Killzone Shadow Fall: Official Thread.

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moegooner88

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Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 7:03 AM ( #1 )
Killzone: Shadow Fall is an upcoming Killzone game announced on February 20th, 2013, during Sony's PlayStation 4 conference. It is the fourth game in the main series and the sixth in the overall series (including Liberation and Mercenary). The game is scheduled to be a PlayStation 4 exclusive. Killzone Shadow Fall takes place 30 years after Killzone 3, the Helghast and Vektans live side by side in a city divided by a massive wall, with tensions between the two factions, things start to boil over in the city. 








Digital Foundry ; Tech Analysis :  

It's a beautiful game overall, but with compromises that only make sense if frame-rate has become the priority. Those hoping to see a trend of fluid 60FPS titles begin from day one will be disappointed, but for Shadow Fall the emphasis is placed on a cinematic spectacle rendered at 1080p30. The frame-rate is confirmed to be capped at 30FPS during interviews with the studio, and based on our feed we see this is absolutely 100 per cent stable throughout the entire demo. No drops, no screen tearing - it's a smooth play-through all the way, suggesting that the frame-rate could be running higher if it weren't locked down on this figure. So there's no 1080p60 here and Guerrilla's decision to lock at 30 also has implications for controller latency - it's a shame that Killzone won't have the crisp response that only 60Hz provides, and that helps makes PC gaming attractive to so many.

As it stands, the condition of Killzone: Shadow Fall's demo hints at the greater promise of its full release later this year. Regardless, and perhaps most importantly, out of all the titles showcased at Sony's event this week, Guerrilla Games is making the most practical declaration of intent for the future of PS4. Here we have unscripted stretches of gameplay on display with a multitude of effects we may well have seen in isolation on PS3, but rarely all in tandem, and never at this incredible sense of scale.

There are some curious cut-backs we didn't expect to see, but there's plenty of development time remaining until the game is finished, and with the bar being raised in almost every other category, it's perhaps inevitable that certain shortcomings - specific hangovers from the last generation - might rise to the surface. On the positive side, the push for higher-grade volumetric effects, masses of on-screen geometry, object-based motion blur, SSAO, and a full 1080p native frame-buffer all stand as the big selling points from a technical perspective in the here and now.

Based on specs alone, the PS4 clearly has far more to offer than what we're seeing, and it's worth remembering that Guerrilla would have developed a large chunk of Shadow Fall on incomplete hardware. Our understanding is that final kits based on actual PS4 production hardware are a relatively recent phenomenon, and now the developer has a fixed target to aim for, we may well see significant engine improvements. But if this stands as the level of technical quality we should expect for Shadow Fall's final release, we'll be due for one of the most technically compelling launch titles we've seen in a very long time.

Killzone Shadow Fall on PS4: The Helghast uncovered



“Everyone,” says ter Heide, referring to Killzone’s fanbase, “was always talking about what the Helghast are like, what the world is like, the cultural and social aspects.” They’re an enigmatic bunch alright. What do we really know of them, other than that they love breathing apparatus and advanced weaponry as much as they despise puny humans?
This game’s higher fidelity and increased character count is “a good opportunity” to finally explore that in detail, continues ter Heide.
“We were able to do more characters, to up the fidelity and all that, to really play with those elements and say what can we do? What can we take from that background to make an interesting setting. So that’s why we introduce a new conflict and a new situation.” 

 


 


The demo reveals just the beginning of the Helghast retaliation with you taking control of a Shadow Marshal, an elite Special Forces group responsible for maintaining peace in the city. 


 











<message edited by moegooner88 on Wednesday, May 15, 2013 7:37 PM>
MarauderShields

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 7:27 AM ( #2 )
It definitely made a better first impression than the previous KZ's  showing us a wider color range over gray and brown. Hopefully they go back to KZ2's multiplayer style so I can have my Snipers and Saboteurs only matchups and long ass bodycount matches.
flip-it3

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 7:42 AM ( #3 )
The power of the 8gb GDDR5 Ram!
Rage_S90

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 8:12 AM ( #4 )
Goddamit flip you stole my line!!! Although this was made with less ram in mind, so technically you're wrong. IN YO FACE B*TCH!

flip-it3

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 8:16 AM ( #5 )
DaThreats

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 8:20 AM ( #6 )

Guerrilla's decision to lock at 30 also has implications for controller latency



60fps another benefit, I told you guys 60fps makes the game more realistic, in real life we won't have what it's called controller latency.
Next gen games that are 30fps are a disappointment.

redDevil87

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 8:28 AM ( #7 )
DaThreats



Guerrilla's decision to lock at 30 also has implications for controller latency



60fps another benefit, I told you guys 60fps makes the game more realistic, in real life we won't have what it's called controller latency.
Next gen games that are 30fps are a disappointment.



If your expecting lots of games at 60fps next-gen then you'll end up being disappointed.




DaThreats

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 8:33 AM ( #8 )
redDevil87


DaThreats



Guerrilla's decision to lock at 30 also has implications for controller latency



60fps another benefit, I told you guys 60fps makes the game more realistic, in real life we won't have what it's called controller latency.
Next gen games that are 30fps are a disappointment.



If your expecting lots of games at 60fps next-gen then you'll end up being disappointed.



I know, we be using tech of the PS2 and Xbox 

I want true next-gen games.

flip-it3

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 8:37 AM ( #9 )
Huh? The reason why 60fps isn't being pushed so hard is cause most mainstream consumers can't tell. Might as well cram as much **** in there to be more visually stunning than performance to impress the majority of the audience. 

While people that can tell and appreciate the difference of 60fps are still not comparable to the majority of the players in terms of numbers. 
Rage_S90

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 8:41 AM ( #10 )
DaThreats


redDevil87


DaThreats



Guerrilla's decision to lock at 30 also has implications for controller latency



60fps another benefit, I told you guys 60fps makes the game more realistic, in real life we won't have what it's called controller latency.
Next gen games that are 30fps are a disappointment.



If your expecting lots of games at 60fps next-gen then you'll end up being disappointed.



I know, we be using tech of the PS2 and Xbox 

I want true next-gen games.

If you care that much about 60fps, then buy a pc. 

DaThreats

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 8:45 AM ( #11 )
flip-it3


Huh? The reason why 60fps isn't being pushed so hard is cause most mainstream consumers can't tell. Might as well cram as much **** in there to be more visually stunning than performance to impress the majority of the audience. 

While people that can tell and appreciate the difference of 60fps are still not comparable to the majority of the players in terms of numbers. 



Have the people who play COD in standard 60 fps, try them to play the game again in 30 fps, and they will see the difference; thanks to 60 fps it helped become the big success COD is today. Having 60fps is more important than you think.

flip-it3

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 8:53 AM ( #12 )
DaThreats


Have the people who play COD in standard 60 fps, try them to play the game again in 30 fps, and they will see the difference; thanks to 60 fps it helped become the big success COD is today. Having 60fps is more important than you think.


Lol I know and appreciate the difference but I'm saying majority of the audience doesn't so it's not a big thing for console developers to push for. Where as in a gaming pc (which I own) you can adjust the settings to accommodate low texture detail and effects for more fps or have hardware above the recommended standard to get higher fps while maintaining high level graphics.
 



Waitttttttttttttttttttt a minute! Aren't you the guy that fell in love with a girl you've never met then asked people online for advice?


#bioodmask
DaThreats

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 9:20 AM ( #13 )
flip-it3


DaThreats


Have the people who play COD in standard 60 fps, try them to play the game again in 30 fps, and they will see the difference; thanks to 60 fps it helped become the big success COD is today. Having 60fps is more important than you think.


Lol I know and appreciate the difference but I'm saying majority of the audience doesn't so it's not a big thing for console developers to push for. Where as in a gaming pc (which I own) you can adjust the settings to accommodate low texture detail and effects for more fps or have hardware above the recommended standard to get higher fps while maintaining high level graphics.




Waitttttttttttttttttttt a minute! Aren't you the guy that fell in love with a girl you've never met then asked people online for advice?


#bioodmask



That's old already. 

I'm going to list the best games of this gen according to their genre and see if they are 60fps

Most successul genres this gen
1. Racing: GT5 60fps
2. First Person Shooting: COD 60fps
3. Third Person Shooting: Gears of War/Uncharted 30fps
4. Sports: Madden/ Fifa/ NBA2K 60fps
5. Hack n Slash: GOW3 60fps and 30fps
6. Fighting game: SSF4 60fps
7. Open World: GTA4/RDR 30fps (hard to do 60fps open world with this tech)
8. RPG: Fallout 3/ Skyrim (hard to do 60fps open world with this tech)


Open World and RPG should be omitted, because doing 60fps with the current tech would be too difficult.
So 5 of the 6 genres is 60fps. 
Shows 60fps is important and people see them all the time and notice them, it is vital games carry 60s to help carry great success.


Rage_S90

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 9:23 AM ( #14 )
I swear this dude makes me want to punch myself. 



Same dude that wanted to get a macbook for gaming. 

ShAkKa

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 9:41 AM ( #15 )
I always get a "wait, what?" feeling while readings DaThreats' comments.
 
        
flip-it3

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 9:42 AM ( #16 )
TooTall19

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 11:07 AM ( #17 )
60fps doesn't make shooters more realistic. It make's guns more precise and easier to shoot. GG has made good games at 30fps before, so I don't see why it's an issue now. One concern I have with the demo are the HGH went down way too quickly. Hopefully that is only in Recruit difficulty.
SmokeyMcBear

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 12:05 PM ( #18 )
lets deal with 60fps when we get official word. Games looks good, can't wait to hear what they have put into the game.


All work and no play.. makes odion go something something
The_Science_Guy

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 2:50 PM ( #19 )
30 fps or 60 fps IDGAF.
Sony 'Til I Die. PS3.



ZombieNinjaPanda

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Re:Killzone Shadow Fall: Official Thread. - Monday, February 25, 2013 3:20 PM ( #20 )
DaThreats



Guerrilla's decision to lock at 30 also has implications for controller latency



60fps another benefit, I told you guys 60fps makes the game more realistic, in real life we won't have what it's called controller latency.
Next gen games that are 30fps are a disappointment.


EXPLAIN. HOW.

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