- Joined: 4/30/2007
Re:Metal Gear Rising OT : Diced Watermelon
Tuesday, February 19, 2013 9:18 PM
PROGRESS: 1h 30min playtime, just beat Mistral, Hard difficulty setting. Played the demo fairly extensively when ZoE was released. UPDATED PROGRESS: Probably at least 3 and a half hours play time, some time after beating Monsoon, Hard difficulty setting.
The game is excellent, and very technical, but flawed (nothing major).
My biggest problem with the game is its [lack of] difficulty.** I began on Hard because Normal was just way too easy in the demo. Hard is not much harder, but it's definitely more fun. I think my FC gauge runs out faster, I take more damage, and that's all good news. But the AI doesn't seem more intelligent, which is something that I think only Ninja Gaiden has nailed. The game is very technical when it comes to Raiden (you), in that you must learn to parry (which is EXTREMELY fun) and also activate Blade Mode at very specific times (when the game slows a bit) to open up a chance for Zandatsu. This is extremely fun and insanely rewarding. But the enemies themselves are fairly simply so far. They have a few 'red' attacks that can be parried, and maybe the odd yellow one that can't. These are prompted and so you can be prepared for them most of the time. Things only really get difficult when there are myriad enemies on the battlefield, and sometimes the difficulty is just due to shoddy camera.
Speaking of shoddy camera, it is imperative that you activate Auto-Lock (R2) during boss battles unless you like being hit from off-screen. With this simple button, boss fights are no longer frustrating and they become extremely fun and technical. Fighting Mistral was a blast.
The rundown is this (in terms of pure gameplay for that boss fight, don't read if you consider tactics to be spoilers...): Auto-Lock on to Mistral. Watch for her red attacks and parry parry parry. If you mess up, you'll have blocked it. When those stupid annoying small things get around you, kill them, or shake them off if they grab you - quickly. Once you parry her - she's opened up, combo the shit out of her. When the Blade Mode prompt triggers in that vital split-second, activate Free Cutting and slice her up till she BREAKS your blade mode and does a counter Red attack. Attempt to parry this. Rinse and repeat. Extremely fun and rewarding, though I found her to be a bit easy, even on Hard.
The story is terrible. Horrible. Like...horrible. Jesus. I just can't believe this is related to metal gear in any way.
Technical issues do not occur during combat. Frame rate is solid, no vertical cutting. Outside of combat, between combat zones, there is extremely noticeable frame drop and frequent "codec-masked loading" interruptions. If you walk to far during one of these scenes, you'll notice the game drop MASSIVE frames. But again, this doesn't happen anywhere crucial, so this is nothing more than an "annoyance", not game-breaking.
Summary: Very technical, rewarding, fun game. Terrible story. Frame drops/technical problems IN NON-ESSENTIAL PLACES (outside of combat always). Too easy so far... but then again, I think this is a problem with most action games. So maybe that part is just me. I guess this is the most fun action game I've played since Ninja Gaiden Black, bearing in mind that I haven't played Bayonetta due to its nausea-inducing PS3 port.
Buy it if you like games that are more technical than God of War / new DmC / etc. Definitely buy if you liked Bayonetta. DEFINITELY buy if you liked Bayonetta on PS3, for that matter, since this game's technical problems are no where near that.
**If you find God of War and other similar games to be a good difficulty for you, and you have difficulty with Ninja Gaiden on Hard and above, then this game will not feel easy.
PS: The boy you rescue is the most annoying character I've ever seen. He also looks like a 7 year old mexican kid, but sounds like a 35 year old Jamaican man. EDIT:
Difficulty gets much better post-Mistral. Much more challenging, difficult to time parries. Unfortunately in some of the harder the fights the camera really starts to hammer on the experience. Double Edit:
Unfortunately it seems like the harder fights are the ones where you get hit off-screen a lot... Lucky for single enemy boss fights you can use lock-on.
Interestingly enough, while stealth is usually not too interesting in MGRR, there are certain times where it is extremely advantageous. Certain areas could either mean the stealth kills of 3 very difficult enemies, or being spotted and fighting all three at once, which will be a severe challenge. Especially if you get hit off-screen with a yellow (unavoidable) attack UPDATED IMPRESSIONS: The game is not as hard as NG but it can get difficult on Hard. I still recommend all action game veterans to skip over Normal and go straight to Hard, there are frequent checkpoints anyway. Some enemies are quite difficult in packs because of how often you get hit by projectiles or unblockable attacks off-screen. Having said that, boss fights are extremely fun and rather testing - Monsoon's fight relies a lot on you having a good sense of when to block/parry, and which direction to do it in, and it was very fun. It wasn't too hard, but if you want to S rank it, it will be very testing. "Ripper" mode isn't too interesting, you essentially have a very high chance of cutting armor for a short period of time (FC gauge dependent). The Fox Blade is essentially just your HF Blade with some percentage chance of cutting through armor, and as such, it is better than your HF blade. I literally just unlocked it because it costs a ton of Battle Points (200,000). Overall, enjoying it a lot. I think of all my initial gripes, the only true gripe that has persisted is the awkward camera. Auto-Lock on is essential for boss fights, but not nearly as useful against multiple enemies - someone off-screen will get you. My advice is stick to short combos, ninja run around every now and again to avoid rockets/unblockables that are off-screen. Mastering parrying is essentially, and it remains a consistent challenge throughout the game since all enemies have different parry timings, and multiple different attacks that can be parried.
<message edited by Satanas on Wednesday, February 20, 2013 12:53 AM>