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 BIG Killzone 2 Update Needed
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encore03

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BIG Killzone 2 Update Needed - Sunday, November 08, 2009 7:01 PM
     Recently, I had a craving for some Killzone 2, so I jumped online. After playing halfway through one match, I discovered why I'd previously abandened the online play. There are a bunch of problems that I find almost outweigh the god components. These (in no particular order) are the problems and with the online that I can never escape.
 
1. Rounds Last Too Long - In Killzone, it's almost impossible to play a quick game. If I ever have a hankering to play a quick match, I often have to wait for around 20 minutes for a game to finish. Each mission in the Warzone has a certain time limit, and for rounds like Search and Destroy, those time limits are often reached. Now you may be thinking that the round limit has to be reached in order for the defenders to win, but the offending team often has no chance. The reason these last so long is the respawn points, which I'll touch upon soon.
 
Solution - Shorten the lengths of soem of the game types.
 
2. Tactitions - These guys may seem like a good idea, and are a big component of the online play, but the custom spawn points just don't work. Again, I must refer to Search and Destroy, where spawn points are usually thrown on each side of the room, one from each team, often lead to unending death feasts. A spawn point is sometimes even placed in the same room, where the enemy can simply fire blindly into the spawn points, and just keep collecting kills.
 
Solution - This may drastically change the game, and fans may be annoyed, but simply remove the tactition class. Use set spawn points instead, and for the flying turrets, give them to the demolition class; he has no good perks anyways. Or set an area where spawn points can't be set, but that may defeat the purpose of the tactition.
 
3. Next Map Selecting - After a game is finished, all players can choose the next map to be played. The only problem is, the first map on the list is set as a default choice for anyone who doesn't change. You have to disselect it, and select a different map in order for your vote not to be set to the first map appearing on the list. Since most people don't care, they just leave it on the default, so rarely is it that people who want to change the map get to choose another, and everytime the first map is set.
 
Solution -  Don't set a default vote. Although, this problem reminds me of the way Battlefield 2 Modern Combat's maps where selected, so the best map was always played, since most votes went to it (Backstab). In this case you might aswell skip map selecting as a whole, and set a random map as the next to be played. 
 
4. Video Skip - This doesn't have anything to do with the online portion of the game, but it is certainly annoying. After an earlier update released near the launch of the game, for some reason or another, during the intro video, you had to wait until Scolar Visari began talking to proceed into the game. It wasn't like that prior to the update, so I don't see why it has to be there now.
 
Solution - let players skip the video at the begining - simple.
 
Now I'm not saying that the online problems occur all the time, but the game would be much more enjoyable (in my point of view) if these problems where fixed.
<message edited by encore03 on Sunday, November 08, 2009 7:52 PM>
Jager

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Re:BIG Killzone 2 Update - Sunday, November 08, 2009 7:05 PM
1. Just join a reg 100 kill TDM server. those games take only around 10 minutes

2. No... just no... You have a choice to spawn at tac. spawn points, dont like where it is? Dont spawn there.

3. Host your own server with the maps you want then.

4. You can... Simple..


 
thedisagreefairy

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Re:BIG Killzone 2 Update - Sunday, November 08, 2009 7:13 PM
Jager


1. Just join a reg 100 kill TDM server. those games take only around 10 minutes

2. No... just no... You have a choice to spawn at tac. spawn points, dont like where it is? Dont spawn there.

3. Host your own server with the maps you want then.

4. You can... Simple..


jager pretty much concluded this thread with logic

but one thing that needs to be changed with killzone 3 is take away the rockets but keep the grenade launchers for the assault class.
encore03

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Re:BIG Killzone 2 Update - Sunday, November 08, 2009 7:14 PM
1. that would help, but i like to join warzone aswell, i like the idea of swithing objectives
 
2. that is true, but since the respawn points are there, others will still spawn there, so you will have to deal with everybdoy there. it may keep you from dying at the start, but once you get into the area in many circumstances you have no chance
 
3. many peole, including myself, don't like hosting games, but for others that would solve it
 
4. how?
TMANX1

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Re:BIG Killzone 2 Update - Sunday, November 08, 2009 7:18 PM
NVM..........
<message edited by TMANX1 on Sunday, November 08, 2009 7:20 PM>

Polluted

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Re:BIG Killzone 2 Update - Sunday, November 08, 2009 7:24 PM
I quite enjoyed Killzone online for a few months.  Since I stopped playing nothing else has really caught my attention.  The changes you're proposing would kind of ruin the game for everyone who really enjoys it.  Maybe start playing more COD or Halo or another FPS of your choosing.
Hellangelzx

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Re:BIG Killzone 2 Update - Sunday, November 08, 2009 7:41 PM
Yeah, I thought you were telling us about an update that may be coming out.

Son am disappoint.
encore03

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Re:BIG Killzone 2 Update - Sunday, November 08, 2009 7:52 PM
Hellangelzx


Yeah, I thought you were telling us about an update that may be coming out.

Son am disappoint.


Sorry about that, title changed
mquirozz

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Re:BIG Killzone 2 Update - Sunday, November 08, 2009 7:55 PM
Hellangelzx


Yeah, I thought you were telling us about an update that may be coming out.

Son am disappoint.


I did too! haha


@OP
I don't see much wrong with the game. I look at it like this. There isn't anything wrong with the game. The game has it's rules. If you can't handle the rules, it's probably not your game. Granted, the spawns are a lil annoying. I liked it better when you had a second of invulnerability, but I didn't when I had it but meh... So such is life. Either way, alot of the complaints you have can be solved if host your own game. If you don't want to host then oh well. Try a different game because you've basically said Killzone 2 pretty much isn't for you due to the reasons above.
Hope you can see passed these complaints and just play. Try not to analyze so much. 

I Game...I Hump ....I Conquer... Say it with me... M-Q-ROWZ!  PSN Mquirozz Twitter.com/mquirozz
Idle h4nds

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Re:BIG Killzone 2 Update - Sunday, November 08, 2009 8:06 PM
Yeah as many have stated I think the problem is with you not quite jelling with the game as the things you listed as "issues" are not exactly gameplay problems just preference problems. Solution: find a game that suits your preferences instead of trying to change a game that works well.
 
presto717

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Re:BIG Killzone 2 Update Needed - Sunday, November 08, 2009 9:38 PM
If they are to update anything, they should get rid of that damn assault class. Tell the truth, who likes being killed by a rocket at point blank range when the noob kills himself too. That class is a damn waste. What do you even need rocket launchers for? Its not like there are vehicles any way. Got damn!!
Polluted

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Re:BIG Killzone 2 Update Needed - Sunday, November 08, 2009 9:47 PM
presto717


If they are to update anything, they should get rid of that damn assault class. Tell the truth, who likes being killed by a rocket at point blank range when the noob kills himself too. That class is a damn waste. What do you even need rocket launchers for? Its not like there are vehicles any way. Got damn!!


It does work well for "assaulting" things.  Makes for some intense games of search and destroy.  Not that I'm a huge fan of the class either (I like the tactitian), but most peoples' problems with the assault class seem to be problems with the way noobs use the class rather that the class itself.

The same goes for the tact.  Sure, it sucks when you get some loser on your team who doesn't know how to plant a proper spawn point, but is that the classes fault?  All Guerilla or any other dev can do is make the best game they know how to make.  There are always going to be noobs, arseholes and morons online who find ways to ruin solid game mechanics.

Some of the changes the op. suggested sound okay, but whenever they change something in a game it always ends up opening a whole slew of other problems.  Remember when KZ2 came out and you were invincible for a few seconds after spawning?  It sucked shooting some guy in the face with a shotgun at point blank range only to have him turn around and kill you instead, but when they changed it so you had no invincibility at all after spawning all it did was promote heavy spawn camping.  Which is better, really?

I say leave it as is.  That said, it's cool that people are being vocal about their ideas for the game.  That's how devs improve things I guess.
presto717

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Re:BIG Killzone 2 Update Needed - Sunday, November 08, 2009 10:28 PM
Being invincible for a few seconds after respawning is standard for several games. I would actually prefer that people be invincible after respawning. I hate spawn campers that look for cheap points. I mean, sometimes, I spawn an then die before I can do anything simply because some engineer is behind me, or some bast*rd threw a grenade at the spawn point. That freaking sucks. Then I have to wait another 10 seconds to spawn and die again. Why did GG even take out the invincibility? they should have left it.

Killzone 2 is one of my favorite multiplayer games. I just hope GG will make some serious changes next time around.
grantps3

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Re:BIG Killzone 2 Update Needed - Sunday, November 08, 2009 10:45 PM
encore03


     Recently, I had a craving for some Killzone 2, so I jumped online. After playing halfway through one match, I discovered why I'd previously abandened the online play. There are a bunch of problems that I find almost outweigh the god components. These (in no particular order) are the problems and with the online that I can never escape. 
 
2. Tactitions - These guys may seem like a good idea, and are a big component of the online play, but the custom spawn points just don't work. Again, I must refer to Search and Destroy, where spawn points are usually thrown on each side of the room, one from each team, often lead to unending death feasts. A spawn point is sometimes even placed in the same room, where the enemy can simply fire blindly into the spawn points, and just keep collecting kills.
 
Solution - This may drastically change the game, and fans may be annoyed, but simply remove the tactition class. Use set spawn points instead, and for the flying turrets, give them to the demolition class; he has no good perks anyways. Or set an area where spawn points can't be set, but that may defeat the purpose of the tactition. 
 


you said "fans may be annoyed [if they removed tacticians]". if the main goal for a game is to please the fans and to let them have fun why should they take it out if it would "annoy the fans"?
 
i totaly disagree with nearly all of you points.
 
i think that for the skirmish matches you should be able to customize things like a regular online match. like not allowing soldiers (AIs with gernade launchers are annoying), adjustable game lenghth, ect 

colossi16

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Re:BIG Killzone 2 Update Needed - Monday, November 09, 2009 1:26 AM
How much time do you think I need to spend on Killzone 2 to rank in the top 1%?
Tetsuryu

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Re:BIG Killzone 2 Update Needed - Monday, November 09, 2009 1:38 AM
colossi16


How much time do you think I need to spend on Killzone 2 to rank in the top 1%?

That all depends how often you play. Six to seven thousand points for the week should land you a spot. 
QuackPot

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Re:BIG Killzone 2 Update Needed - Monday, November 09, 2009 2:48 AM
Have you heard of Turrents and Airbots.

RPGs are good for quickly taking them out. 

They are also good for clearing out campers around a spawn point or massed campers/defenders around bottle necked target zones.

A pro KZ2 player has no problem with RPGs and know how to avoid/take out RPG players.
thor

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Re:BIG Killzone 2 Update Needed - Monday, November 09, 2009 3:34 AM
1. The reason people make games with long rounds is because that's what they enjoy. It's possible to make a game with shorter rounds; do it yourself if you have to.

2. This was solved when they removed spawn invulnerability. Only an idiot tactician would place a spawn where the enemy can fire at you instantly, and only an idiot would spawn where they would die instantly. With spawn invulnerability removed, tacticians place their spawn points out of the way in tactical positions.

3. Agree wholeheartedly. Although to be fair most games just have a set rotation anyway, and in KZ2 you can set the rotation up when you make the game.

4. Minor issue, don't really care about this. Might be nice if they did this.
encore03

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Re:BIG Killzone 2 Update Needed - Monday, November 09, 2009 3:31 PM
thor



2. This was solved when they removed spawn invulnerability. Only an idiot tactician would place a spawn where the enemy can fire at you instantly, and only an idiot would spawn where they would die instantly. With spawn invulnerability removed, tacticians place their spawn points out of the way in tactical positions.




My problem isnt so much that there is a spawn point there, as i know i dont HAVE to spawn there. The problem is that these "idiots" WILL spawn there, so you have to deal with far too many people around the objective, which means not much can be done.
grantps3

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Re:BIG Killzone 2 Update Needed - Monday, November 09, 2009 4:39 PM
encore03


thor



2. This was solved when they removed spawn invulnerability. Only an idiot tactician would place a spawn where the enemy can fire at you instantly, and only an idiot would spawn where they would die instantly. With spawn invulnerability removed, tacticians place their spawn points out of the way in tactical positions.




My problem isnt so much that there is a spawn point there, as i know i dont HAVE to spawn there. The problem is that these "idiots" WILL spawn there, so you have to deal with far too many people around the objective, which means not much can be done.

 
so they die because of their stupidity. if they have a spawn point right next to an objective the spawning team will get massacred. its just bad strategy.  good strategy would be to place a spawn point behind cover and in a spot with multiple exits.  i dont see why you are complaining about this



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