMC4 for a while after launch. Haven't played that game since the year it came out though, because it was inferior to DMC1/3 by way of recycling half the game for a haphazardly thrown-in Dante. Anyway, the point is, for people like that we find it very hard to enjoy more toned down titles in the genre. It's the same way I enjoy SSF4, BlazBlue, etc. but find it difficult to enjoy let's say, PS All Stars Battle Royale or Tekken
<message edited by Satanas on Friday, February 01, 2013 2:11 PM>