I really, really want to voice my opinion about this game and its flaws, but since it's not a 100% positive review and I (for shame) like the ps4, it's rather pointless and uncomfortable given the circumstances
From the heart, Satanas, you and your Fabulous attitude rustles my jimmies from here to Beijing. Bravo for you, and bravo for Mario.
I personally preferred the SMG games. Leaving it there.
Why are you getting irritated
that I like a game? One that is reviewing extremely well, nonetheless? That's some hardcore ridiculousness.
As for your comments, a lot of people like Galaxy better. One thing you absolutely cannot argue is that this game is the best couch coop Mario experience yet possible, and I don't know if you've actually played this game with anyone (let alone played very much of it at all), but it's extremely satisfying in that regard. I assure you that feeling alone is more satisfying than Killzone Shadow Fall in its (mediocre) entirety. I myself still need to play Galaxy, and probably will when I can get 1+2 for a good price (2 still isn't too cheap) as I never had a Wii but can now play these titles on the Wii U.
Anyway, as someone who has very thoroughly
played this game here are my revised impressions (well,everything from above still applies, these are additional)
First off, here's my progress: I've completed every main-game world and 100%'d them. I've completed and 100%'d the first two post-game worlds. I still have to complete the remaining post-game worlds.
Let's talk about the game's "low points
1) The camera can get in the way when there are multiple people and you are trying to play cooperatively
. Playing competitively, this matters much less. Having said that both competitive and cooperative play are fun and can be done in tandem as you are crowned at the end of each level.
2) It isn't an open-world Mario game and there are times where you may wish it was
(some landscapes are very open and let you explore a huge area, but then it very quickly returns to the traditional "course layout" of most Mario games. This is obviously by design and definitely not a big deal, but these moments may leave you wanting a Super Mario 64/Sunshine true sequel. Having said that, the course layout will sometimes remind you of certain Mario 64 levels like all of Bowser's levels, which followed the same format and were excellent.
3) (*read update below
)So far it hasn't been too difficult, in particular the "main game" end boss was too easy
, but I've heard from quite a few people that the final two bonus worlds get brutal, which I am eagerly anticipating. I just started the first of those two and man, for a post-game world it has more levels than most of the main game worlds which is very exciting.
The multiplayer is really amazing and I seriously must insist anyone who hasn't yet go grab some friends or family members and give it a whirl. Even scrubs can have fun since there's the golden tanooki leaf if you suck and as long as you have one good player, you'll be just fine without ever using that anyway. It's honestly one of the only games that you could potentially get non-gaming friends and family to even consider and they'll still have fun with it.
My final rating would still be 9/10
. Fantastic, vibrant, charming game. And dat 60 fps...
This game makes me really want a WiiU.
I've had a Wii U for a year and found it difficult to recommend to those who weren't simply interested in core Nintendo titles, but this game certainly extends itself to a large audience and I'd recommend anyone to play it. If you were ever on the fence, this is a great time to get the Wii U. Especially since you, like me, are a PC gamer and the PS4 will offer you nothing short of mediocrity until (earliest) mid next year. UPDATE 11/27
According to my "daily log" I've logged just over 20 hours of playtime on this game. I have still not completed all of the post-game content - I am halfway through post-game World 3. In regards to my comments about difficulty, it is seriously ramping up in some of these bonus levels. Mario completionists and hardcore platformer fans will seriously love some of the crazy stuff in these later levels. Mild spoilers ahead. One level in particular had me lighting up multiple fireplaces with fireballs while on spinning platforms in a poisoned water (instant death) area with those new 'creeper' piranha plants, fire piranha plants and parabones (also new to this game) attacking. Some of the fireplace locations required very specific jumps and throwing angles to light, and a high chance of falling off the spinning platform because of how close to the edge you must be. Also no checkpoints, and those damn parabones resurrect with their wings. Now I'm on a level with disappearing platforms that take like less than a second to switch on/off. The first section was a bit treacherous, but not hard with the Tanooki suit. I'm still currently on the second part where the disappearing platforms are now stair-like, Spikes throw their spike rollers at you and parabones similarly try to fly into you and cause you to plummet to your misery. The difficulty is definitely stepping up, so there's plenty here for the hardcore.
Apparently the very final post-game world is very, very difficult. I am looking forward to it.
<message edited by Satanas on Wednesday, November 27, 2013 11:22 PM>