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Killzone Shadow Fall: Official Thread.
Monday, February 25, 2013 7:03 AM
Killzone: Shadow Fall is an upcoming Killzone game announced on February 20th, 2013, during Sony's PlayStation 4 conference. It is the fourth game in the main series and the sixth in the overall series (including Liberation and Mercenary). The game is scheduled to be a PlayStation 4 exclusive. Killzone Shadow Fall takes place 30 years after Killzone 3, the Helghast and Vektans live side by side in a city divided by a massive wall, with tensions between the two factions, things start to boil over in the city.
Digital Foundry ; Tech Analysis :
It's a beautiful game overall, but with compromises that only make sense if frame-rate has become the priority. Those hoping to see a trend of fluid 60FPS titles begin from day one will be disappointed, but for Shadow Fall the emphasis is placed on a cinematic spectacle rendered at 1080p30. The frame-rate is confirmed to be capped at 30FPS during interviews with the studio, and based on our feed we see this is absolutely 100 per cent stable throughout the entire demo. No drops, no screen tearing - it's a smooth play-through all the way, suggesting that the frame-rate could be running higher if it weren't locked down on this figure. So there's no 1080p60 here and Guerrilla's decision to lock at 30 also has implications for controller latency - it's a shame that Killzone won't have the crisp response that only 60Hz provides, and that helps makes PC gaming attractive to so many.
As it stands, the condition of Killzone: Shadow Fall's demo hints at the greater promise of its full release later this year. Regardless, and perhaps most importantly, out of all the titles showcased at Sony's event this week, Guerrilla Games is making the most practical declaration of intent for the future of PS4. Here we have unscripted stretches of gameplay on display with a multitude of effects we may well have seen in isolation on PS3, but rarely all in tandem, and never at this incredible sense of scale.
There are some curious cut-backs we didn't expect to see, but there's plenty of development time remaining until the game is finished, and with the bar being raised in almost every other category, it's perhaps inevitable that certain shortcomings - specific hangovers from the last generation - might rise to the surface. On the positive side, the push for higher-grade volumetric effects, masses of on-screen geometry, object-based motion blur, SSAO, and a full 1080p native frame-buffer all stand as the big selling points from a technical perspective in the here and now.
Based on specs alone, the PS4 clearly has far more to offer than what we're seeing, and it's worth remembering that Guerrilla would have developed a large chunk of Shadow Fall on incomplete hardware. Our understanding is that final kits based on actual PS4 production hardware are a relatively recent phenomenon, and now the developer has a fixed target to aim for, we may well see significant engine improvements. But if this stands as the level of technical quality we should expect for Shadow Fall's final release, we'll be due for one of the most technically compelling launch titles we've seen in a very long time.
Killzone Shadow Fall on PS4: The Helghast uncovered
“Everyone,” says ter Heide, referring to Killzone’s fanbase, “was always talking about what the Helghast are like, what the world is like, the cultural and social aspects.” They’re an enigmatic bunch alright. What do we really know of them, other than that they love breathing apparatus and advanced weaponry as much as they despise puny humans?
This game’s higher fidelity and increased character count is “a good opportunity” to finally explore that in detail, continues ter Heide.
“We were able to do more characters, to up the fidelity and all that, to really play with those elements and say what can we do? What can we take from that background to make an interesting setting. So that’s why we introduce a new conflict and a new situation.”
The demo reveals just the beginning of the Helghast retaliation with you taking control of a Shadow Marshal, an elite Special Forces group responsible for maintaining peace in the city.
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