About Greenlight and ports

Author Message
LornHg

  • Total Posts : 39
  • Reward points : 0
  • Joined: 4/8/2013
  • Status: offline
About Greenlight and ports - Friday, June 28, 2013 3:26 PM ( #1 )
Hello guys,

I've already identified myself transparently in another thread, I'm the CM for an indie studio, Frima Studio.

I have an honest question for you.

I'd like to know what you guys think of the Steam Greenlight process, what kind of games you tend to upvote and why?
We're evaluating the possibility to port one of our titles there so we're testing the terrain a bit.

Thank you so much!
-MD-

  • Total Posts : 8196
  • Reward points : 0
  • Joined: 3/31/2009
  • Location: Wisconsin
  • Status: offline
Re:About Greenlight and ports - Friday, June 28, 2013 4:27 PM ( #2 )
I thumbs up games that I think I'd be willing to waste my time playing.

You need appealing screenshots and a solid video to sell people on.
Letros

  • Total Posts : 1263
  • Reward points : 0
  • Joined: 12/6/2009
  • Location: Arlington, VA
  • Status: offline
Re:About Greenlight and ports - Friday, June 28, 2013 5:19 PM ( #3 )
-MD-


I thumbs up games that I think I'd be willing to waste my time playing.

You need appealing screenshots and a solid video to sell people on.


I agree, the game needs to be presentable, working gameplay in video form is a big plus. Generally this is all I need to hit the green light button. I tend to green light a bunch of games at one time every few weeks.
 
LornHg

  • Total Posts : 39
  • Reward points : 0
  • Joined: 4/8/2013
  • Status: offline
Re:About Greenlight and ports - Tuesday, July 02, 2013 10:26 AM ( #4 )
And knowing that the game is already out on console, would it change your mind about the game?
What would you expect from a game that's ported on PC?
Bladesfist

  • Total Posts : 770
  • Reward points : 0
  • Joined: 8/16/2011
  • Status: offline
Re:About Greenlight and ports - Tuesday, July 02, 2013 10:43 AM ( #5 )
LornHg


And knowing that the game is already out on console, would it change your mind about the game?
What would you expect from a game that's ported on PC?



Good controls and options. PCGamer has made a good PC Port checklist here
-MD-

  • Total Posts : 8196
  • Reward points : 0
  • Joined: 3/31/2009
  • Location: Wisconsin
  • Status: offline
Re:About Greenlight and ports - Tuesday, July 02, 2013 1:05 PM ( #6 )
LornHg


And knowing that the game is already out on console, would it change your mind about the game?
What would you expect from a game that's ported on PC?



If the game is already out on consoles then it's usually easier to know if I'll like it or not since there will be reviews, impressions and gameplay videos prior to buying it.


As far as PC ports go, a FOV slider in certain games is an absolute must, a variety of resolution support and just overall stability.


If your game controls better with a gamepad then you need to have gamepad support.
Kenshin_BATT0USAI

  • Total Posts : 10816
  • Reward points : 0
  • Joined: 5/4/2007
  • Status: offline
Re:About Greenlight and ports - Tuesday, July 02, 2013 1:59 PM ( #7 )
It's better than what Microsoft and Sony are doing and that's all that matters.
Formerly Known as Hellbringer. PSN: KenshinBATT0USAI 3DS: 2895-6892-5663 Steam: Vashlion
LornHg

  • Total Posts : 39
  • Reward points : 0
  • Joined: 4/8/2013
  • Status: offline
Re:About Greenlight and ports - Tuesday, July 02, 2013 2:11 PM ( #8 )
Bladesfist


LornHg


And knowing that the game is already out on console, would it change your mind about the game?
What would you expect from a game that's ported on PC?



Good controls and options. PCGamer has made a good PC Port checklist here



Wow! Thanks a lot Bladesfist
You sir are a good man : )
cgoodno

  • Total Posts : 3430
  • Reward points : 0
  • Joined: 4/29/2009
  • Location: Maryland, USA
  • Status: offline
Re:About Greenlight and ports - Tuesday, July 02, 2013 3:43 PM ( #9 )
Too many Greenlit games are getting through that shouldn't.  I'm talking early beta stages and with core issues.  I'm fine with helping Indies get out there, but that doesn't mean that users should pay them to test their games.  Indie developers should be held up to the same standards as big publishers.  If you want people to play your game, develop it and release it when it's ready, not when you can grab up some money.

So, what do I look for?  A finished game that I can play.

As far as type?  I'm typically into RPG/action/adventure types.

As far as why I might buy on Greenlit?  Good community feedback, game looks interesting, price is not intended to rip me off.
<message edited by cgoodno on Tuesday, July 02, 2013 3:45 PM>
Bladesfist

  • Total Posts : 770
  • Reward points : 0
  • Joined: 8/16/2011
  • Status: offline
Re:About Greenlight and ports - Wednesday, July 03, 2013 1:13 AM ( #10 )
cgoodno


Too many Greenlit games are getting through that shouldn't.  I'm talking early beta stages and with core issues.  I'm fine with helping Indies get out there, but that doesn't mean that users should pay them to test their games.  Indie developers should be held up to the same standards as big publishers.  If you want people to play your game, develop it and release it when it's ready, not when you can grab up some money.

So, what do I look for?  A finished game that I can play.

As far as type?  I'm typically into RPG/action/adventure types.

As far as why I might buy on Greenlit?  Good community feedback, game looks interesting, price is not intended to rip me off.



Being Greenlit does not mean your game will be released on steam straight away. Problem with waiting till your games is finished is the amount of downtime you will have before the game is released and a lot of the time getting the game out and grabbing some money is pretty important. Greenlight is also a good way to build a community for your game while it is being built and getting some feedback. 
LornHg

  • Total Posts : 39
  • Reward points : 0
  • Joined: 4/8/2013
  • Status: offline
Re:About Greenlight and ports - Wednesday, July 03, 2013 9:14 AM ( #11 )
I agree that in general, games that are at very early stage need the push of the community to make them happen. A company won't invest in developing before they can be sure to get that greenlight.

In the case of a port, like what we intend to do, the game is all done and playable on console.
Here's another scenario : If you love a game on console and see that the company is running a greenlight campaign, would you upvote it even if you already own it on console?

Thanks a lot for your feedback and insight : )
LornHg

  • Total Posts : 39
  • Reward points : 0
  • Joined: 4/8/2013
  • Status: offline
Re:About Greenlight and ports - Friday, August 30, 2013 2:51 PM ( #12 )
Our Steam Greenlight campaign to bring Zombie Tycoon 2 to Steam is on fire these days!

We're more than half-way through but there's still a lot of work to do and a lot of votes to collect.

If you have a Steam account or if you're just curious, take a look at our page and tell us what you think!

Thanks

Jump to:

Current active users
There are 0 members and 3 guests.
Icon Legend and Permission
  • New Messages
  • No New Messages
  • Hot Topic w/ New Messages
  • Hot Topic w/o New Messages
  • Locked w/ New Messages
  • Locked w/o New Messages
  • Read Message
  • Post New Thread
  • Reply to message
  • Post New Poll
  • Submit Vote
  • Post reward post
  • Delete my own posts
  • Delete my own threads
  • Rate post

© 2000-2009 ASPPlayground.NET Forum Version 3.6