Official Infamous Second Son Thread

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TheRot

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Official Infamous Second Son Thread - Friday, February 22, 2013 3:52 PM ( #1 )

                                 


Trailer 



Sucker Punch's PSN Blog


So what’s new? I mean, what have you been up to? Cool. Us? Not much. Just a new character, new city, new powers, and all designed especially for the new PlayStation 4. I hope you’re excited – because we really are! Actually, for us it’s probably one part excitement and one part pure terror, but that’s just the way of things I guess… But here we are at last to break the months of silence: All of us at Sucker Punch are very pleased to introduce you to Delsin Rowe, and our new title Second Son! Let’s cut to the chase!



Delsin Rowe is the star of Second Son, and you probably know someone like him: A 24 year-old who is absolutely convinced he’s destined for greatness; though so far that greatness has managed to elude him. He grew up just outside Seattle, where his great – if accidental – calling comes crashing into his life. After rescuing occupants from a fiery bus wreck, he discovers that he suddenly has the ability to direct, manipulate and even transform into… Smoke. Could he have absorbed this power from one of the passengers he pulled from the wreckage?

Setting the scene: It’s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called “bio-terrorist” is immediately handed over to the Department of Unified Protection (DUP) — a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet – And decides he’s not going to go quietly.

Along the way, Delsin is going to ask questions that are not just relevant to the world of Second Son – but to the world we all live in today. A world where we are often instructed to surrender our freedoms to help improve our security. Ben Franklin once wrote “Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety.” Is he right? 



As you play Second Son, you’ll explore lots of Seattle’s familiar landmarks. As with all games in this series, the path the gameplay and story take will depend on the decisions you make along the way. Of course, we are creating all these characters and locations at a remarkable level of detail – made possible by PS4. In fact, this trailer was produced in-house using our game engine – can you tell we’re having fun with the new GPU, tools, and our new VFX system?

We’ll be back in the coming weeks with more details, but until then you’ll find us at @suckerpunchprod, #SecondSon, and www.facebook.com/infamous.



Cliff Notes

Story
- Conduits now referred to as bioterrorists
- New area of government keeps track of the conduits: Department of Unified Protection
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Lots of security systems are sent out and Seattle is turned into something reminisint of an airport
- There are elevated walkways with search-lights and security cameras as well as checkpoints and scanners
- Game has parallels to post-9/11 America setting
- Security vs. freedom theme
- DUP is like the TSA
DUP guards
- DUP guards feature behavior similar to that of SWAT teams/trained military police
- Others have a seemingly supernatural ability to shield themselves and move around quickly
- Sucker Punch won’t elaborate on this further
Protagonist
- Stars 24-year-old Native American Delsin Rowe
- Delsin is the artistic type with a chip on his soldier
- Fan of anti-authoritarian street art
- Likes tagging buildings with his own art
- Very much an average guy until the conduit-transport vehicle crashes
- Delsin tries to help those in the wreck, and learns that he’s been a conduit all along with dragging an injured conduit from the area
- Soon realizes that he can control smoke
- Natural power lets him absorb other conduits’ power
- Can use more than smoke power
- Delsin is excited about his power unlike Cole
Gameplay
- Delsin can take down different forward-operating bases run by the DUP around Seattle
- Can get through these areas with force, but eliminating security systems is more effective
- Smoke projectile at Delsin’s disposal
- Also can perform a smoke-dash maneuver somewhat like Nightcrawler
- Air ducts found all across Seattle
- Can use the ducts to get around or climb like Cole
- Another technique lets Delsin throw smoking fireballs
- When Delsin descends, he can perform a “move” like Cole’s thunder drop
- Forests act as the edge of the game world
- Another move: smoke cloud; immobilize enemies
- Can restock on smoke from chimneys, destroyed cars, and even tear gas canister
- Can also use Delsin’s chain as an alternative weapon
- Absorb smoke by pressing both thumbs down on the touchpad
- Touchpad can also be used to free conduits in cells
- Team wants to simply the controls; inFamous 2 actions required multiple button presses
- One moment of the demo lets players make a decision about killing a DUP officer or not
- Can switch between entire sets of power that complement each other
General
- Sucker Punch recreated the city’s feel instead of specific road layout


Game informer Pics












<message edited by TheRot on Tuesday, May 07, 2013 5:04 PM>
moegooner88

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 3:56 PM ( #2 )
I really hope SP doesn't change the design of the main character, design is fine the way it is, my most anticipated PS4 title to date, liked Infamous 1, and 2, and can't wait to see how this one will turn out.
TheRot

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 3:58 PM ( #3 )
I have gotten 100% in both infamous games and the vampire dlc looking forward to do the same with this game.
Eiffel

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 4:03 PM ( #4 )
So what is this Cole's son or something? 
Whoooop

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 4:09 PM ( #5 )
I really want to see footage of this game. Want to see what can SP do with the PS4.

Irishguy95

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 4:12 PM ( #6 )
Looking forward to this too, the other two were quite good.
Whoooop

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 4:16 PM ( #7 )
Irishguy95


Looking forward to this too, the other two were quite good.



Yeah, both games were great specially the second, although the story was quite good in the first, but pretty bad in the second. Thank God for the Ice Jump.

moegooner88

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 4:26 PM ( #8 )
INFAMOUS 2 ENDING SPOILERS BELOW 






According to SP: Cole McGrath’s legacy from the first two inFAMOUS titles ultimately concluded following the final events of inFAMOUS 2 and he will not be returning. The inFAMOUS universe holds so many interesting storylines and characters that we wanted to explore a new story arc for the franchise. 


I am not sure why they only continued with the good karma ending in mind, what about the other one.




TheRot

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 5:04 PM ( #9 )
@moe after the way they ended infamous 2 i suspected they were going to have to un-canon one of the endings
moegooner88

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 5:10 PM ( #10 )
TheRot


@moe after the way they ended infamous 2 i suspected they were going to have to un-canon one of the endings



yeah that makes sense, otherwise it would have defied the entire point of the karma system, glad to see that Second Son will have choice implementation as well.
ShAkKa

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 6:20 PM ( #11 )
Favorite announcement from the PS4 event.
 
        
TheLastGuardian

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 7:27 PM ( #12 )
ShAkKa


Favorite announcement from the PS4 event.

This. I'm really looking forward to this game.

acemonkey

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 8:04 PM ( #13 )
infamous jesus (cole) baby is the title of this game
Megaton

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Re:Official Infamous Second Son Thread - Friday, February 22, 2013 8:08 PM ( #14 )
Loved the first one, even though it crashed on me constantly. Still want to play the 2nd one.
FAT MAN GO BOOM

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Re:Official Infamous Second Son Thread - Saturday, February 23, 2013 12:34 AM ( #15 )
Did not like them very much But I know I am going to play them... this looked fantastic.. loved.. can't wait...

"Evil People Suck"
Satanas

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Re:Official Infamous Second Son Thread - Saturday, February 23, 2013 1:36 AM ( #16 )
This looks like it could be good. Keeping an eye on it. Not really a fan of the character but I'll let that slide for now
TheRot

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Re:Official Infamous Second Son Thread - Friday, March 22, 2013 7:46 PM ( #17 )
redDevil87

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Infamous Second Son new info - Tuesday, May 07, 2013 2:10 PM ( #18 )
:O

http://gamingeverything.com/47159/new-infamous-second-son-details/

inFamous: Second Son was one of a number of PlayStation 4 titles unveiled during the console’s announcement event in February. Although Sony has already shown a debut trailer, details have been mostly kept under wraps – until now.


The latest issue of Game Informer contains a blowout of inFamous: Second Son through a 10-page cover story. We’ve rounded up some information from the magazine below, but you can find even more content – including screenshots – in the publication’s June 2013 release.


- Conduits now referred to as bioterrorists
- New area of government keeps track of the conduits: Department of Unified Protection
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Condits have been identified, holding them without trial in containment facilities
- Department of Unified Protection shows its power during an operation that doesn’t go as planned in Seattle
- Transport vehicle crashes and the conduits escape
- DUP sets up roadblocks and won’t let anyone enter/leave
- Lots of security systems are sent out and Seattle is turned into something reminisint of an airport
- There are elevated walkways with search-lights and security cameras as well as checkpoints and scanners
- Game has parallels to post-9/11 America setting
- Security vs. freedom theme
- DUP is like the TSA
DUP guards
- DUP guards feature behavior similar to that of SWAT teams/trained military police
- Others have a seemingly supernatural ability to shield themselves and move around quickly
- Sucker Punch won’t elaborate on this further 
 
Protagonist
- Stars 24-year-old Native American Delsin Rowe
- Delsin is the artistic type with a chip on his soldier
- Fan of anti-authoritarian street art
- Likes tagging buildings with his own art
- Very much an average guy until the conduit-transport vehicle crashes
- Delsin tries to help those in the wreck, and learns that he’s been a conduit all along with dragging an injured conduit from the area
- Soon realizes that he can control smoke
- Natural power lets him absorb other conduits’ power
- Can use more than smoke power
- Delsin is excited about his power unlike Cole 
 
Gameplay
- Delsin can take down different forward-operating bases run by the DUP around Seattle
- Can get through these areas with force, but eliminating security systems is more effective
- Smoke projectile at Delsin’s disposal
- Also can perform a smoke-dash maneuver somewhat like Nightcrawler
- Air ducts found all across Seattle
- Can use the ducts to get around or climb like Cole
- Another technique lets Delsin throw smoking fireballs
- When Delsin descends, he can perform a “move” like Cole’s thunder drop
- Forests act as the edge of the game world
- Another move: smoke cloud; immobilize enemies
- Can restock on smoke from chimneys, destroyed cars, and even tear gas canister
- Can also use Delsin’s chain as an alternative weapon
- Absorb smoke by pressing both thumbs down on the touchpad
- Touchpad can also be used to free conduits in cells
- Team wants to simply the controls; inFamous 2 actions required multiple button presses
- One moment of the demo lets players make a decision about killing a DUP officer or not
- Can switch between entire sets of power that complement each other 
 
General
- Sucker Punch recreated the city’s feel instead of specific road layout

Most interesting part for me is the absorbing of powers. The smoke powers seems like a basic tool the devs are using to build upon.

Mods, we need a new category for PS4 and Durango. 


<message edited by redDevil87 on Tuesday, May 07, 2013 2:12 PM>
LtSkittles

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Re:Infamous Second Son new info - Tuesday, May 07, 2013 2:20 PM ( #19 )
redDevil87

Mods, we need a new category for PS4 and Durango.  


It'll probably happen once We actually know what the next Xbox is called. For now the Next-Gen section will have to do.

WildArmed

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Re:Infamous Second Son new info - Tuesday, May 07, 2013 2:26 PM ( #20 )
LtSkittles


redDevil87

Mods, we need a new category for PS4 and Durango.  


It'll probably happen once We actually know what the next Xbox is called. For now the Next-Gen section will have to do.



And most likely they'll be merged w/ PS3 and Xbox respectively.. like Wii & Wii U. 


I'd just post this under PS3 personally. 


On topic, I'm actually really excited about this. They are recreating the infamous universe w/ new characters. 

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