Gaming is truly sacred to me.
In a sense, games are the realization of a new, man-made abstraction layer having its source in pure fantasy, the ceiling is defined by technological limitations and the creator's own imagination.
Video games are alternative worlds our minds and souls can inhabit, more importantly, they're the seed of a brave new reality.
Who would question games ARE Art?, containing a plethora of artistic elements from music to graphic design, they are nothing less than interactive artworks.
There are lots of beautifully crafted and extremely original games like Rayman Origins, Little Big Planet, El Shaddai, Journey, Katamari, that could easily be described as contemporary art references.
Only, they're not. They're dissed and labeled as non "proper", non "real" art by the majority of the Modern People*, which usually see videogames as some mainstream business for mindless broteens that couldn't stand watching humanist hipster stuff like Joules et Jim. *[
see: Oblivious Hipsters] The contemporary art community often waves terms like "multidisciplinary performance" or "media transversality", and by that they mean blatantly regurgitated ripoffs of one another.
Don't get me wrong, I believe in format crosspollination both as something inevitable and something good.
There are some fine examples of cinematic pace and techniques in gaming, but the sheer hypocrisy and endogamic behaviour these so called "contemporary art collectives" display really grinds my gears.
I'll get to the damn point;
I saw a facebook group named
https://www.facebook.com/thecreatorsproject This group displays the works of a korean art collective known as "Sticky Monster Lab"
Gentlemen, I bring you a teeth-grinding case of Keita Takahashi plagiarism:
Tokio International Anime Fair 2009
Katamari Forever "cousins" So yeah, I get it, for some of you this will just be "kiddie style" mere coincidence or just plain uninteresting, but there are some analogue factors and main diferentiators:
Objective similarities:
-Overly simplified facial features are common amongst subjects AND non living items
-Pastel tones, each individual has a different color
-Textureless surfaces
-Arbitrary and drastic size alteration of beings and items.
It seems they decided that, in fact, no one could really trademark overly simplified facial features, and they kinda have a point.
Furthermore, their thought process was mainly directed towards creating a fad
They created a fashion line for their little keita takahashi ripoffs, and guess what, they're selling this piece of c**p at their online store.
Just look at this hipster clown, they made a videoclip of him being all modern and stuff http://www.youtube.com/user/stickymonsterlab if you've ever played Noby or Katamari before, have a look at their videos and you'll realize how obvious it is.
They even sell 3D printings, look at that, an obvious Noby Noby Boy scenario
Just look at this
look at this horrible, amateurish 3D design "inspired" by noby noby boy
LOOK AT THIS S***
All right, these guys are supposed to be all cool and stuff, original creators!, this kind of thing is quite obvious, here are some Keita Takahashi games pictures as a closing point:
If some of you guys ever enjoyed Katamari or Noby Noby boy, contratulations, your blood is boiling now. If you're not into what you consider "kiddie games", sorry about the weird topic, just move along to the nearest thread.
<message edited by Ingram on Wednesday, February 06, 2013 9:33 PM>